|
||
|
|||||||
| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Forum Novice
Join Date: Aug 2003
Location: Malas
Age: 41
Posts: 240
|
I been thinking about upgrading to RunUO 2.0 but dont want to lose my custom scripts, so I would need to upgrade them as well.
I know at one time I seen a FAQ called upgrading and now I cant find it. If someone know where this FAQs can be found please point me there. I downloaded an Evo Weapons script that was upgraded for 2.0 and compared it to my Evo weapons for 1.0 and both scripts where exactly the same. If someone could please point me to some helpful FAQ to what I might need to do or what I am getting myself into would be wonderful and thank you.
__________________
Save the flames for your own personal life |
|
|
|
|
|
#2 (permalink) |
|
Master of the Internet
Join Date: Oct 2005
Age: 45
Posts: 6,283
|
The easiest way to start is to copy your scripts over to the 2.0 server and compile it. You will most likely get errors, but look here to help solve, and if you can't, post in script support.
How do I figure out a compiler error?
__________________
Why is it that I'm never as smart as I thought I was yesterday? My vast knowledge is only surpassed by my infinite ignorance. <TheOutkastDev> i might have to hire an assassin to killl mal so that i can jump in front of the bullet and piss on him |
|
|
|
|
|
#4 (permalink) |
|
Forum Expert
Join Date: Mar 2005
Posts: 1,155
|
As someone who has very little knowledge of C# I found converting to RunUO 2 to be alot easier then how I thought it would be.
Started working on custom scripts one "system" at a time by pulling it into RunUO 2 then starting up the server. Most of the error messages I got were due to either different syntax or methods between RunUO 1 and RunUO 2 but between WinMerge, the RunUO forums and picking the brains of my dev (who was working on the harder stuff like static housing and playermobile issues). I was able to successfully move us over to RunUO 2 without losing a single item or mobile except for guildstones but that was ok as guilds themselves still existed and are accessible thru players' paperdolls. I was really glad to have the opportunity to deal with the bulk of it as it forced me to reconsider how custom scripts were grouped together. ![]()
__________________
![]() |
|
|
|
|
|
#6 (permalink) |
|
Forum Novice
Join Date: Aug 2003
Location: Malas
Age: 41
Posts: 240
|
Thistle that exactly what I was thinking of doing and thank you.
Yes these link is exactly what I was looking for and will be very helpful, thank you. Thank you all for your replys and yes I have a very custom playermobile and it has me very worried. I am just going to make a copy of the server and work on the copy and see what happens from there.
__________________
Save the flames for your own personal life |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|