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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#1 (permalink) |
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Forum Newbie
Join Date: Jan 2006
Posts: 59
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Hello! When i launch RunUO, everything is fine but, where its written the ip, after the world load and script loads, its actually written, the loopback ip 127.0.0.1 and just under, my default gateway since im behind a router. When I log in the server with my admin account and character, in the RunUO box at the left of the informations of the accounts, i can see the ip 127.0.0.1. I dont think this is normal, there is probably an error in the server list, or something.
When i give my ip from http://www.whatismyip.com to my friend, she cannot log on my server. I think my server is using a local ip or something... I searched a lot and i really have no clue of what to do... P.S.: i have a router and i forwarded the port 2593 correctly. ***Edit*** I forgot to say, I'm using the default serverlist.cs of runuo 2.0 |
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#3 (permalink) |
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Forum Newbie
Join Date: Jan 2006
Posts: 59
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ok and if i am right, the public ip is the one on http://www.whatismyip.com/ ? if yes, thats what i did..
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#4 (permalink) |
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Forum Expert
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It could either be (in no particular order):
You did not forward the port correctly Your friend messes up the IP stuff (so that UO does not connect to you at all) You have a firewall that is blocking RunUO Does the message show up that someone tries to connect to you server, when your friend connects? |
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#7 (permalink) |
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Forum Newbie
Join Date: Jan 2006
Posts: 59
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actually, she dont see any error message, it only open the client, when she enter a account name/password, everything stop. and i cant see her trying to log in RunUO
***Edit*** i forgot to say.. the port is correctly forwarded, i already had this shard a year ago, and shutted it down for a while, and the port forward have not changed since. here is the serverlist i am currently using: Code:
using System;
using System.Net;
using System.Net.Sockets;
using Server;
using Server.Network;
namespace Server.Misc
{
public class ServerList
{
/* Address:
*
* The default setting, a value of 'null', will attempt to detect your IP address automatically:
* private const string Address = null;
*
* This detection, however, does not work for servers behind routers. If you're running behind a router, put in your IP:
* private const string Address = "12.34.56.78";
*
* If you need to resolve a DNS host name, you can do that too:
* private const string Address = "shard.host.com";
*/
public static readonly string Address = "66.130.119.87";
public const string ServerName = "Deikiell Legacy";
public static void Initialize()
{
Listener.Port = 2593;
EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
}
public static void EventSink_ServerList( ServerListEventArgs e )
{
try
{
IPAddress ipAddr;
if ( Resolve( Address != null && !IsLocalMachine( e.State ) ? Address : Dns.GetHostName(), out ipAddr ) )
e.AddServer( ServerName, new IPEndPoint( ipAddr, Listener.Port ) );
else
e.Rejected = true;
}
catch
{
e.Rejected = true;
}
}
public static bool Resolve( string addr, out IPAddress outValue )
{
if ( IPAddress.TryParse( addr, out outValue ) )
return true;
try
{
IPHostEntry iphe = Dns.GetHostEntry( addr );
if ( iphe.AddressList.Length > 0 )
{
outValue = iphe.AddressList[iphe.AddressList.Length - 1];
return true;
}
}
catch
{
}
outValue = IPAddress.None;
return false;
}
private static bool IsLocalMachine( NetState state )
{
Socket sock = state.Socket;
IPAddress theirAddress = ((IPEndPoint)sock.RemoteEndPoint).Address;
if ( IPAddress.IsLoopback( theirAddress ) )
return true;
bool contains = false;
IPHostEntry iphe = Dns.GetHostEntry( Dns.GetHostName() );
for ( int i = 0; !contains && i < iphe.AddressList.Length; ++i )
contains = theirAddress.Equals( iphe.AddressList[i] );
return contains;
}
}
}
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#8 (permalink) | |
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Forum Novice
Join Date: Nov 2006
Posts: 335
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Quote:
so its really nice to have. JUST COPY PASTE AND MODIFY IT THEN SAVE IT AS SeverList.cs!Enjoy ![]() Code:
// ==================================================================================================
// ServerList.cs
// ==================================================================================================
// 1.0 RunUO Beta 36 Initial version
// 1.1 Mr Fixit Now automaticly detects if you are connecting localy and uses the
// servers local ip in the client serverlist.
// 1.2 Mr Fixit Internet IP autodetection using www.whatismyip.com.
// 1.3 Mr Fixit If script fails to find the internet ip, keep the old one and try
// again in # minutes.
// 1.4 Mr Fixit You can now add AutoIP mirrors. Added whatismyip.com and myip.com.
// 1.5 Mr Fixit Adjusted the AutoIP mirror engine so it supports more mirrors.
// Added findmyip.com and ipaddy.com.
// 1.6 Mr Fixit IP is now trimmed (Just in case). Added simflex.com, edpsciences.com,
// ipid.shat.net and checkip.dyndns.org.
// 1.7 Mr Fixit Removed www.whatismyip.com is it seems to be out of buisness.
// 1.8 Mr Fixit Added a message to the console with ServerList.cs version when server loads.
// Now detects the internet ip when the server starts.
// Now checks if the ip has changed every 60 minutes instead of 30 minutes.
// 1.9 Mr Fixit Removed noip.com mirror as it isnt working anymore.
// 2.0 Mr Fixit Now only renews the ip every 24 hours (1440 minutes).
// ==================================================================================================
using System;
using System.Net;
using System.Net.Sockets;
using Server;
using Server.Network;
namespace Server.Misc
{
public class ServerList
{
// ==================================================================================
// YOUR SERVERS NAME
// ==================================================================================
public const string ServerName = "Server Name Here Please";
// ==================================================================================
// YOUR INTERNET IP OR DNS NAME
// Here you can select to autodetect your internet ip, or manualy specify
// Examples:
// public static string Address = "12.34.56.78";
// public static string Address = "shard.host.com";
// ==================================================================================
public const bool InternetIPAutodetect = true;
public const int MinutesBetweenIPAutodetect = 14400;
public static string Address = "##.##.###.###";
// ==================================================================================
// Here are some values stored
// ==================================================================================
private static LocalLanIPRange[] LocalLanIPRanges = new LocalLanIPRange[10];
private static UInt32 LocalLanIPRangesCount;
private static AutoIPMirror[] AutoIPMirrors = new AutoIPMirror[10];
private static UInt32 AutoIPMirrorsCount;
private static DateTime InternetIPAutodetectLast;
// ==================================================================================
// Initialization
// ==================================================================================
public static void Initialize()
{
// ----------------------------------------------------
// Select what port to use
// ----------------------------------------------------
Listener.Port = 2593;
// ----------------------------------------------------
// Load the local LAN ip ranges
// ----------------------------------------------------
AddLocalLANIPRange("10.0.0.0", "10.255.255.255");
AddLocalLANIPRange("192.168.0.0", "192.168.255.255");
AddLocalLANIPRange("172.16.0.0", "172.32.255.255");
AddLocalLANIPRange("169.254.0.0", "169.254.255.255");
// ----------------------------------------------------
// Load the Auto IP mirros
// ----------------------------------------------------
//AddAutoIPMirror("http://www.findmyip.com/", "Your IP address is:<br>", "</FONT>");
AddAutoIPMirror("http://www.ipaddy.com/", "Your IP address is: ", "<br>");
AddAutoIPMirror("http://checkip.dyndns.org/", "Current IP Address: ", "</body>");
AddAutoIPMirror("http://ipid.shat.net/iponly/", "<title>", "</title>");
//AddAutoIPMirror("http://www.edpsciences.com/htbin/ipaddress", "Your IP address is <B> ", " </B>");
//AddAutoIPMirror("http://www2.simflex.com/ip.shtml", "Your IP address is <BR>", "<BR>");
// ----------------------------------------------------
// Create the event
// ----------------------------------------------------
EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
// ----------------------------------------------------
// Show info in console
// ----------------------------------------------------
Console.WriteLine("Serverlist.cs: 2.0");
// ----------------------------------------------------
// Lets find internet ip
// ----------------------------------------------------
DetectInternetIP();
}
// ==================================================================================
// Add a range of local lan ips
// ==================================================================================
private static void AddLocalLANIPRange(string RangeFrom, string RangeTo)
{
LocalLanIPRanges[LocalLanIPRangesCount] = new LocalLanIPRange();
LocalLanIPRanges[LocalLanIPRangesCount].RangeFrom = StringIPToUInt32IP(RangeFrom);
LocalLanIPRanges[LocalLanIPRangesCount].RangeTo = StringIPToUInt32IP(RangeTo);
LocalLanIPRangesCount = LocalLanIPRangesCount + 1;
}
// ==================================================================================
// Convert a ip string to a binary unsigned int
// ==================================================================================
private static UInt32 StringIPToUInt32IP(string addr)
{
byte[] byteArray1 = IPAddress.Parse(addr).GetAddressBytes();
byte[] byteArray2 = IPAddress.Parse(addr).GetAddressBytes();
byteArray1[0] = byteArray2[3];
byteArray1[1] = byteArray2[2];
byteArray1[2] = byteArray2[1];
byteArray1[3] = byteArray2[0];
return BitConverter.ToUInt32( byteArray1, 0);
}
// ==================================================================================
// Used to store the local lan ip ranges
// ==================================================================================
private class LocalLanIPRange
{
public UInt32 RangeFrom;
public UInt32 RangeTo;
}
// ==================================================================================
// Add a AutoIP mirror
// ==================================================================================
private static void AddAutoIPMirror(string sURL, string sStart, string sEnd)
{
AutoIPMirrors[AutoIPMirrorsCount] = new AutoIPMirror();
AutoIPMirrors[AutoIPMirrorsCount].sURL = sURL;
AutoIPMirrors[AutoIPMirrorsCount].sStart = sStart;
AutoIPMirrors[AutoIPMirrorsCount].sEnd = sEnd;
AutoIPMirrorsCount = AutoIPMirrorsCount + 1;
}
// ==================================================================================
// Used to store the Auto IP mirrors
// ==================================================================================
private class AutoIPMirror
{
public string sURL;
public string sStart;
public string sEnd;
public UInt32 iFailures;
}
// ==================================================================================
// Detect ip
// ==================================================================================
public static void DetectInternetIP()
{
// ----------------------------------------------------
// Autodetect the Internet IP
// ----------------------------------------------------
if (InternetIPAutodetect) {
DateTime UpdateTime = InternetIPAutodetectLast;
UpdateTime = UpdateTime.AddMinutes(MinutesBetweenIPAutodetect);
if (UpdateTime<DateTime.Now) {
string NewAddress = null;
NewAddress = FindInternetIP();
InternetIPAutodetectLast = DateTime.Now;
if (NewAddress!=null)
{
Address = NewAddress;
}
}
}
}
// ==================================================================================
// The serverlist event
// ==================================================================================
public static void EventSink_ServerList( ServerListEventArgs e )
{
try
{
// ----------------------------------------------------
// Lets find internet ip
// ----------------------------------------------------
DetectInternetIP();
// ----------------------------------------------------
// Find the server ip to use for this user
// ----------------------------------------------------
IPAddress ipAddr = FindMachineIP(e);
// ----------------------------------------------------
// Send serverlist
// ----------------------------------------------------
if (ipAddr != null)
{
e.AddServer( ServerName, new IPEndPoint( ipAddr, Listener.Port ) );
} else {
e.Rejected = true;
}
}
catch
{
e.Rejected = true;
}
}
// ==================================================================================
// Connects to a webserver that gives you your internet ip
// ==================================================================================
public static string FindInternetIP( )
{
// ----------------------------------------------------
// Pick a random mirror
// ----------------------------------------------------
Random rnd = new Random();
int UseMirror = (int)( rnd.NextDouble() * AutoIPMirrorsCount);
string MyIP = "";
// ----------------------------------------------------
// Catch if the mirror is down
// ----------------------------------------------------
try
{
// ----------------------------------------------------
// Get the webpage
// ----------------------------------------------------
WebClient client = new WebClient();
byte[] pageData = client.DownloadData(AutoIPMirrors[UseMirror].sURL);
MyIP = System.Text.Encoding.ASCII.GetString(pageData);
// ----------------------------------------------------
// Find the string
// ----------------------------------------------------
int iStart = MyIP.LastIndexOf(AutoIPMirrors[UseMirror].sStart);
int iEnd = MyIP.IndexOf(AutoIPMirrors[UseMirror].sEnd, iStart+AutoIPMirrors[UseMirror].sStart.Length);
MyIP = MyIP.Substring(iStart+AutoIPMirrors[UseMirror].sStart.Length, iEnd-iStart-AutoIPMirrors[UseMirror].sStart.Length );
MyIP = MyIP.Trim();
// ----------------------------------------------------
// Return value
// ----------------------------------------------------
Console.WriteLine("Internet IP: {0} ({1})", MyIP, AutoIPMirrors[UseMirror].sURL);
return MyIP;
}
catch
{
Console.WriteLine("Unable to autoupdate the Internet IP from {0}!", AutoIPMirrors[UseMirror].sURL);
Console.WriteLine("----------------------------------------------------------------------");
Console.WriteLine(MyIP);
Console.WriteLine("----------------------------------------------------------------------");
return null;
}
}
// ==================================================================================
// Calculates what server IP to use
// ==================================================================================
public static IPAddress FindMachineIP( ServerListEventArgs e )
{
// ----------------------------------------------------
// Find the IP of the connecting user
// ----------------------------------------------------
Socket sock = e.State.Socket;
IPAddress theirAddress = ((IPEndPoint)sock.RemoteEndPoint).Address;
IPAddress serverAddress;
// ----------------------------------------------------
// Is it Loopback?
// ----------------------------------------------------
if ( IPAddress.IsLoopback( theirAddress ) )
{
return IPAddress.Parse( "127.0.0.1" );
}
// ----------------------------------------------------
// Local
// ----------------------------------------------------
UInt32 uint32Address = StringIPToUInt32IP(theirAddress.ToString());
for (UInt32 LocalLanIPRangesLoop = 0 ; LocalLanIPRangesLoop < LocalLanIPRangesCount; LocalLanIPRangesLoop++)
{
if ( (LocalLanIPRanges[LocalLanIPRangesLoop].RangeFrom <= uint32Address) && (LocalLanIPRanges[LocalLanIPRangesLoop].RangeTo >= uint32Address) )
{
Resolve(Dns.GetHostName(), out serverAddress);
Console.WriteLine("Player is reconnecting to " + serverAddress.ToString());
return serverAddress;
}
}
// ----------------------------------------------------
// Internet addresses
// ----------------------------------------------------
if (Address!=null)
{
Resolve(Address, out serverAddress);
} else {
Resolve(Dns.GetHostName(), out serverAddress);
}
Console.WriteLine("Player is reconnecting to " + serverAddress.ToString());
return serverAddress;
}
// ==================================================================================
// Resolves dns names
// ==================================================================================
public static bool Resolve( string addr, out IPAddress outValue )
{
try
{
outValue = IPAddress.Parse( addr );
return true;
}
catch
{
try
{
IPHostEntry iphe = Dns.Resolve( addr );
if ( iphe.AddressList.Length > 0 )
{
outValue = iphe.AddressList[iphe.AddressList.Length - 1];
return true;
}
}
catch
{
}
}
outValue = IPAddress.None;
return false;
}
}
}
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#9 (permalink) |
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Forum Expert
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Ok first off with updates to windows not sure but may have changed pc settings or maybe you have on accident for port opening. Although if your able to connect from another pc on your network it should be ok or if others can connect. This means its the person logging in is problem. Is the player fully patched to osi? If others cannot connect you made an error. Here is a commmon problem with routers. Sometimes you lock up and have to do a power cycle where you unplug it and this sometimes changes your server ip. Now instead of it being 192.168.1.103 it might be 192.168.1.104 so you need to go open up that port in router.
__________________
Broadside ~AkA~ Bad Karma |
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#10 (permalink) | |
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Forum Novice
Join Date: Nov 2006
Posts: 335
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Quote:
i had the same exact problem hes having with my server when i first started working on it. He just needs mr fixits serverlist so it will grab his IP for him once it does that it wil recognize the internet connection and people can log in. If not then the problem is his Modem which needs to be set for briged connections which is a biatch. ![]() |
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#12 (permalink) | |
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Forum Novice
Join Date: Nov 2006
Posts: 335
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Quote:
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#13 (permalink) | |
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Forum Newbie
Join Date: Jan 2006
Posts: 59
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Quote:
Sotho Tal Ker -> I just put the mr.fixit serverlist that Aaron Sithsong [GOD] gave me in my misc folder, i relaunched runuo. Aaron Sithsong [GOD] -> You are right, im currently testing, and im waiting to see if the bot of uogateway will come. It can takes 30 minutes. I will give you guys news if its working or not. Thank you! ***Edit*** in my runuo windows, i still see this, can you tell me if its normal? Code:
Address: 127.0.0.1:2593 Address: 192.168.1.104:2593 Last edited by Deikiel_Emeril; 11-27-2006 at 05:36 PM. |
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#15 (permalink) |
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Forum Expert
Join Date: Apr 2006
Location: The Great White North!
Age: 34
Posts: 887
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If you are trying to allow external players on your server, you cannot use a 192.168.X.X address. Those addresses are private addresses and are not publicly routable over the internet. You will need to change that to your public IP address (the address you got from www.whatismyip.com) if you wish people to access your server over the internet. Then you need to forward the port on your router to your private IP (the 192.168.X.X address). If your public IP doesn't appear to work, then it may be that your router is not correctly configured to forward the port or you have a software firewall (Windows Firewall maybe?) that is not set to allow that sort of traffic through. It will not be your Serverlist.cs file.
If you are only concerned with accessing your server from another computer within your home network (from behind your router), then your private IP is the value you want in that address line.
__________________
I R GEEK! |
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