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Old 04-06-2007, 04:56 PM   #1 (permalink)
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Default At a total loss.

OK. I have secured a Static IP. 74.171.138.230
I have installed .NET 2.0 and it's running as far as I can tell.
I have the RUNUO server up and running as witnessed by saves being completed in the console window.


I have registered a shard named Burning Castles over on ConnectUO as mentioned below using their instructions.

I have forwarded ports 2500-2600 on my Actiontec DSL Gateway as instructed by their techie.

When I do so I see that Burning Castles is "Active" however after retiring to nurse the headache all this has caused and returning an hour later I see that my shard is listed as "Down".

I am using AVG 7.5 Anti-Virus + Firewall. I have the RUNUO Server to allow all internet traffic as I am either too ignorant or too in observant as to figure out how to open a port in that program. I mean..... if you are going to be able to manipulate ports why not simply put a button that SAYS... "Manipulate Ports"!!!

Sorry, I should not whine. I just been sitting here till a migrane has become my best friend! I just set it to ALL TRAFFIC for the RUNUO Application.

I try to log in using another computer on my network. I used Razor and I put in "Burning Castles" as the server and I get a "Cannot resolve the server address". If I enter my IP instead of the server name I at least get the UO login screen to come up but when I try to login I get a message saying "Couldn't connect to Ultima Online".

I even tried turning off both the Windows AND the AVF firewalls. Both of them off at the same time and still got the same results as above.

I am at a loss.
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Old 04-06-2007, 05:16 PM   #2 (permalink)
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Enter the ip into your serverlist.cs?
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Old 04-06-2007, 06:17 PM   #3 (permalink)
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Quote:
Originally Posted by Nevaeh the Genie View Post
Enter the ip into your serverlist.cs?
As far as I could tell. This is the first few lines of that file as I am using it now.....

using System;
using System.Net;
using System.Net.Sockets;
using Server;
using Server.Network;

namespace Server.Misc
{
public class ServerList
{
/* Address:
*
* The default setting, a value of 'null', will attempt to detect your IP address automatically:
* private const string Address = 74.171.138.230;
*
* This detection, however, does not work for servers behind routers. If you're running behind a router, put in your IP:
* private const string Address = "12.34.56.78";
*
* If you need to resolve a DNS host name, you can do that too:
* private const string Address = "shard.host.com";
*/

public static readonly string Address = null;

public const string ServerName = "RunUO TC";

public static void Initialize()


With the IP Being placed in the line in red.

Now that I look at it, I am betting I need to take out that * don't I??
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Old 04-06-2007, 07:14 PM   #4 (permalink)
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Code:
using System;
using System.Net;
using System.Net.Sockets;
using Server;
using Server.Network;

namespace Server.Misc
{
public class ServerList
{
/* Address:
* 
* The default setting, a value of 'null', will attempt to detect your IP address automatically:
* private const string Address = 74.171.138.230;
* 
* This detection, however, does not work for servers behind routers. If you're running behind a router, put in your IP:
* private const string Address = "12.34.56.78";
* 
* If you need to resolve a DNS host name, you can do that too:
* private const string Address = "shard.host.com";
*/
public static readonly string Address = null;

public const string ServerName = "RunUO TC";

public static void Initialize()
anything in the /* */ (green) is not read. so it doesnt see it.

you need to change the part in red.



Code:
public const string Address = "Your IP";
		public const string ServerName = "your server name";

		public static void Initialize()
		{
			Listener.Port = your port;
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Old 04-06-2007, 07:24 PM   #5 (permalink)
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Default

Also when you modify the line

public static readonly string Address = null;

Make sure after you enter your ip it looks like

public static readonly string Address = "XX.XXX.XX.XX";

with the " " around it
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Old 04-09-2007, 08:42 PM   #6 (permalink)
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I am pretty much having this same exact problem- even the same modem. I've correctly edited my ServerList.cs file, and forwarded the ports via my modem.... and I still get a "Can't connect to Ultima Online" error each time. I also have a router that I am having a hard time trying to connect to, to set the ports on that as well... it won't let me connect /sigh. I tried 192.168.1.1 but I get nothing. Any suggestions would be appreciated.
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Old 04-10-2007, 10:23 AM   #7 (permalink)
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If other people can connect to your shard then try using your public IP as the shard adress instead of the local one. A lot of software firewalls will block internal requests if not set properly. If people on the outside can connect to your network's public IP there should be no reason you can't.
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Old 04-10-2007, 10:40 AM   #8 (permalink)
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Quote:
Originally Posted by Avelyn View Post
If other people can connect to your shard then try using your public IP as the shard adress instead of the local one. A lot of software firewalls will block internal requests if not set properly. If people on the outside can connect to your network's public IP there should be no reason you can't.
I have tried it all ways. Local IP, Static IP, Nothing I do will let me connect from my other desktop using Razor, ConnectUO or UOGateway.
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Old 04-10-2007, 10:41 AM   #9 (permalink)
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Have you tried MrFixit's serverlist.cs? If not, it is available on the UOGateway forums.
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