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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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Thread Tools | Display Modes |
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#1 (permalink) |
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Newbie
Join Date: Jun 2006
Age: 21
Posts: 14
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My server crashes almost 3 times a week
I'm not too sure what to post so I'll just include the crash reports.Code:
Server Crash Report =================== RunUO Version 2.0, Build 2357.32527 Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2 .NET Framework: 2.0.50727.832 Time: 8/13/2007 3:31:12 PM Mobiles: 3247 Items: 115306 Clients: - Count: 13 + 192.168.1.1: (account = dilliplane) (mobile = 0x8 'Owner Psilocybin') + 71.64.137.166: (account = phillyg) (mobile = 0x8FD6 'Gory Days') + 75.82.244.84: (account = dylanjames) (mobile = 0x2E034 'Skepticism') + 71.232.78.132: (account = stoszt) (mobile = 0x4F 'Tokin Bear') + 71.161.242.70: (account = reficul1) (mobile = 0x210B 'Smacky McNuttz') + 67.8.196.252: (account = cedrith) (mobile = 0x34EE 'Holdin Magroin') + 75.71.52.148: (account = 321) (mobile = 0xD316 'Straw') + 70.178.229.61: (account = gregory) (mobile = 0x188 'Kreamy') + 70.178.229.61: (account = assclown) (mobile = 0x331EE 'james mc cormic') + 24.18.142.196: (account = pinoy) (mobile = 0x3D 'PinoysteR') + 68.112.4.82: (account = deathbead2) (mobile = 0x27286 'Mirror') + 67.149.34.115: (account = rave289) (mobile = 0xABB8 'Destroy') + 74.129.250.216: (account = mr.Morrison) (mobile = 0x9E8 'M O R R I S O N') Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Server.Items.RegionControl.get_CustomGoLocation() at Server.Items.RegionControl.Serialize(GenericWriter writer) at Server.StandardSaveStrategy.SaveItems(SaveMetrics metrics) at Server.StandardSaveStrategy.Save(SaveMetrics metrics) at Server.World.Save(Boolean message) at Server.World.Save() at Server.Misc.AutoSave.Save() at Server.Misc.AutoSave.OnTick() at Server.Timer.Slice() at Server.Core.Main(String[] args) |
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#5 (permalink) |
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Newbie
Join Date: Jun 2006
Age: 21
Posts: 14
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Here is the script
Code:
using System;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
using Server.Spells;
using Server.Items;
using Server.Regions;
using System.Collections;
using Server.SkillHandlers;
using Server.Gumps;
namespace Server.Items
{
public enum RegionFlag : uint
{
None = 0x00000000,
AllowBenefitPlayer = 0x00000001,
AllowHarmPlayer = 0x00000002,
AllowHousing = 0x00000004,
AllowSpawn = 0x00000008,
CanBeDamaged = 0x00000010,
CanHeal = 0x00000020,
CanRessurect = 0x00000040,
CanUseStuckMenu = 0x00000080,
ItemDecay = 0x00000100,
ShowEnterMessage = 0x00000200,
ShowExitMessage = 0x00000400,
AllowBenefitNPC = 0x00000800,
AllowHarmNPC = 0x00001000,
CanMountEthereal = 0x000002000,
// ToDo: Change to "CanEnter"
CanEnter = 0x000004000,
CanLootPlayerCorpse = 0x000008000,
CanLootNPCCorpse = 0x000010000,
// ToDo: Change to "CanLootOwnCorpse"
CanLootOwnCorpse = 0x000020000,
CanUsePotions = 0x000040000,
IsGuarded = 0x000080000,
// Obsolete, needed for old versions for DeSer.
NoPlayerCorpses = 0x000100000,
NoItemDrop = 0x000200000,
//
EmptyNPCCorpse = 0x000400000,
EmptyPlayerCorpse = 0x000800000,
DeleteNPCCorpse = 0x001000000,
DeletePlayerCorpse = 0x002000000,
ResNPCOnDeath = 0x004000000,
ResPlayerOnDeath = 0x008000000,
MoveNPCOnDeath = 0x010000000,
MovePlayerOnDeath = 0x020000000,
NoPlayerItemDrop = 0x040000000,
NoNPCItemDrop = 0x080000000
}
public class RegionControl : Item
{
private static List<RegionControl> m_AllControls = new List<RegionControl>();
public static List<RegionControl> AllControls
{
get { return m_AllControls; }
}
#region Region Flags
private RegionFlag m_Flags;
public RegionFlag Flags
{
get { return m_Flags; }
set { m_Flags = value; }
}
public bool GetFlag(RegionFlag flag)
{
return ((m_Flags & flag) != 0);
}
public void SetFlag(RegionFlag flag, bool value)
{
if (value)
m_Flags |= flag;
else
{
m_Flags &= ~flag;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool AllowBenefitPlayer
{
get { return GetFlag(RegionFlag.AllowBenefitPlayer); }
set { SetFlag(RegionFlag.AllowBenefitPlayer, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool AllowHarmPlayer
{
get { return GetFlag(RegionFlag.AllowHarmPlayer); }
set { SetFlag(RegionFlag.AllowHarmPlayer, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool AllowHousing
{
get { return GetFlag(RegionFlag.AllowHousing); }
set { SetFlag(RegionFlag.AllowHousing, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool AllowSpawn
{
get { return GetFlag(RegionFlag.AllowSpawn); }
set { SetFlag(RegionFlag.AllowSpawn, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool CanBeDamaged
{
get { return GetFlag(RegionFlag.CanBeDamaged); }
set { SetFlag(RegionFlag.CanBeDamaged, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool CanMountEthereal
{
get { return GetFlag(RegionFlag.CanMountEthereal); }
set { SetFlag(RegionFlag.CanMountEthereal, value); }
}
// ToDo: Change to "CanEnter"
[CommandProperty(AccessLevel.GameMaster)]
public bool CanEnter
{
get { return GetFlag(RegionFlag.CanEnter); }
set { SetFlag(RegionFlag.CanEnter, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool CanHeal
{
get { return GetFlag(RegionFlag.CanHeal); }
set { SetFlag(RegionFlag.CanHeal, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool CanRessurect
{
get { return GetFlag(RegionFlag.CanRessurect); }
set { SetFlag(RegionFlag.CanRessurect, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool CanUseStuckMenu
{
get { return GetFlag(RegionFlag.CanUseStuckMenu); }
set { SetFlag(RegionFlag.CanUseStuckMenu, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool ItemDecay
{
get { return GetFlag(RegionFlag.ItemDecay); }
set { SetFlag(RegionFlag.ItemDecay, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool AllowBenefitNPC
{
get { return GetFlag(RegionFlag.AllowBenefitNPC); }
set { SetFlag(RegionFlag.AllowBenefitNPC, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool AllowHarmNPC
{
get { return GetFlag(RegionFlag.AllowHarmNPC); }
set { SetFlag(RegionFlag.AllowHarmNPC, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool ShowEnterMessage
{
get { return GetFlag(RegionFlag.ShowEnterMessage); }
set { SetFlag(RegionFlag.ShowEnterMessage, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool ShowExitMessage
{
get { return GetFlag(RegionFlag.ShowExitMessage); }
set { SetFlag(RegionFlag.ShowExitMessage, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool CanLootPlayerCorpse
{
get { return GetFlag(RegionFlag.CanLootPlayerCorpse); }
set { SetFlag(RegionFlag.CanLootPlayerCorpse, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool CanLootNPCCorpse
{
get { return GetFlag(RegionFlag.CanLootNPCCorpse); }
set { SetFlag(RegionFlag.CanLootNPCCorpse, value); }
}
// ToDo: Change to "CanLootOwnCorpse"
[CommandProperty(AccessLevel.GameMaster)]
public bool CanLootOwnCorpse
{
get { return GetFlag(RegionFlag.CanLootOwnCorpse); }
set { SetFlag(RegionFlag.CanLootOwnCorpse, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool CanUsePotions
{
get { return GetFlag(RegionFlag.CanUsePotions); }
set { SetFlag(RegionFlag.CanUsePotions, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsGuarded
{
get
{ return GetFlag(RegionFlag.IsGuarded); }
set
{
SetFlag(RegionFlag.IsGuarded, value);
if (m_Region != null)
m_Region.Disabled = !value;
Timer.DelayCall(TimeSpan.FromSeconds(2.0), new TimerCallback(UpdateRegion));
}
}
// OBSOLETE, needed for old Deser
public bool NoPlayerCorpses
{
get { return GetFlag(RegionFlag.NoPlayerCorpses); }
set { SetFlag(RegionFlag.NoPlayerCorpses, value); }
}
public bool NoItemDrop
{
get { return GetFlag(RegionFlag.NoItemDrop); }
set { SetFlag(RegionFlag.NoItemDrop, value); }
}
// END OBSOLETE
[CommandProperty(AccessLevel.GameMaster)]
public bool EmptyNPCCorpse
{
get { return GetFlag(RegionFlag.EmptyNPCCorpse); }
set { SetFlag(RegionFlag.EmptyNPCCorpse, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool EmptyPlayerCorpse
{
get { return GetFlag(RegionFlag.EmptyPlayerCorpse); }
set { SetFlag(RegionFlag.EmptyPlayerCorpse, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DeleteNPCCorpse
{
get { return GetFlag(RegionFlag.DeleteNPCCorpse); }
set { SetFlag(RegionFlag.DeleteNPCCorpse, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DeletePlayerCorpse
{
get { return GetFlag(RegionFlag.DeletePlayerCorpse); }
set { SetFlag(RegionFlag.DeletePlayerCorpse, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool ResNPCOnDeath
{
get { return GetFlag(RegionFlag.ResNPCOnDeath); }
set { SetFlag(RegionFlag.ResNPCOnDeath, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool ResPlayerOnDeath
{
get { return GetFlag(RegionFlag.ResPlayerOnDeath); }
set { SetFlag(RegionFlag.ResPlayerOnDeath, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool MoveNPCOnDeath
{
get { return GetFlag(RegionFlag.MoveNPCOnDeath); }
set
{
if (MoveNPCToMap == null || MoveNPCToMap == Map.Internal || MoveNPCToLoc == Point3D.Zero)
SetFlag(RegionFlag.MoveNPCOnDeath, false);
else
SetFlag(RegionFlag.MoveNPCOnDeath, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool MovePlayerOnDeath
{
get { return GetFlag(RegionFlag.MovePlayerOnDeath); }
set
{
if (MovePlayerToMap == null || MovePlayerToMap == Map.Internal || MovePlayerToLoc == Point3D.Zero)
SetFlag(RegionFlag.MovePlayerOnDeath, false);
else
SetFlag(RegionFlag.MovePlayerOnDeath, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool NoPlayerItemDrop
{
get { return GetFlag(RegionFlag.NoPlayerItemDrop); }
set { SetFlag(RegionFlag.NoPlayerItemDrop, value); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool NoNPCItemDrop
{
get { return GetFlag(RegionFlag.NoNPCItemDrop); }
set { SetFlag(RegionFlag.NoNPCItemDrop, value); }
}
# endregion
#region Region Restrictions
private BitArray m_RestrictedSpells;
private BitArray m_RestrictedSkills;
public BitArray RestrictedSpells
{
get { return m_RestrictedSpells; }
}
public BitArray RestrictedSkills
{
get { return m_RestrictedSkills; }
}
# endregion
# region Region Related Objects
private CustomRegion m_Region;
private Rectangle3D[] m_RegionArea;
public CustomRegion Region
{
get { return m_Region; }
}
[CommandProperty(AccessLevel.GameMaster)]
public Rectangle3D[] RegionArea
{
get { return m_RegionArea; }
set { m_RegionArea = value; }
}
# endregion
# region Control Properties
private bool m_Active = true;
[CommandProperty(AccessLevel.GameMaster)]
public bool Active
{
get { return m_Active; }
set
{
if (m_Active != value)
{
m_Active = value;
UpdateRegion();
}
}
}
# endregion
# region Region Properties
private string m_RegionName;
private int m_RegionPriority;
private MusicName m_Music;
private TimeSpan m_PlayerLogoutDelay;
private int m_LightLevel;
private Map m_MoveNPCToMap;
private Point3D m_MoveNPCToLoc;
private Map m_MovePlayerToMap;
private Point3D m_MovePlayerToLoc;
[CommandProperty(AccessLevel.GameMaster)]
public string RegionName
{
get { return m_RegionName; }
set
{
if (Map != null && !RegionNameTaken(value))
m_RegionName = value;
else if (Map != null)
Console.WriteLine("RegionName not changed for {0}, {1} already has a Region with the name of {2}", this, Map, value);
else if(Map == null)
Console.WriteLine("RegionName not changed for {0} to {1}, it's Map value was null", this, value);
UpdateRegion();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int RegionPriority
{
get { return m_RegionPriority; }
set
{
m_RegionPriority = value;
UpdateRegion();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public MusicName Music
{
get { return m_Music; }
set
{
m_Music = value;
UpdateRegion();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan PlayerLogoutDelay
{
get{ return m_PlayerLogoutDelay; }
set
{
m_PlayerLogoutDelay = value;
UpdateRegion();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int LightLevel
{
get { return m_LightLevel; }
set
{
m_LightLevel = value;
UpdateRegion();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Map MoveNPCToMap
{
get { return m_MoveNPCToMap; }
set
{
if (value != Map.Internal)
m_MoveNPCToMap = value;
else
SetFlag(RegionFlag.MoveNPCOnDeath, false);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Point3D MoveNPCToLoc
{
get { return m_MoveNPCToLoc; }
set
{
if (value != Point3D.Zero)
m_MoveNPCToLoc = value;
else
SetFlag(RegionFlag.MoveNPCOnDeath, false);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Map MovePlayerToMap
{
get { return m_MovePlayerToMap; }
set
{
if (value != Map.Internal)
m_MovePlayerToMap = value;
else
SetFlag(RegionFlag.MovePlayerOnDeath, false);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Point3D MovePlayerToLoc
{
get { return m_MovePlayerToLoc; }
set
{
if (value != Point3D.Zero)
m_MovePlayerToLoc = value;
else
SetFlag(RegionFlag.MovePlayerOnDeath, false);
}
}
private Point3D m_CustomGoLocation;
[CommandProperty(AccessLevel.GameMaster)]
public Point3D CustomGoLocation
{
get { return m_Region.GoLocation; }
set
{
m_Region.GoLocation = value;
m_CustomGoLocation = value;
UpdateRegion();
}
}
# endregion
[Constructable]
public RegionControl() : base ( 5609 )
{
Visible = false;
Movable = false;
Name = "Region Controller";
if (m_AllControls == null)
m_AllControls = new List<RegionControl>();
m_AllControls.Add(this);
m_RegionName = FindNewName("Custom Region");
m_RegionPriority = CustomRegion.DefaultPriority;
m_RestrictedSpells = new BitArray(SpellRegistry.Types.Length);
m_RestrictedSkills = new BitArray(SkillInfo.Table.Length);
}
[Constructable]
public RegionControl(Rectangle2D rect): base(5609)
{
Visible = false;
Movable = false;
Name = "Region Controller";
if (m_AllControls == null)
m_AllControls = new List<RegionControl>();
m_AllControls.Add(this);
m_RegionName = FindNewName("Custom Region");
m_RegionPriority = CustomRegion.DefaultPriority;
m_RestrictedSpells = new BitArray(SpellRegistry.Types.Length);
m_RestrictedSkills = new BitArray(SkillInfo.Table.Length);
Rectangle3D newrect = Server.Region.ConvertTo3D(rect);
DoChooseArea(null, this.Map, newrect.Start, newrect.End, this);
UpdateRegion();
}
[Constructable]
public RegionControl(Rectangle3D rect): base(5609)
{
Visible = false;
Movable = false;
Name = "Region Controller";
if (m_AllControls == null)
m_AllControls = new List<RegionControl>();
m_AllControls.Add(this);
m_RegionName = FindNewName("Custom Region");
m_RegionPriority = CustomRegion.DefaultPriority;
m_RestrictedSpells = new BitArray(SpellRegistry.Types.Length);
m_RestrictedSkills = new BitArray(SkillInfo.Table.Length);
DoChooseArea(null, this.Map, rect.Start, rect.End, this);
UpdateRegion();
}
[Constructable]
public RegionControl(Rectangle2D[] rects): base(5609)
{
Visible = false;
Movable = false;
Name = "Region Controller";
if (m_AllControls == null)
m_AllControls = new List<RegionControl>();
m_AllControls.Add(this);
m_RegionName = FindNewName("Custom Region");
m_RegionPriority = CustomRegion.DefaultPriority;
m_RestrictedSpells = new BitArray(SpellRegistry.Types.Length);
m_RestrictedSkills = new BitArray(SkillInfo.Table.Length);
foreach (Rectangle2D rect2d in rects)
{
Rectangle3D newrect = Server.Region.ConvertTo3D(rect2d);
DoChooseArea(null, this.Map, newrect.Start, newrect.End, this);
}
UpdateRegion();
}
[Constructable]
public RegionControl(Rectangle3D[] rects): base(5609)
{
Visible = false;
Movable = false;
Name = "Region Controller";
if (m_AllControls == null)
m_AllControls = new List<RegionControl>();
m_AllControls.Add(this);
m_RegionName = FindNewName("Custom Region");
m_RegionPriority = CustomRegion.DefaultPriority;
m_RestrictedSpells = new BitArray(SpellRegistry.Types.Length);
m_RestrictedSkills = new BitArray(SkillInfo.Table.Length);
foreach (Rectangle3D rect3d in rects)
{
DoChooseArea(null, this.Map, rect3d.Start, rect3d.End, this);
}
UpdateRegion();
}
public RegionControl( Serial serial ) : base( serial )
{
}
#region Control Special Voids
public bool RegionNameTaken(string testName)
{
if (m_AllControls != null)
{
foreach (RegionControl control in m_AllControls)
{
if (control.RegionName == testName && control != this)
return true;
}
}
return false;
}
public string FindNewName(string oldName)
{
int i = 1;
string newName = oldName;
while( RegionNameTaken(newName) )
{
newName = oldName;
newName += String.Format(" {0}", i);
i++;
}
return newName;
}
public void UpdateRegion()
{
if (m_Region != null)
m_Region.Unregister();
if (this.Map != null && this.Active)
{
if (this != null && this.RegionArea != null && this.RegionArea.Length > 0)
{
m_Region = new CustomRegion(this);
m_Region.GoLocation = m_CustomGoLocation;
m_Region.Register();
}
else
m_Region = null;
}
else
m_Region = null;
}
public void RemoveArea(int index, Mobile from)
{
try
{
List<Rectangle3D> rects = new List<Rectangle3D>();
foreach (Rectangle3D rect in m_RegionArea)
rects.Add(rect);
rects.RemoveAt(index);
m_RegionArea = rects.ToArray();
UpdateRegion();
from.SendMessage("Area Removed!");
}
catch
{
from.SendMessage("Removing of Area Failed!");
}
}
public static int GetRegistryNumber(ISpell s)
{
Type[] t = SpellRegistry.Types;
for (int i = 0; i < t.Length; i++)
{
if (s.GetType() == t[i])
return i;
}
return -1;
}
public bool IsRestrictedSpell(ISpell s)
{
if (m_RestrictedSpells.Length != SpellRegistry.Types.Length)
{
m_RestrictedSpells = new BitArray(SpellRegistry.Types.Length);
for (int i = 0; i < m_RestrictedSpells.Length; i++)
m_RestrictedSpells[i] = false;
}
int regNum = GetRegistryNumber(s);
if (regNum < 0) //Happens with unregistered Spells
return false;
return m_RestrictedSpells[regNum];
}
public bool IsRestrictedSkill(int skill)
{
if (m_RestrictedSkills.Length != SkillInfo.Table.Length)
{
m_RestrictedSkills = new BitArray(SkillInfo.Table.Length);
for (int i = 0; i < m_RestrictedSkills.Length; i++)
m_RestrictedSkills[i] = false;
}
if (skill < 0)
return false;
return m_RestrictedSkills[skill];
}
public void ChooseArea(Mobile m)
{
BoundingBoxPicker.Begin(m, new BoundingBoxCallback(CustomRegion_Callback), this);
}
public void CustomRegion_Callback(Mobile from, Map map, Point3D start, Point3D end, object state)
{
DoChooseArea(from, map, start, end, state);
}
public void DoChooseArea(Mobile from, Map map, Point3D start, Point3D end, object control)
{
if (this != null)
{
List<Rectangle3D> areas = new List<Rectangle3D>();
if (this.m_RegionArea != null)
{
foreach (Rectangle3D rect in this.m_RegionArea)
areas.Add(rect);
}
if (start.Z == end.Z || start.Z < end.Z)
{
if (start.Z != Server.Region.MinZ)
--start.Z;
if (end.Z != Server.Region.MaxZ)
++end.Z;
}
else
{
if (start.Z != Server.Region.MaxZ)
++start.Z;
if (end.Z != Server.Region.MinZ)
--end.Z;
}
Rectangle3D newrect = new Rectangle3D(start, end);
areas.Add(newrect);
this.m_RegionArea = areas.ToArray();
this.UpdateRegion();
}
}
# endregion
#region Control Overrides
public override void OnDoubleClick(Mobile m)
{
if (m.AccessLevel >= AccessLevel.GameMaster)
{
if (m_RestrictedSpells.Length != SpellRegistry.Types.Length)
{
m_RestrictedSpells = new BitArray(SpellRegistry.Types.Length);
for (int i = 0; i < m_RestrictedSpells.Length; i++)
m_RestrictedSpells[i] = false;
m.SendMessage("Resetting all restricted Spells due to Spell change");
}
if (m_RestrictedSkills.Length != SkillInfo.Table.Length)
{
m_RestrictedSkills = new BitArray(SkillInfo.Table.Length);
for (int i = 0; i < m_RestrictedSkills.Length; i++)
m_RestrictedSkills[i] = false;
m.SendMessage("Resetting all restricted Skills due to Skill change");
}
m.CloseGump(typeof(RegionControlGump));
m.SendGump(new RegionControlGump(this));
m.SendMessage("Don't forget to props this object for more options!");
m.CloseGump(typeof(RemoveAreaGump));
m.SendGump(new RemoveAreaGump(this));
}
}
public override void OnMapChange()
{
UpdateRegion();
base.OnMapChange();
}
public override void OnDelete()
{
if (m_Region != null)
m_Region.Unregister();
if (m_AllControls != null)
m_AllControls.Remove(this);
base.OnDelete();
}
# endregion
#region Ser/Deser Helpers
public static void WriteBitArray(GenericWriter writer, BitArray ba)
{
writer.Write(ba.Length);
for (int i = 0; i < ba.Length; i++)
{
writer.Write(ba[i]);
}
return;
}
public static BitArray ReadBitArray(GenericReader reader)
{
int size = reader.ReadInt();
BitArray newBA = new BitArray(size);
for (int i = 0; i < size; i++)
{
newBA[i] = reader.ReadBool();
}
return newBA;
}
public static void WriteRect3DArray(GenericWriter writer, Rectangle3D[] ary)
{
if (ary == null)
{
writer.Write(0);
return;
}
writer.Write(ary.Length);
for (int i = 0; i < ary.Length; i++)
{
Rectangle3D rect = ((Rectangle3D)ary[i]);
writer.Write((Point3D)rect.Start);
writer.Write((Point3D)rect.End);
}
return;
}
public static List<Rectangle2D> ReadRect2DArray(GenericReader reader)
{
int size = reader.ReadInt();
List<Rectangle2D> newAry = new List<Rectangle2D>();
for (int i = 0; i < size; i++)
{
newAry.Add(reader.ReadRect2D());
}
return newAry;
}
public static Rectangle3D[] ReadRect3DArray(GenericReader reader)
{
int size = reader.ReadInt();
List<Rectangle3D> newAry = new List<Rectangle3D>();
for (int i = 0; i < size; i++)
{
Point3D start = reader.ReadPoint3D();
Point3D end = reader.ReadPoint3D();
newAry.Add(new Rectangle3D(start,end));
}
return newAry.ToArray();
}
# endregion
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 5 ); // version
writer.Write((Point3D)CustomGoLocation);
WriteRect3DArray(writer, m_RegionArea);
writer.Write((int)m_Flags);
WriteBitArray(writer, m_RestrictedSpells);
WriteBitArray(writer, m_RestrictedSkills);
writer.Write((bool)m_Active);
writer.Write((string)m_RegionName);
writer.Write((int)m_RegionPriority);
writer.Write((int)m_Music);
writer.Write((TimeSpan)m_PlayerLogoutDelay);
writer.Write((int)m_LightLevel);
writer.Write((Map)m_MoveNPCToMap);
writer.Write((Point3D)m_MoveNPCToLoc);
writer.Write((Map)m_MovePlayerToMap);
writer.Write((Point3D)m_MovePlayerToLoc);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize(reader);
int version = reader.ReadInt();
Point3D customGoLoc = new Point3D(0,0,0);
switch (version)
{
// New RunUO 2.0 Version (case 5 and 4)
case 5:
{
customGoLoc = reader.ReadPoint3D();
goto case 4;
}
case 4:
{
m_RegionArea = ReadRect3DArray(reader);
m_Flags = (RegionFlag)reader.ReadInt();
m_RestrictedSpells = ReadBitArray(reader);
m_RestrictedSkills = ReadBitArray(reader);
m_Active = reader.ReadBool();
m_RegionName = reader.ReadString();
m_RegionPriority = reader.ReadInt();
m_Music = (MusicName)reader.ReadInt();
m_PlayerLogoutDelay = reader.ReadTimeSpan();
m_LightLevel = reader.ReadInt();
m_MoveNPCToMap = reader.ReadMap();
m_MoveNPCToLoc = reader.ReadPoint3D();
m_MovePlayerToMap = reader.ReadMap();
m_MovePlayerToLoc = reader.ReadPoint3D();
break;
}
// Old RunUO 1.0 Version (cases 3-0)
case 3:
{
m_LightLevel = reader.ReadInt();
goto case 2;
}
case 2:
{
m_Music = (MusicName)reader.ReadInt();
goto case 1;
}
case 1:
{
List<Rectangle2D> rects2d = ReadRect2DArray(reader);
foreach (Rectangle2D rect in rects2d)
{
Rectangle3D newrect = Server.Region.ConvertTo3D(rect);
DoChooseArea(null, this.Map, newrect.Start, newrect.End, this);
}
m_RegionPriority = reader.ReadInt();
m_PlayerLogoutDelay = reader.ReadTimeSpan();
m_RestrictedSpells = ReadBitArray(reader);
m_RestrictedSkills = ReadBitArray(reader);
m_Flags = (RegionFlag)reader.ReadInt();
if (NoPlayerCorpses)
{
DeleteNPCCorpse = true;
DeletePlayerCorpse = true;
}
if (NoItemDrop)
{
NoPlayerItemDrop = true;
NoNPCItemDrop = true;
}
// Invert because of change from "Cannot" to "Can"
if (CanLootOwnCorpse)
{
CanLootOwnCorpse = false;
}
if (CanEnter)
{
CanEnter = false;
}
m_RegionName = reader.ReadString();
break;
}
case 0:
{
List<Rectangle2D> rects2d = ReadRect2DArray(reader);
foreach (Rectangle2D rect in rects2d)
{
Rectangle3D newrect = Server.Region.ConvertTo3D(rect);
DoChooseArea(null, this.Map, newrect.Start, newrect.End, this);
}
m_RestrictedSpells = ReadBitArray(reader);
m_RestrictedSkills = ReadBitArray(reader);
m_Flags = (RegionFlag)reader.ReadInt();
if (NoPlayerCorpses)
{
DeleteNPCCorpse = true;
DeletePlayerCorpse = true;
}
if (NoItemDrop)
{
NoPlayerItemDrop = true;
NoNPCItemDrop = true;
}
// Invert because of change from "Cannot" to "Can"
if (CanLootOwnCorpse)
{
CanLootOwnCorpse = false;
}
if (CanEnter)
{
CanEnter = false;
}
m_RegionName = reader.ReadString();
break;
}
}
m_AllControls.Add(this);
if(RegionNameTaken(m_RegionName))
m_RegionName = FindNewName(m_RegionName);
UpdateRegion();
m_CustomGoLocation = customGoLoc;
CustomGoLocation = customGoLoc;
UpdateRegion();
}
}
}
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#6 (permalink) |
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Newbie
Join Date: Jun 2006
Age: 21
Posts: 14
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This is the error I got earlier this morning:
RunUO - [www.runuo.com] Version 2.0, Build 2357.32527 Core: Running on .NET Framework Version 2.0.50727 Scripts: Compiling C# scripts...done (cached) Scripts: Compiling VB.NET scripts...no files found. Scripts: Verifying...done (2163 items, 559 mobiles) Regions: Loading...done World: Loading...Error: System.IO.IOException: The process cannot access the file 'C:\Documents and Sett ings\Sir Mathias\Desktop\RunUO-2.0-RC1\Saves\Items\Items.idx' because it is bein g used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, I nt32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions o ptions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at Server.World.Load() at Server.ScriptCompiler.Compile(Boolean debug) at Server.Core.Main(String[] args) This exception is fatal, press return to exit I believe this has to do with the RegionControl in a box script I've been using. Almost everytime I "[add regioncontrol" server crashes. Anyone know anything about that? |
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#7 (permalink) |
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Master of the Internet
Join Date: Feb 2004
Location: NC/NC State Univ
Age: 23
Posts: 16,424
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The above exception may or may not have something to do with RiaB. I'm leaning towards not.
However, your previous post indicates some form of corruption or bug in the system. Option 1: Run your server in debug mode, and make it crash. Post that crash log. Option 2: Rip it out and reinstall it.
__________________
Goodbye, folks. |
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#8 (permalink) |
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Forum Expert
Join Date: Apr 2007
Location: Pahrump,NV
Age: 25
Posts: 301
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That Maybe the problem when I used it about ever 4th region controller I added Boom there came my corrupted save :/ If you have it Id check into that.
(Not knocking the script btw) :P
__________________
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#9 (permalink) |
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Forum Expert
Join Date: Apr 2007
Location: Pahrump,NV
Age: 25
Posts: 301
|
Use this version In-game Customizable Regions in a Box [V3.6] I dld and added like 23 regions and not one crash or corrupted save
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