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Old 06-01-2007, 02:49 PM   #1 (permalink)
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Default Someboy help me, SVN 187

Code:
World: Loading...done (0 items, 0 mobiles) (0.07 seconds)
Reports: Stats: Loading...done
Reports: Staff: Loading...done
This server has no accounts.
Do you want to create the owner account now? (y/n)
Account not created.
Restricting client version to 6.0.1.3. Action to be taken: Annoy
Address: 127.0.0.1:2593
Address: 192.168.1.2:2593
Client: 127.0.0.1: Connected. [1 Online]
Login: 127.0.0.1: Creating new account 'administrator'
Login: 127.0.0.1: Account 'administrator' at character list
Client: 127.0.0.1: Disconnected. [0 Online] [administrator]
Client: 127.0.0.1: Connected. [1 Online]
Login: 127.0.0.1: Invalid password for 'administrator'
Client: 127.0.0.1: Disconnected. [0 Online]
Client: 127.0.0.1: Connected. [1 Online]
Login: 127.0.0.1: Valid credentials for 'administrator'
Login: 127.0.0.1: Account 'administrator' at character list
Client: 127.0.0.1: Sent ingame packet (0x9D) before having been attached to a mo
bile
Client: 127.0.0.1: Disconnected. [0 Online] [administrator]
Core: Using standard save strategy
World: Saving...done in 0.18 seconds.
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Old 06-01-2007, 03:15 PM   #2 (permalink)
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How are you conencting? Connectuo, Razor?

In your connection tool what ip are you trying to connect to? It looks like you are connecting from the same computer that is running the server. Are you using 127.0.0.1 to connect?

How is your serverlist setup?

It also Looks like you didn't make your first account.

Quote:
Do you want to create the owner account now? (y/n)
Account not created.

Last edited by stormwolff; 06-01-2007 at 03:50 PM.
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Old 06-01-2007, 10:17 PM   #3 (permalink)
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Yes i have use Razor, i trying use ip 127.0.0.1and 192.168.1.2-192.168.1.5
i tryed created owner account, but in game still cant create char.
severlist.cs
Code:
		public static readonly string Address = null;

        public const string ServerName = "Vertial UO";

		public static void Initialize()
		{
			Listener.Port = 2593;

			EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
		}

Last edited by mixer; 06-01-2007 at 10:19 PM.
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Old 06-01-2007, 10:20 PM   #4 (permalink)
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This thread looks strangely familiar... Has it been posted elsewhere today? sigh...

Anyway...

Read this:

Code:
World: Loading...done (0 items, 0 mobiles) (0.07 seconds)
Reports: Stats: Loading...done
Reports: Staff: Loading...done
This server has no accounts.
Do you want to create the owner account now? (y/n)
Account not created.
The first piece of advice I can offer is that when a piece of server software asks you if you want to create an owner account, the correct answer is YES...
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Old 06-01-2007, 10:25 PM   #5 (permalink)
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Look

Code:
RunUO - [www.runuo.com] Version 2.0, Build 2707.994
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...done (cached)
Scripts: Compiling VB.NET scripts...no files found.
Scripts: Verifying...done (2124 items, 545 mobiles)
Regions: Loading...done
World: Loading...done (0 items, 0 mobiles) (0.01 seconds)
Reports: Stats: Loading...done
Reports: Staff: Loading...done
This server has no accounts.
Do you want to create the owner account now? (y/n)
Username: administrator
Password: 11111
Account created.
Restricting client version to 6.0.1.3. Action to be taken: Annoy
Address: 127.0.0.1:2593
Address: 192.168.1.2:2593
Client: 127.0.0.1: Connected. [1 Online]
Login: 127.0.0.1: Invalid password for 'administrator'
Client: 127.0.0.1: Disconnected. [0 Online]
Client: 127.0.0.1: Connected. [1 Online]
Login: 127.0.0.1: Valid credentials for 'administrator'
Login: 127.0.0.1: Account 'administrator' at character list
Client: 127.0.0.1: Sent ingame packet (0x9D) before having been attached to a mo
bile
Client: 127.0.0.1: Disconnected. [0 Online] [administrator]
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Old 06-01-2007, 10:29 PM   #6 (permalink)
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The next thing that jumps out at me is this:

Code:
Restricting client version to 6.0.1.3. Action to be taken: Annoy
I will make an assumption that you have not changed any code (nor has anyone changed it for you) that would output that text (if you have, that could have something to do with it). If my assumption is correct, I would then guess that SVN 187 does not always work well with the newest client version. Personally, I would recommend using a pre-6 client version, but that is just me. If something really is wrong with 187, Mark, ASayre or Ryan should see these type posts and answer.

For now, I would try to trace where that message comes from and why it is sent to the console and try to debug from there.
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Old 06-01-2007, 10:35 PM   #7 (permalink)
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Just changed Serverlist.cs
public const string ServerName = "Vertial UO";

Thanks for Malaperth.
I hope ASayre or Ryan should see these type posts and answer.
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Old 06-01-2007, 10:39 PM   #8 (permalink)
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Quote:
Originally Posted by mixer View Post
Just changed Serverlist.cs
public const string ServerName = "Vertial UO";
and that changed something?
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Old 06-01-2007, 10:41 PM   #9 (permalink)
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No changed another
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Old 06-06-2007, 10:19 AM   #10 (permalink)
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In another thread Smjert wrote something about this error...

Quote:
Originally Posted by Smjert View Post
i only received this error one time on the console :

Code:
Sent ingame packet (0x47) before having been attached to a mobile
But what's happening??

Edit: Srry.. it was Razor, i have to tick "Negotiate features with server" (because today i removed it).
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Old 06-06-2007, 10:35 AM   #11 (permalink)
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Yes, now i useing razor for uo client 6.013 and logn successful
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