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Old 08-13-2007, 11:24 AM   #1 (permalink)
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Default pathing broken?

When I do the [path command and target any spot, regardless of close or near, it says failed for both "fast" and "slow"

Anyone else has the same issue or is it just me?

I recognized this because mobs are really stupid when it comes to find ways around obstacles.
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Old 08-13-2007, 01:26 PM   #2 (permalink)
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i just tried it and it worked fine for me
i am using svn 147
i tested it on green acres and in 1 dungeon

it might be the version you are running
or maybe it is in a complex path area?
is it just 1 area, or 1 map you are having the problem with?
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Old 08-13-2007, 04:31 PM   #3 (permalink)
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Quote:
Originally Posted by Lord_Greywolf View Post
i just tried it and it worked fine for me
i am using svn 147
i tested it on green acres and in 1 dungeon

it might be the version you are running
or maybe it is in a complex path area?
is it just 1 area, or 1 map you are having the problem with?
Thanks for trying.
I have that issue on all maps.
Also Im around revision 190, the pathing folder has not changed, all I changed was how the files for UO are located.
I tried with default datapath.cs and it didn't work either.

I even tried a clean copy of RUO SVN 199, recompiled on a new world... didnt work
UOML Client version 6.0.1.10
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Old 08-13-2007, 06:08 PM   #4 (permalink)
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it may be the client version then - i am running 5.0.91

i know the runuo team has been trying to get stuff to work with the 6.0+ versions
and that may be one thing they have not figured out yet then, or did not know they needed to
(and if it does effect the monsters then, then it is a big deal)
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Last edited by Lord_Greywolf; 08-13-2007 at 07:50 PM.
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Old 08-13-2007, 07:41 PM   #5 (permalink)
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Quote:
Originally Posted by Lord_Greywolf View Post
it may be the client version then - i am running 5.0.91

i know the eunuo team has been trying to get stuff to work with the 6.0+ versions
and that may be one thing they have not figured out yet then, or did not know they needed to
(and if it does effect the monsters then, then it is a big deal)
*adds testing with an unpatched client on his TODO list*
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