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| Server Support on Windows Get (and give) support on general questions related to the RunUO server itself. |
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#1 (permalink) | |
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Newbie
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Just wondering if anyone could help me. Every time I open the paper doll on a rental vendor it crashes my server. Can any one help with this? Here is the crash log.
Quote:
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#3 (permalink) |
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Forum Administrator
Join Date: Jan 2003
Location: Northern Virginia
Posts: 1,548
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Looks like you have an error in Misc\Titles.cs
Look how RunUO distribution does Champion titles: Code:
if( beheld is PlayerMobile && ((PlayerMobile)beheld).DisplayChampionTitle ) |
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#4 (permalink) |
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Newbie
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Now Keep in mind the server starts just fine and compiles the scripts properly. It only crashes when I open the paperdoll of a rental vendor. Players or shop keeper paper dolls work fine.
Code:
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Multis;
using Server.ContextMenus;
using Server.Prompts;
namespace Server.Mobiles
{
public class VendorRentalDuration
{
public static readonly VendorRentalDuration[] Instances = new VendorRentalDuration[]
{
new VendorRentalDuration( TimeSpan.FromDays( 7.0 ), 1062361 ), // 1 Week
new VendorRentalDuration( TimeSpan.FromDays( 14.0 ), 1062362 ), // 2 Weeks
new VendorRentalDuration( TimeSpan.FromDays( 21.0 ), 1062363 ), // 3 Weeks
new VendorRentalDuration( TimeSpan.FromDays( 28.0 ), 1062364 ) // 1 Month
};
private TimeSpan m_Duration;
private int m_Name;
public TimeSpan Duration{ get{ return m_Duration; } }
public int Name{ get{ return m_Name; } }
public int ID
{
get
{
for ( int i = 0; i < Instances.Length; i++ )
{
if ( Instances[i] == this )
return i;
}
return 0;
}
}
private VendorRentalDuration( TimeSpan duration, int name )
{
m_Duration = duration;
m_Name = name;
}
}
public class RentedVendor : PlayerVendor
{
private VendorRentalDuration m_RentalDuration;
private int m_RentalPrice;
private bool m_LandlordRenew;
private bool m_RenterRenew;
private int m_RenewalPrice;
private int m_RentalGold;
private DateTime m_RentalExpireTime;
private Timer m_RentalExpireTimer;
public RentedVendor( Mobile owner, BaseHouse house, VendorRentalDuration duration, int rentalPrice, bool landlordRenew, int rentalGold ) : base( owner, house )
{
m_RentalDuration = duration;
m_RentalPrice = m_RenewalPrice = rentalPrice;
m_LandlordRenew = landlordRenew;
m_RenterRenew = false;
m_RentalGold = rentalGold;
m_RentalExpireTime = DateTime.Now + duration.Duration;
m_RentalExpireTimer = new RentalExpireTimer( this, duration.Duration );
m_RentalExpireTimer.Start();
}
public RentedVendor( Serial serial ) : base( serial )
{
}
public VendorRentalDuration RentalDuration
{
get{ return m_RentalDuration; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int RentalPrice
{
get{ return m_RentalPrice; }
set{ m_RentalPrice = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool LandlordRenew
{
get{ return m_LandlordRenew; }
set{ m_LandlordRenew = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool RenterRenew
{
get{ return m_RenterRenew; }
set{ m_RenterRenew = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Renew
{
get{ return LandlordRenew && RenterRenew && House != null && House.DecayType != DecayType.Condemned; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int RenewalPrice
{
get{ return m_RenewalPrice; }
set{ m_RenewalPrice = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int RentalGold
{
get{ return m_RentalGold; }
set{ m_RentalGold = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime RentalExpireTime
{
get{ return m_RentalExpireTime; }
}
public override bool IsOwner( Mobile m )
{
return m == Owner || m.AccessLevel >= AccessLevel.GameMaster;
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Landlord
{
get
{
if ( House != null )
return House.Owner;
return null;
}
}
public bool IsLandlord( Mobile m )
{
return House != null && House.IsOwner( m );
}
public void ComputeRentalExpireDelay( out int days, out int hours )
{
TimeSpan delay = RentalExpireTime - DateTime.Now;
if ( delay <= TimeSpan.Zero )
{
days = 0;
hours = 0;
}
else
{
days = delay.Days;
hours = delay.Hours;
}
}
public void SendRentalExpireMessage( Mobile to )
{
int days, hours;
ComputeRentalExpireDelay( out days, out hours );
to.SendLocalizedMessage( 1062464, days.ToString() + "\t" + hours.ToString() ); // The rental contract on this vendor will expire in ~1_DAY~ day(s) and ~2_HOUR~ hour(s).
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_RentalExpireTimer.Stop();
}
public override void Destroy( bool toBackpack )
{
if ( RentalGold > 0 && House != null && House.IsAosRules )
{
if ( House.MovingCrate == null )
House.MovingCrate = new MovingCrate( House );
Banker.Deposit( House.MovingCrate, RentalGold );
RentalGold = 0;
}
base.Destroy( toBackpack );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
if ( from.Alive )
{
if ( IsOwner( from ) )
{
list.Add( new ContractOptionsEntry( this ) );
}
else if ( IsLandlord( from ) )
{
if ( RentalGold > 0 )
list.Add( new CollectRentEntry( this ) );
list.Add( new TerminateContractEntry( this ) );
list.Add( new ContractOptionsEntry( this ) );
}
}
base.GetContextMenuEntries( from, list );
}
private class ContractOptionsEntry : ContextMenuEntry
{
private RentedVendor m_Vendor;
public ContractOptionsEntry( RentedVendor vendor ) : base( 6209 )
{
m_Vendor = vendor;
}
public override void OnClick()
{
Mobile from = Owner.From;
if ( m_Vendor.Deleted || !from.CheckAlive() )
return;
if ( m_Vendor.IsOwner( from ) )
{
from.CloseGump( typeof( RenterVendorRentalGump ) );
from.SendGump( new RenterVendorRentalGump( m_Vendor ) );
m_Vendor.SendRentalExpireMessage( from );
}
else if ( m_Vendor.IsLandlord( from ) )
{
from.CloseGump( typeof( LandlordVendorRentalGump ) );
from.SendGump( new LandlordVendorRentalGump( m_Vendor ) );
m_Vendor.SendRentalExpireMessage( from );
}
}
}
private class CollectRentEntry : ContextMenuEntry
{
private RentedVendor m_Vendor;
public CollectRentEntry( RentedVendor vendor ) : base( 6212 )
{
m_Vendor = vendor;
}
public override void OnClick()
{
Mobile from = Owner.From;
if ( m_Vendor.Deleted || !from.CheckAlive() || !m_Vendor.IsLandlord( from ) )
return;
if ( m_Vendor.RentalGold > 0 )
{
int depositedGold = Banker.DepositUpTo( from, m_Vendor.RentalGold );
m_Vendor.RentalGold -= depositedGold;
if ( depositedGold > 0 )
from.SendLocalizedMessage( 1060397, depositedGold.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
if ( m_Vendor.RentalGold > 0 )
from.SendLocalizedMessage( 500390 ); // Your bank box is full.
}
}
}
private class TerminateContractEntry : ContextMenuEntry
{
private RentedVendor m_Vendor;
public TerminateContractEntry( RentedVendor vendor ) : base( 6218 )
{
m_Vendor = vendor;
}
public override void OnClick()
{
Mobile from = Owner.From;
if ( m_Vendor.Deleted || !from.CheckAlive() || !m_Vendor.IsLandlord( from ) )
return;
from.SendLocalizedMessage( 1062503 ); // Enter the amount of gold you wish to offer the renter in exchange for immediate termination of this contract?
from.Prompt = new RefundOfferPrompt( m_Vendor );
}
}
private class RefundOfferPrompt : Prompt
{
private RentedVendor m_Vendor;
public RefundOfferPrompt( RentedVendor vendor )
{
m_Vendor = vendor;
}
public override void OnResponse( Mobile from, string text )
{
if ( !m_Vendor.CanInteractWith( from, false ) || !m_Vendor.IsLandlord( from ) )
return;
text = text.Trim();
int amount;
try
{
amount = Convert.ToInt32( text );
}
catch
{
amount = -1;
}
Mobile owner = m_Vendor.Owner;
if ( owner == null )
return;
if ( amount < 0 )
{
from.SendLocalizedMessage( 1062506 ); // You did not enter a valid amount. Offer canceled.
}
else if ( Banker.GetBalance( from ) < amount )
{
from.SendLocalizedMessage( 1062507 ); // You do not have that much money in your bank account.
}
else if ( owner.Map != m_Vendor.Map || !owner.InRange( m_Vendor, 5 ) )
{
from.SendLocalizedMessage( 1062505 ); // The renter must be closer to the vendor in order for you to make this offer.
}
else
{
from.SendLocalizedMessage( 1062504 ); // Please wait while the renter considers your offer.
owner.CloseGump( typeof( VendorRentalRefundGump ) );
owner.SendGump( new VendorRentalRefundGump( m_Vendor, from, amount ) );
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.WriteEncodedInt( m_RentalDuration.ID );
writer.Write( (int) m_RentalPrice );
writer.Write( (bool) m_LandlordRenew );
writer.Write( (bool) m_RenterRenew );
writer.Write( (int) m_RenewalPrice );
writer.Write( (int) m_RentalGold );
writer.WriteDeltaTime( (DateTime) m_RentalExpireTime );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
int durationID = reader.ReadEncodedInt();
if ( durationID < VendorRentalDuration.Instances.Length )
m_RentalDuration = VendorRentalDuration.Instances[durationID];
else
m_RentalDuration = VendorRentalDuration.Instances[0];
m_RentalPrice = reader.ReadInt();
m_LandlordRenew = reader.ReadBool();
m_RenterRenew = reader.ReadBool();
m_RenewalPrice = reader.ReadInt();
m_RentalGold = reader.ReadInt();
m_RentalExpireTime = reader.ReadDeltaTime();
TimeSpan delay = m_RentalExpireTime - DateTime.Now;
m_RentalExpireTimer = new RentalExpireTimer( this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero );
m_RentalExpireTimer.Start();
}
private class RentalExpireTimer : Timer
{
private RentedVendor m_Vendor;
public RentalExpireTimer( RentedVendor vendor, TimeSpan delay ) : base( delay, vendor.RentalDuration.Duration )
{
m_Vendor = vendor;
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
int renewalPrice = m_Vendor.RenewalPrice;
if ( m_Vendor.Renew && m_Vendor.HoldGold >= renewalPrice )
{
m_Vendor.HoldGold -= renewalPrice;
m_Vendor.RentalGold += renewalPrice;
m_Vendor.RentalPrice = renewalPrice;
m_Vendor.m_RentalExpireTime = DateTime.Now + m_Vendor.RentalDuration.Duration;
}
else
{
m_Vendor.Destroy( false );
}
}
}
}
}
Last edited by Admin_Delphi; 09-07-2007 at 09:59 PM. |
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#6 (permalink) |
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Newbie
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Here is my titles.cs.
Code:
using System;
using System.Text;
using Server;
using Server.Mobiles;
using Server.Engines.CannedEvil;
namespace Server.Misc
{
public class Titles
{
public const int MinFame = 0;
public const int MaxFame = 15000;
public static void AwardFame( Mobile m, int offset, bool message )
{
if ( offset > 0 )
{
if ( m.Fame >= MaxFame )
return;
offset -= m.Fame / 100;
if ( offset < 0 )
offset = 0;
}
else if ( offset < 0 )
{
if ( m.Fame <= MinFame )
return;
offset -= m.Fame / 100;
if ( offset > 0 )
offset = 0;
}
if ( (m.Fame + offset) > MaxFame )
offset = MaxFame - m.Fame;
else if ( (m.Fame + offset) < MinFame )
offset = MinFame - m.Fame;
m.Fame += offset;
if ( message )
{
if ( offset > 40 )
m.SendLocalizedMessage( 1019054 ); // You have gained a lot of fame.
else if ( offset > 20 )
m.SendLocalizedMessage( 1019053 ); // You have gained a good amount of fame.
else if ( offset > 10 )
m.SendLocalizedMessage( 1019052 ); // You have gained some fame.
else if ( offset > 0 )
m.SendLocalizedMessage( 1019051 ); // You have gained a little fame.
else if ( offset < -40 )
m.SendLocalizedMessage( 1019058 ); // You have lost a lot of fame.
else if ( offset < -20 )
m.SendLocalizedMessage( 1019057 ); // You have lost a good amount of fame.
else if ( offset < -10 )
m.SendLocalizedMessage( 1019056 ); // You have lost some fame.
else if ( offset < 0 )
m.SendLocalizedMessage( 1019055 ); // You have lost a little fame.
}
}
public const int MinKarma = -15000;
public const int MaxKarma = 15000;
public static void AwardKarma( Mobile m, int offset, bool message )
{
if ( offset > 0 )
{
if ( m is PlayerMobile && ((PlayerMobile)m).KarmaLocked )
return;
if ( m.Karma >= MaxKarma )
return;
offset -= m.Karma / 100;
if ( offset < 0 )
offset = 0;
}
else if ( offset < 0 )
{
if ( m.Karma <= MinKarma )
return;
offset -= m.Karma / 100;
if ( offset > 0 )
offset = 0;
}
if ( (m.Karma + offset) > MaxKarma )
offset = MaxKarma - m.Karma;
else if ( (m.Karma + offset) < MinKarma )
offset = MinKarma - m.Karma;
bool wasPositiveKarma = ( m.Karma >= 0 );
m.Karma += offset;
if ( message )
{
if ( offset > 40 )
m.SendLocalizedMessage( 1019062 ); // You have gained a lot of karma.
else if ( offset > 20 )
m.SendLocalizedMessage( 1019061 ); // You have gained a good amount of karma.
else if ( offset > 10 )
m.SendLocalizedMessage( 1019060 ); // You have gained some karma.
else if ( offset > 0 )
m.SendLocalizedMessage( 1019059 ); // You have gained a little karma.
else if ( offset < -40 )
m.SendLocalizedMessage( 1019066 ); // You have lost a lot of karma.
else if ( offset < -20 )
m.SendLocalizedMessage( 1019065 ); // You have lost a good amount of karma.
else if ( offset < -10 )
m.SendLocalizedMessage( 1019064 ); // You have lost some karma.
else if ( offset < 0 )
m.SendLocalizedMessage( 1019063 ); // You have lost a little karma.
}
if ( wasPositiveKarma && m.Karma < 0 && m is PlayerMobile && !((PlayerMobile)m).KarmaLocked )
{
((PlayerMobile)m).KarmaLocked = true;
m.SendLocalizedMessage( 1042511, "", 0x22 ); // Karma is locked. A mantra spoken at a shrine will unlock it again.
}
}
public static string[] HarrowerTitles = new string[] { "Spite", "Opponent", "Hunter", "Venom", "Executioner", "Annihilator", "Champion" };
public static string ComputeTitle( Mobile beholder, Mobile beheld )
{
StringBuilder title = new StringBuilder();
int fame = beheld.Fame;
int karma = beheld.Karma;
bool showSkillTitle = beheld.ShowFameTitle && ( (beholder == beheld) || (fame >= 5000) );
/*if ( beheld.Kills >= 5 )
{
title.AppendFormat( beheld.Fame >= 10000 ? "The Murderer {1} {0}" : "The Murderer {0}", beheld.Name, beheld.Female ? "Lady" : "Lord" );
}
else*/if ( beheld.ShowFameTitle || (beholder == beheld) )
{
for ( int i = 0; i < m_FameEntries.Length; ++i )
{
FameEntry fe = m_FameEntries[i];
if ( fame <= fe.m_Fame || i == (m_FameEntries.Length - 1) )
{
KarmaEntry[] karmaEntries = fe.m_Karma;
for ( int j = 0; j < karmaEntries.Length; ++j )
{
KarmaEntry ke = karmaEntries[j];
if ( karma <= ke.m_Karma || j == (karmaEntries.Length - 1) )
{
title.AppendFormat( ke.m_Title, beheld.Name, beheld.Female ? "Lady" : "Lord" );
break;
}
}
break;
}
}
}
else
{
title.Append( beheld.Name );
}
if( beheld is PlayerMobile && ((PlayerMobile)beheld).DisplayChampionTitle )
{
PlayerMobile.ChampionTitleInfo info = ((PlayerMobile)beheld).ChampionTitles;
if( info.Harrower > 0 )
title.AppendFormat( ": {0} of Evil", HarrowerTitles[Math.Min( HarrowerTitles.Length, info.Harrower )-1] );
else
{
int highestValue = 0, highestType = 0;
for( int i = 0; i < ChampionSpawnInfo.Table.Length; i++ )
{
int v = info.GetValue( i );
if( v > highestValue )
{
highestValue = v;
highestType = i;
}
}
int offset = 0;
if( highestValue > 800 )
offset = 3;
else if( highestValue > 300 )
offset = (int)(highestValue/300);
if( offset > 0 )
{
ChampionSpawnInfo champInfo = ChampionSpawnInfo.GetInfo( (ChampionSpawnType)highestType );
title.AppendFormat( ": {0} of the {1}", champInfo.LevelNames[Math.Min( offset, champInfo.LevelNames.Length ) -1], champInfo.Name );
}
}
}
string customTitle = beheld.Title;
if (customTitle != null && (customTitle = customTitle.Trim()).Length > 0)
{
title.AppendFormat(" {0}", customTitle);
}
else if (SkillTitles.Enabled)
{
PlayerMobile pm = (PlayerMobile)beheld;
if (pm != null)
{
Skill skill = pm.Skills[pm.Settings.SkillTitle];
if (skill != null && skill.BaseFixedPoint < 300)
{
skill = GetHighestSkill(beheld);
}
if (skill != null && skill.BaseFixedPoint >= 300)
{
string skillLevel = GetSkillLevel(skill);
string skillTitle = skill.Info.Title;
if (beheld.Female && skillTitle.EndsWith("man"))
skillTitle = skillTitle.Substring(0, skillTitle.Length - 3) + "woman";
title.AppendFormat(", {0} {1}", skillLevel, skillTitle);
}
}
}
else if (showSkillTitle && beheld.Player)
{
Skill highest = GetHighestSkill(beheld);// beheld.Skills.Highest;
if (highest != null && highest.BaseFixedPoint >= 300)
{
string skillLevel = GetSkillLevel(highest);
string skillTitle = highest.Info.Title;
if (beheld.Female && skillTitle.EndsWith("man"))
skillTitle = skillTitle.Substring(0, skillTitle.Length - 3) + "woman";
title.AppendFormat(", {0} {1}", skillLevel, skillTitle);
}
}
else if ( showSkillTitle && beheld.Player )
{
string skillTitle = GetSkillTitle( beheld );
if ( skillTitle != null ) {
title.Append( ", " ).Append( skillTitle );
}
}
return title.ToString();
}
public static string GetSkillTitle( Mobile mob ) {
Skill highest = GetHighestSkill( mob );// beheld.Skills.Highest;
if ( highest != null && highest.BaseFixedPoint >= 300 )
{
string skillLevel = GetSkillLevel( highest );
string skillTitle = highest.Info.Title;
if ( mob.Female && skillTitle.EndsWith( "man" ) )
skillTitle = skillTitle.Substring( 0, skillTitle.Length - 3 ) + "woman";
return String.Concat( skillLevel, " ", skillTitle );
}
return null;
}
private static Skill GetHighestSkill( Mobile m )
{
Skills skills = m.Skills;
if ( !Core.AOS )
return skills.Highest;
Skill highest = null;
for ( int i = 0; i < m.Skills.Length; ++i )
{
Skill check = m.Skills[i];
if ( highest == null || check.BaseFixedPoint > highest.BaseFixedPoint )
highest = check;
else if ( highest != null && highest.Lock != SkillLock.Up && check.Lock == SkillLock.Up && check.BaseFixedPoint == highest.BaseFixedPoint )
highest = check;
}
return highest;
}
private static string[,] m_Levels = new string[,]
{
{ "Neophyte", "Neophyte", "Neophyte" },
{ "Novice", "Novice", "Novice" },
{ "Apprentice", "Apprentice", "Apprentice" },
{ "Journeyman", "Journeyman", "Journeyman" },
{ "Expert", "Expert", "Expert" },
{ "Adept", "Adept", "Adept" },
{ "Master", "Master", "Master" },
{ "Grandmaster", "Grandmaster", "Grandmaster" },
{ "Elder", "Tatsujin", "Shinobi" },
{ "Legendary", "Kengo", "Ka-ge" }
};
public static string GetSkillLevel(Skill skill)
{
return m_Levels[GetTableIndex(skill), GetTableType(skill)];
}
private static int GetTableType( Skill skill )
{
switch ( skill.SkillName )
{
default: return 0;
case SkillName.Bushido: return 1;
case SkillName.Ninjitsu: return 2;
}
}
private static int GetTableIndex( Skill skill )
{
int fp = Math.Min( skill.BaseFixedPoint, 1200 );
return (fp - 300) / 100;
}
private static FameEntry[] m_FameEntries = new FameEntry[]
{
new FameEntry( 1249, new KarmaEntry[]
{
new KarmaEntry( -10000, "The Outcast {0}" ),
new KarmaEntry( -5000, "The Despicable {0}" ),
new KarmaEntry( -2500, "The Scoundrel {0}" ),
new KarmaEntry( -1250, "The Unsavory {0}" ),
new KarmaEntry( -625, "The Rude {0}" ),
new KarmaEntry( 624, "{0}" ),
new KarmaEntry( 1249, "The Fair {0}" ),
new KarmaEntry( 2499, "The Kind {0}" ),
new KarmaEntry( 4999, "The Good {0}" ),
new KarmaEntry( 9999, "The Honest {0}" ),
new KarmaEntry( 10000, "The Trustworthy {0}" )
} ),
new FameEntry( 2499, new KarmaEntry[]
{
new KarmaEntry( -10000, "The Wretched {0}" ),
new KarmaEntry( -5000, "The Dastardly {0}" ),
new KarmaEntry( -2500, "The Malicious {0}" ),
new KarmaEntry( -1250, "The Dishonorable {0}" ),
new KarmaEntry( -625, "The Disreputable {0}" ),
new KarmaEntry( 624, "The Notable {0}" ),
new KarmaEntry( 1249, "The Upstanding {0}" ),
new KarmaEntry( 2499, "The Respectable {0}" ),
new KarmaEntry( 4999, "The Honorable {0}" ),
new KarmaEntry( 9999, "The Commendable {0}" ),
new KarmaEntry( 10000, "The Estimable {0}" )
} ),
new FameEntry( 4999, new KarmaEntry[]
{
new KarmaEntry( -10000, "The Nefarious {0}" ),
new KarmaEntry( -5000, "The Wicked {0}" ),
new KarmaEntry( -2500, "The Vile {0}" ),
new KarmaEntry( -1250, "The Ignoble {0}" ),
new KarmaEntry( -625, "The Notorious {0}" ),
new KarmaEntry( 624, "The Prominent {0}" ),
new KarmaEntry( 1249, "The Reputable {0}" ),
new KarmaEntry( 2499, "The Proper {0}" ),
new KarmaEntry( 4999, "The Admirable {0}" ),
new KarmaEntry( 9999, "The Famed {0}" ),
new KarmaEntry( 10000, "The Great {0}" )
} ),
new FameEntry( 9999, new KarmaEntry[]
{
new KarmaEntry( -10000, "The Dread {0}" ),
new KarmaEntry( -5000, "The Evil {0}" ),
new KarmaEntry( -2500, "The Villainous {0}" ),
new KarmaEntry( -1250, "The Sinister {0}" ),
new KarmaEntry( -625, "The Infamous {0}" ),
new KarmaEntry( 624, "The Renowned {0}" ),
new KarmaEntry( 1249, "The Distinguished {0}" ),
new KarmaEntry( 2499, "The Eminent {0}" ),
new KarmaEntry( 4999, "The Noble {0}" ),
new KarmaEntry( 9999, "The Illustrious {0}" ),
new KarmaEntry( 10000, "The Glorious {0}" )
} ),
new FameEntry( 10000, new KarmaEntry[]
{
new KarmaEntry( -10000, "The Dread {1} {0}" ),
new KarmaEntry( -5000, "The Evil {1} {0}" ),
new KarmaEntry( -2500, "The Dark {1} {0}" ),
new KarmaEntry( -1250, "The Sinister {1} {0}" ),
new KarmaEntry( -625, "The Dishonored {1} {0}" ),
new KarmaEntry( 624, "{1} {0}" ),
new KarmaEntry( 1249, "The Distinguished {1} {0}" ),
new KarmaEntry( 2499, "The Eminent {1} {0}" ),
new KarmaEntry( 4999, "The Noble {1} {0}" ),
new KarmaEntry( 9999, "The Illustrious {1} {0}" ),
new KarmaEntry( 10000, "The Glorious {1} {0}" )
} )
};
}
public class FameEntry
{
public int m_Fame;
public KarmaEntry[] m_Karma;
public FameEntry( int fame, KarmaEntry[] karma )
{
m_Fame = fame;
m_Karma = karma;
}
}
public class KarmaEntry
{
public int m_Karma;
public string m_Title;
public KarmaEntry( int karma, string title )
{
m_Karma = karma;
m_Title = title;
}
}
}
Last edited by Admin_Delphi; 09-07-2007 at 10:53 PM. |
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#7 (permalink) |
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Forum Administrator
Join Date: Jan 2003
Location: Northern Virginia
Posts: 1,548
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Here is where the problem is:
Code:
else if (SkillTitles.Enabled)
{
PlayerMobile pm = (PlayerMobile)beheld;
There are 2 solutions: 1. Change "else if ( SkillTitles.Enabled )" to "else if ( SkillTitles.Enabled && beheld is PlayerMobile )" 2. Change "PlayerMobile pm = (PlayerMobile)beheld;" to "PlayerMobile pm = beheld as PlayerMobile;" I recommend using method two, as it will set pm to null if beheld is not a PlayerMobile and you already have a null check right after the cast. If you write new code though, I would use the first method as it is easier to read and flows better. |
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