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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#1 (permalink) |
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Forum Novice
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I've created a static area. I [m tele'd into the middle of the sea, laid down the tiles and whatnot, then froze all this. Blah blah blah..
The problem is everytime I log out on this "island" and log back in I'm on another island all together. Another thing that happens, though I *think* I know why, any mobs that were spawned with Nerun's distro tend to walk through the land, buildings, etc as if they weren't there at all. The only thing I can think of is that the area is spawned on the -5 X axis, which means I'm technically "under water". Can anyone elaborate on this issue? Maybe things I can do to fix it? Am I going to have to redo my island to be on a positive X axis? |
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#3 (permalink) |
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Forum Expert
Join Date: Mar 2003
Location: where I belong
Posts: 1,784
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You need to add your area to one of the tables in ..\Scripts\Multis\Boats\Strandedness.cs. This is a class that checks water locations to make sure people don't get stranded without a boat. If you add your location, it will be considered "safe."
As for your NPCs walking through buildings, it is probably because the server map files are out of sync with your own. Make sure the folder specified in ..\Scripts\Misc\DataPath.cs has the right and most up-to-date files.
__________________
"Misfortune shows those who are not really friends." -Aristotle "A multitude of words is no proof of a prudent mind." -Thales Last edited by Khaz; 04-08-2007 at 03:29 PM. |
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#4 (permalink) | |
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Forum Novice
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Quote:
Did that. I'm not entirely sure they walk through the stuff, but they have been *on* the island. I'm thinking they just got spawned there. To counter this I've decreased the spawn range of them. I haven't had any issue with them yet. Last edited by septor; 04-08-2007 at 09:52 PM. |
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