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Old 02-18-2007, 12:09 PM   #1 (permalink)
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Default RunUO 2.0 RC1 vs SVN

I know this is a total newb question, but what is the difference? I just got the SVN (build 2599.30821). I am guessing that it is fixes in the core?.?. Will this happen to fix the townhouse issue I had?

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Originally Posted by babyfoxx View Post
I installed for RunUO 2.0 and got this crash. I added a small tower with house placement tool, made into a town house..then crashed. Anyone have an idea what caused it?


Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Map.RemoveMulti(BaseMulti m, Sector start, Sector end)
at Server.Map.OnLeave(Item item)
at Server.Item.Delete()
at Server.Timer.DelayCallTimer.OnTick()
at Server.Timer.Slice()
at Server.Core.Main(String[] args)

Sadly, this is a 2.0 core error. Krrios has it fixed in the SVN.
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Old 02-18-2007, 04:30 PM   #2 (permalink)
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not sure on the townhouse issue - but i am using svn 147 and townhouses with no problem

but it is not just the core files that have been updated - many others have been also - basicaly need to use winmerge to find all the changes and to put yours in (or if you do not have any custom scripts yet - or no modified distro ones - then just use the svn's distro files)

but it does fix a lot of bugs - like the obeycap probelm for jewelry not working right, etc

i suggest everybody should use the svn - maybe not keep updating with each new release (that would be a pain) but when you have noticed a problem and they have it fixed or what ever - so far i have no problems with 147 - and they are up a lot highernow
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Old 02-18-2007, 10:19 PM   #3 (permalink)
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Thank you! I am working on compiling all my custom scripts. I see there are a few changes in scripts. Hopefully this will work for townhouses, should since you are able to use them. One thing I did find is Daat99's OreInfo is call ResourceInfo...took me a while to find that one (with the help of File Locater Pro). SVN 159 seems to compile alot faster too.
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Old 02-19-2007, 12:42 AM   #4 (permalink)
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oreinfo or resourceinfo - either name can be used - it is really the same file - just a name change (the scripts do not care what you name them as long as it is with legal characters - so can rename them all myscripts1234, etc does not matter - just makes them harder to locate )

good luck with it all - it can be fun updating them all from 1.0 to 2.0
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Old 02-19-2007, 04:12 PM   #5 (permalink)
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I get a insta crash when I log in with SVN 159 I this crash report.
Server Crash Report
===================

RunUO Version 2.0, Build 2605.34371
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2
.NET Framework: 2.0.50727.42
Time: 2/19/2007 4:13:29 AM
Mobiles: 29551
Items: 221808
Exception:
System.InvalidCastException: Specified cast is not valid.
at Server.Spells.SpecialMove.ClearAllMoves(Mobile m) in c:\RunUO 2.0\Runuo2.0\Scripts\Spells\Base\SpecialMove.cs:li ne 174
at Server.Mobiles.PlayerMobile.ClearSpecialMovesCallb ack(Object state) in c:\RunUO 2.0\Runuo2.0\Scripts\Custom\SYSTEMS\FS Animal Taming\Distros\PlayerMobile.cs:line 832
at Server.Timer.DelayStateCallTimer.OnTick()
at Server.Timer.Slice()
at Server.Core.Main(String[] args)

Ok, I re-downloaded and did everything again. Here is my new insta crast report. I have no idea why it is crashing like this.

Server Crash Report
===================

RunUO Version 2.0, Build 2607.12108 <- ??? New build???
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2
.NET Framework: 2.0.50727.42
Time: 2/20/2007 1:44:29 PM
Mobiles: 29792
Items: 227514
Exception:
System.InvalidCastException: Specified cast is not valid.
at Server.Spells.SpecialMove.ClearAllMoves(Mobile m) in e:\RunUO159\runuo 159\Scripts\Spells\Base\SpecialMove.cs:line 174
at Server.Mobiles.PlayerMobile.ClearSpecialMovesCallb ack(Object state) in e:\RunUO159\runuo 159\Scripts\Custom\SYSTEMS\FS Animal Taming\Distros\PlayerMobile.cs:line 833
at Server.Timer.DelayStateCallTimer.OnTick()
at Server.Timer.Slice()
at Server.Core.Main(String[] args)

Last edited by babyfoxx; 02-20-2007 at 03:05 PM.
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