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Old 11-27-2006, 12:36 AM   #1 (permalink)
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Default Backpack Refresh

Not sure if this is a known or seen problem or if it is just my shard as are many of the problems I have.

Example: 1000 GP in backpack. Take off 90 and put in another pile in the backpack. Roll over the 2 piles with mouse, the original pile shows 910 and the new pile show 1000. Only after you close and reopen the backpack does the new pile show as 90. If you pick up the new pile it shows correctly 90 gp. Set it back down in the back pack and it still shows 1000.

Along this same problem, in a securetrade window, items do not show any properties to the person recieving the items. After the trade, no props until you close backpack and reopen.

So is this just me? If it is just me, can someone give me a direction to start looking to see what I screwed up.

Edit

On further search I see it is not just me. Thanks for reading.

Last edited by haazen; 11-27-2006 at 12:50 AM.
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Old 11-27-2006, 01:45 AM   #2 (permalink)
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And, what version do you use exactly?
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Old 11-27-2006, 12:46 PM   #3 (permalink)
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Currently SVN 103.
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Old 11-27-2006, 12:55 PM   #4 (permalink)
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Quote:
Originally Posted by haazen
Not sure if this is a known or seen problem or if it is just my shard as are many of the problems I have.

Example: 1000 GP in backpack. Take off 90 and put in another pile in the backpack. Roll over the 2 piles with mouse, the original pile shows 910 and the new pile show 1000. Only after you close and reopen the backpack does the new pile show as 90. If you pick up the new pile it shows correctly 90 gp. Set it back down in the back pack and it still shows 1000.

Along this same problem, in a securetrade window, items do not show any properties to the person recieving the items. After the trade, no props until you close backpack and reopen.

So is this just me? If it is just me, can someone give me a direction to start looking to see what I screwed up.

Edit

On further search I see it is not just me. Thanks for reading.
Holy crap i was reading your example and was lost right away. Move this move this too move this i have no idea what you said this really hurt my brain... But i am tired ++karma
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Old 11-27-2006, 12:58 PM   #5 (permalink)
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All that mess started back on svn 87 - 90 when they changed the packets in the core..
Also if you drop something on the ground you may have to move off screen and back to see it.
Not sure why this has not been addressed..
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Old 11-27-2006, 01:00 PM   #6 (permalink)
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Nah we had same problem with off screen back to see things. Easier fix just close one eye it will appear.
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Old 11-27-2006, 01:06 PM   #7 (permalink)
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In PlayerMobile add an override to OnLift method and add item.InvalidateProperties();
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Old 11-27-2006, 01:41 PM   #8 (permalink)
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There is n OnLift method.
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Old 11-27-2006, 02:09 PM   #9 (permalink)
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I noticed this with the scribers tomb actually where if they pull out 100 recalls than seperate pikes of 10 each time they pull 10 the stack goes down 10 but then instead of dropping the 10 stack it turns to match the new stack number this meaning 90 lol i just noticed this...hrmm Ok but its just the display count that is incorrect its the right amount after you remove from pack
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Last edited by Broadside; 11-27-2006 at 02:13 PM.
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Old 11-27-2006, 02:15 PM   #10 (permalink)
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Ok i tried again with mark scrolls in book it will pull 100 but when i try to seperate in 10s it wont just moves the stack of 100. This is something definately needs a fixin.
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Old 11-27-2006, 02:22 PM   #11 (permalink)
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Quote:
Originally Posted by Sotho Tal Ker
There is n OnLift method.
I said ADD an override.

Here, add this piece of code to your PlayerMobile
Code:
        public override void Lift( Item item, int amount, out bool rejected, out LRReason reject ) //Added by Kenko
            {
            base.Lift( item, amount, out rejected, out reject );

            if( item != null ) //Temporary fix to OPL update bug
                item.InvalidateProperties();
            }
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Old 11-27-2006, 02:39 PM   #12 (permalink)
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Kenko:
And you said "OnLift method" but you meant "Lift method"
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Old 11-27-2006, 03:08 PM   #13 (permalink)
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Unhappy SVN 107 -this is a major issue to date I agree

Appreciate the info Kenko and will give that a try.
We are running svn 107 and the issue has been around since several SVN releases back-when they changed the packets in the core and in several scripts.
Right now the issues apply in several areas since the packet change:
* Items not appearing on screen(tried closing one eye and that didnt help :P )
* Updating totals with stacked items
* Players unable to see items locked down in their house
* Locked down or secured items in a house becoming unlocked and deleting - had 2 instances of this, one instance was a plant was locked down(definate) and the player paged later they could not see the plant, I could(staff) and the plant was no longer locked down, the other plants in the house had deleted. Second instance, redesigned my house and locked down or secured the few containers/items I had. A stealable basket from the Yomotso Mines was secured with 4 items inside and later dissappeared, a tailor resource box was secured and also deleted( had a prior save to check and make sure they were indeed secure at that point and they were )
* Players unable to see items in their backpack
* Secure trade window not showing properties
* On mouse over not showing properties
* I know I am missing one or two more i have written down, but I think this is clear enough.

Would like to know when the Bug Posting Section will be back up so the RunUO team could address this issue and others could post issues they have found in regard to packets and we can get it fixed :]

Thanks!

Koluch
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Old 11-27-2006, 03:15 PM   #14 (permalink)
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Also if a person is hiding and is sitting down the staff cannot see them. Hidden to all in sit down animation.
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Old 11-27-2006, 03:32 PM   #15 (permalink)
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Quote:
Originally Posted by Broadside
Also if a person is hiding and is sitting down the staff cannot see them. Hidden to all in sit down animation.
That is a client bug I think.
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Old 11-27-2006, 03:35 PM   #16 (permalink)
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Never happened till after i switched to latest svn though :-/
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Old 11-27-2006, 03:35 PM   #17 (permalink)
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Quote:
Originally Posted by koluch
Appreciate the info Kenko and will give that a try.
We are running svn 107 and the issue has been around since several SVN releases back-when they changed the packets in the core and in several scripts.
Right now the issues apply in several areas since the packet change:
* Items not appearing on screen(tried closing one eye and that didnt help :P )
* Updating totals with stacked items
* Players unable to see items locked down in their house
* Locked down or secured items in a house becoming unlocked and deleting - had 2 instances of this, one instance was a plant was locked down(definate) and the player paged later they could not see the plant, I could(staff) and the plant was no longer locked down, the other plants in the house had deleted. Second instance, redesigned my house and locked down or secured the few containers/items I had. A stealable basket from the Yomotso Mines was secured with 4 items inside and later dissappeared, a tailor resource box was secured and also deleted( had a prior save to check and make sure they were indeed secure at that point and they were )
* Players unable to see items in their backpack
* Secure trade window not showing properties
* On mouse over not showing properties
* I know I am missing one or two more i have written down, but I think this is clear enough.

Would like to know when the Bug Posting Section will be back up so the RunUO team could address this issue and others could post issues they have found in regard to packets and we can get it fixed :]

Thanks!

Koluch
Half these issues sound like they are arising from custom scripts and modifications and not from the core distribution. The issue tracker is (and has been) back up for a while at http://www.runuo.com/issues/ but make sure that the bug you are submitting is not related to custom scripts, and if you're not sure, make mention of any custom modifications you have made in your bug report.
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Old 11-27-2006, 03:36 PM   #18 (permalink)
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Quote:
Originally Posted by Broadside
Never happened till after i switched to latest svn though :-/
It is indeed a client bug, you probably never noticed it before
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Old 11-27-2006, 03:43 PM   #19 (permalink)
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Your name makes me hungar for a candybar....
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Old 11-27-2006, 03:50 PM   #20 (permalink)
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The bug reports section IS back up:
http://www.runuo.com/issues/

You have to register there, to post new issues.
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Old 11-28-2006, 10:04 PM   #21 (permalink)
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still haveing problem with mark scrolls out of book i get a message in log when attempt to seperate a stack of them that reads
Code:
Warning: 0x400194AB: Item must have a zero paramater constructor to be separated
 from a stack. 'SpellScroll'.
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Old 11-28-2006, 10:42 PM   #22 (permalink)
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Quote:
still haveing problem with mark scrolls out of book
Are you using some sort of custom method to store spell scrolls?
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Old 11-28-2006, 11:27 PM   #23 (permalink)
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Yep that is the issue it has to do with the scribers tomb i will look at it see if i can see a problem. :-/
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