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Server Support on Windows Get (and give) support on general questions related to the RunUO server itself.

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Old 07-17-2007, 11:45 PM   #1 (permalink)
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Default Cannot Connect to Own Server

Hey all, apologies for the new thread if this should have been posted elsewhere; I know how forums like to keep clean.

Just tonight I installed RunUo in the hopes that I could partially rekindle my glory days of pre-UO:R while learning some basic coding techniques. Unfortunately, after many attempts I am unable to get the computer who's running the server, or any other comp on the network, to connect to the server.

I meticulously followed jumpnjahosofat's thorough explanation on how one sets up a dynamic IP for foreign connections, but oddly enough I can't connect when on the same network - though I have yet to see if others can connect to my server. When trying to connect I stop at the Verifying Accounts page and my server puts out this code:

"Client: 192.168.1.xxx: Connected. [1 Online]
Client: 192.168.1.xxx: Encrypted Client Detected, disconnecting
Client: 192.168.1.xxx: Disconnected. [0 Online]"

Any ideas? Would you guys like any more info? Thanks!
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Old 07-18-2007, 12:43 AM   #2 (permalink)
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So I fixed that issue only to find another. I can now connect to the server page by running UORazor (duh) but when I try to connect to the actual server I get this error page in-game: "The client could not attach to the game server. It must have been taken down, please wait a few minutes and try again."

Ideas?
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Old 07-18-2007, 01:06 AM   #3 (permalink)
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w00t! Problem two solved. I did this by using that updated serverlist.cs that floats around. My final issue is that I can connect to the server, log in, create a char, and then run three seconds before the client lags out. hehe *sigh*
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Old 07-18-2007, 01:17 AM   #4 (permalink)
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It would help if you specified 'client' and 'server':

Client: version 5.x.x.x or 6.0.1.7?
Server: RC1, SVN xxx

Installed mods?

It looks like you are using the latest patch though (did you install this on the server too?),
if so, read thread: Patch 6.0.1.7
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Old 07-18-2007, 01:20 AM   #5 (permalink)
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I'm running the latest client version (patched all the way) with RC1 and I'm connecting through Razor. I'm not running any mods aside from Razor, but I did modify a few of the scripts (such as server restart time) in accordance to the FAQ forum.

Client: 6.0.1.7
Server: RC1, SVN ???

Edit: I suppose I should wipe and reinstall with a patch up to 5.0.9.

Last edited by ryu597; 07-18-2007 at 01:23 AM.
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Old 07-18-2007, 03:45 AM   #6 (permalink)
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Quote:
Originally Posted by ryu597 View Post
I'm running the latest client version (patched all the way) with RC1 and I'm connecting through Razor. I'm not running any mods aside from Razor, but I did modify a few of the scripts (such as server restart time) in accordance to the FAQ forum.

Client: 6.0.1.7
Server: RC1, SVN ???

Edit: I suppose I should wipe and reinstall with a patch up to 5.0.9.
Just as a tip the clients 5.0.x are better to use for freeshards than the newer patches like the 6.0+ patches because of haven and other than that i personally think that they run smoother once running a server but thats just my personal opinion. You should also try to connect without razor maybe use ConnectUO Or UOGateway and see what happens.
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Old 07-18-2007, 02:32 PM   #7 (permalink)
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So, essentially I should just run the autopatch and quit out after it finishes with 5.0.9?
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Old 07-18-2007, 02:42 PM   #8 (permalink)
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Quote:
Originally Posted by ryu597 View Post
So, essentially I should just run the autopatch and quit out after it finishes with 5.0.9?
Yeah im not sure what it was exacttly (what patch number) but i think it was 5.0.9.0 or 5.0.9.1

You might also want to read Shard Connections & Configuration
See if that helps you any....

Any other questions just ask
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Old 07-18-2007, 02:42 PM   #9 (permalink)
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Quote:
Originally Posted by ryu597 View Post
So, essentially I should just run the autopatch and quit out after it finishes with 5.0.9?
Yes. 6.0.0 is a big one so its pretty easy to quit when it starts downloading.
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Old 07-18-2007, 04:04 PM   #10 (permalink)
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Thank you all for all the excellent help so far. I believe I'm on the last leg of this process. I just installed Pandora's Box on a comp that's different from the one which is running the server. When I try to run it, PB hangs in the load screen. Do I fix this by running PB concurrent to RunUO on the server comp? Also, I'm trying to connect to the server via an "owner" account. Do I need to modify my accounts.xml at all?
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Old 07-18-2007, 04:27 PM   #11 (permalink)
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May I assume that you did install the server side component (BoxServer) on your server? (just asking because you stated that you run Pandora on a different computer), and if you have, did you follow up on all the installation instructions described in:

[RunUO 2.0 RC1] Pandora's Box / BoxServer

and things like:

Quote:
Don't forget to enable "SHA1 encryption" in the Server-Options of Pandora's Box.
The server should report that the BoxServer is initialized properly during startup.



Then, when you start Pandora, you should be able to supply the administrator password as the Owner password.
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Old 07-18-2007, 07:51 PM   #12 (permalink)
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Also, when you run PB for the first time, it wants to create a new profile for you. Unfortunately it hides the message window behind the loadscreen. You need to click on the PB entry in the taskbar to bring it to the front.
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Old 07-19-2007, 01:21 AM   #13 (permalink)
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I had to click it a few times but I'm logged in and hewing worlds.

Though, oddly, Pandora's Box tells me that I'm not logged in though I am modifying the server that I'm logged into. Is that normal?
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Old 07-19-2007, 02:26 AM   #14 (permalink)
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Quote:
Originally Posted by ryu597 View Post
I had to click it a few times but I'm logged in and hewing worlds.

Though, oddly, Pandora's Box tells me that I'm not logged in though I am modifying the server that I'm logged into. Is that normal?
Not sure but my Pandora's box tells me that im not logged in either and i never had a problem with it. Mine is functioning 100 percent correctly even though im not logged in.
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Old 07-19-2007, 05:12 AM   #15 (permalink)
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The login function is only needed for a few special features, like access to the script folder (download scripts or upload new ones - dangerous if you are not 100% certain your GMs aren't up to any mischief) or (re-)generating certain lists for PB.

*edit* BTW: This is also a very good example of where Ashlar's/Lokai's Workbench Mod with my own little addition has great use even beyond the intended one: if you allow your GMs/devs to access script folders, they usually also get access to the boxserver files, which hold any and all limitations to what you can do with PB. Now simply put the boxserver into Scripts.lv5 and don't give anyone access to that, and they can still have access to the Scripts folder itself as much as they want. (of course, the good scripters can still do anything they want through scripts, but w/e )

Last edited by Setharnas; 07-19-2007 at 08:22 AM.
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Old 07-19-2007, 05:18 AM   #16 (permalink)
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Quote:
Originally Posted by Setharnas View Post
The login function is only needed for a few special features, like access to the script folder (download scripts or upload new ones - dangerous if you are not 100% certain your GMs aren't up to any mischief) or (re-)generating certain lists for PB.
This is interesting.....
How can i get it to where it will log on and not stay offline?
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Old 07-19-2007, 06:34 AM   #17 (permalink)
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Depends. Which version are you on? 2.0.0.5 (the original final version Arya released) or 2.0.0.7 (the update Irian did)? You can check that on the loadscreen.

Code:
if (2.0.0.5)
{
    using (forumlink  Pandora 2Beta7)
        doUpdate(files_provided);
    using (forumlink  [RunUO 2.0 RC1] Pandora's Box / BoxServer) {
        doUpdate(files_provided);
        doUpdate(link_provided_in_post_#13);}
}
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Old 07-19-2007, 11:18 PM   #18 (permalink)
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Edit: Solved my own problem again thanks to the voluminous docs on this forum. Am I starting to annoy you guys?

Last edited by ryu597; 07-20-2007 at 01:33 AM.
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Old 07-20-2007, 12:33 AM   #19 (permalink)
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are you sure you have set the no-ip tool up properly and are running it ?
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