Go Back   RunUO - Ultima Online Emulation > RunUO > Server Support on Windows

Server Support on Windows Get (and give) support on general questions related to the RunUO server itself.

Reply
 
Thread Tools Display Modes
Old 04-07-2007, 10:45 PM   #1 (permalink)
Forum Novice
 
Join Date: Jun 2004
Location: Michigan
Age: 26
Posts: 195
Send a message via MSN to septor
Default Relocate on login

I've created a static area. I [m tele'd into the middle of the sea, laid down the tiles and whatnot, then froze all this. Blah blah blah..

The problem is everytime I log out on this "island" and log back in I'm on another island all together. Another thing that happens, though I *think* I know why, any mobs that were spawned with Nerun's distro tend to walk through the land, buildings, etc as if they weren't there at all.

The only thing I can think of is that the area is spawned on the -5 X axis, which means I'm technically "under water".

Can anyone elaborate on this issue? Maybe things I can do to fix it? Am I going to have to redo my island to be on a positive X axis?
septor is offline   Reply With Quote
Old 04-08-2007, 12:11 AM   #2 (permalink)
Forum Novice
 
Join Date: Jan 2006
Location: Illinios
Age: 25
Posts: 162
Send a message via ICQ to viront
Default

++karma to anyone with an answer I would like to know as well.
__________________
Meh.
viront is offline   Reply With Quote
Old 04-08-2007, 03:26 PM   #3 (permalink)
Forum Expert
 
Khaz's Avatar
 
Join Date: Mar 2003
Location: where I belong
Posts: 1,784
Default

You need to add your area to one of the tables in ..\Scripts\Multis\Boats\Strandedness.cs. This is a class that checks water locations to make sure people don't get stranded without a boat. If you add your location, it will be considered "safe."

As for your NPCs walking through buildings, it is probably because the server map files are out of sync with your own. Make sure the folder specified in ..\Scripts\Misc\DataPath.cs has the right and most up-to-date files.
__________________
"Misfortune shows those who are not really friends." -Aristotle
"A multitude of words is no proof of a prudent mind." -Thales

Last edited by Khaz; 04-08-2007 at 03:29 PM.
Khaz is offline   Reply With Quote
Old 04-08-2007, 09:30 PM   #4 (permalink)
Forum Novice
 
Join Date: Jun 2004
Location: Michigan
Age: 26
Posts: 195
Send a message via MSN to septor
Default

Quote:
Originally Posted by Khaz View Post
You need to add your area to one of the tables in ..\Scripts\Multis\Boats\Strandedness.cs. This is a class that checks water locations to make sure people don't get stranded without a boat. If you add your location, it will be considered "safe."
Awesome! Thanks. It worked wonderfully.

Quote:
Originally Posted by Khaz View Post
As for your NPCs walking through buildings, it is probably because the server map files are out of sync with your own. Make sure the folder specified in ..\Scripts\Misc\DataPath.cs has the right and most up-to-date files.
Did that. I'm not entirely sure they walk through the stuff, but they have been *on* the island. I'm thinking they just got spawned there. To counter this I've decreased the spawn range of them. I haven't had any issue with them yet.

Last edited by septor; 04-08-2007 at 09:52 PM.
septor is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5