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Server Support on Windows Get (and give) support on general questions related to the RunUO server itself.

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Old 01-29-2007, 11:10 AM   #26 (permalink)
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Quote:
Originally Posted by garthro View Post
Upload Speed: 209 kbps (26.1 KB/sec transfer rate)
That's the number you should be looking at. Quite a few people seem to think that if they have a fast download speed, that they should be fine. But, in the case of RunUO, you're sending data just as fast as you're receiving it... and sometimes you're sending more than you're receiving. As I said, it's most likely your connection... with 30 people on at the same time and all doing different things, some of which could be in areas where there is a lot of stuff to load (vendor malls, rune libraries, champ spawn, etc.), you're quite likely at or nearing the player limit for your connection.

There is another thread here where someone was asking how much bandwidth RunUO takes and Jeff replied stating that a good round figure to estimate with was 1KB per player. Well, in this case, that seems about accurate... 26.1KB/s upload would be an estimated 26 players before lag becomes an issue.
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Old 01-29-2007, 11:10 AM   #27 (permalink)
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Originally Posted by garthro View Post
Download Speed: 2952 kbps (369 KB/sec transfer rate)
Upload Speed: 209 kbps (26.1 KB/sec transfer rate)

i did the test
Heres what i came up with on dsl
Download :: 4315 Kbps or 4.32 Mbps (527 kB/s)
Upload :: 598 Kbps or 0.6 Mbps (73 kB/s)
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Old 01-29-2007, 10:59 PM   #28 (permalink)
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ive found the problem its all these players are running speed hacks there was like 6 ppl running speed hacks
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Old 01-29-2007, 11:03 PM   #29 (permalink)
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a good solution to people running speed hacks, is using their ip to find where they live, and then going to their homes and chopping off their hand.
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Old 01-30-2007, 01:29 AM   #30 (permalink)
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a good solution to people running speed hacks, is using their ip to find where they live, and then going to their homes and chopping off their hand.
That seems to be fair in my opinion.
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Old 01-30-2007, 01:32 AM   #31 (permalink)
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Well, as usual, I've been wrong before and will be wrong again, but I thought that past the beta 36 versions, that RunUO was immune to speed hacks do to the packet handling, but hey, what do I know.
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Old 01-30-2007, 04:34 AM   #32 (permalink)
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Originally Posted by Malaperth View Post
Well, as usual, I've been wrong before and will be wrong again, but I thought that past the beta 36 versions, that RunUO was immune to speed hacks do to the packet handling, but hey, what do I know.
I thought they made a new speedhack after 1.0, which worked? I dunno, maybe he disabled the anti-speedhack thingermajigger...

How technical was that?
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Old 01-30-2007, 05:15 AM   #33 (permalink)
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couldnt have said it better myself lol
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Old 09-12-2007, 09:41 PM   #34 (permalink)
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all of these tips are great. If none of them work try this:

In task manager/ Applications set RUNUO higher than normal, this will usually help lag spikes that are infrequent.
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Old 10-16-2007, 07:50 PM   #35 (permalink)
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Originally Posted by garthro View Post
sorry about bumpin post im lossin players so i need too know whats causes lag i use runuo 2.0 i have 481 mobliles 47719 items and i use nistro distro but i dident spawn anything i have 1.5 gb of ram and a fast connection any help ill appreciate
Nistro Distro = Nerun Distro?

Look that if you are using Nerun Distro last version for Runuo 2.0RC1, if you have P.R.S enabled, is bugged and make your shard laggy..

Post By Nerun:
[RunUO 2.0 RC1] Nerun's Distro

I hope this help you ^^..
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Old 11-28-2007, 04:00 AM   #36 (permalink)
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how many of what vendors do you have and how did you set up your shard will depend on how much lag you have plz give more detail and others could help
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Old 11-28-2007, 09:35 AM   #37 (permalink)
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depending on what scripts you have and how they operate it could go upwards of 1.5-2.0 kb/s for each player. if you are running scripts that modify the getproperties flag with invalidate properties function and its not on a delay, you will get higher than normal bandwidth per person.

does this happen when you have like 5-10 people logged in or once you hit a certian population of people?

when people recall around and there are a lot of items/mobiles in the area it can cause a lot of traffic like if you put a lot of custom stuff at brit bank, players recalling to brit can cause lag spikes.
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Old 10-04-2008, 07:11 AM   #38 (permalink)
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Had the same problem bro i was running it on my comp and doing everything else. Best to not run on same Computer. i built a Computer with a duel Core with 4gigs of ram i have no more lag.
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Old 10-07-2008, 06:58 PM   #39 (permalink)
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Had the same problem bro i was running it on my comp and doing everything else. Best to not run on same Computer. i built a Computer with a duel Core with 4gigs of ram i have no more lag.
Nice An Corp...
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