I updated to the newest SVN and had a few minor issues, most of which I could fix myself, but I'm now stuck on 1 error.
Code:
Errors:
+ Misc/ClientVerification.cs:
CS0246: Line 123: The type or namespace name 'ClientVersionReceivedArgs' could not be found (are you missing a using directive or an assembly reference?)
ClientVerification.cs with line 123 in red:
Code:
using System;
using Server;
using System.Diagnostics;
using System.IO;
using Server.Network;
using Server.Gumps;
using Server.Mobiles;
namespace Server.Misc
{
public class ClientVerification
{
private enum OldClientResponse
{
Ignore,
Warn,
Annoy,
LenientKick,
Kick
}
private static bool m_DetectClientRequirement = true;
private static OldClientResponse m_OldClientResponse = OldClientResponse.LenientKick;
private static ClientVersion m_Required;
private static bool m_AllowRegular = true, m_AllowUOTD = true, m_AllowGod = true;
private static TimeSpan m_AgeLeniency = TimeSpan.FromDays( 10 );
private static TimeSpan m_GameTimeLeniency = TimeSpan.FromHours( 25 );
private static TimeSpan m_KickDelay = TimeSpan.FromSeconds( 20.0 );
public static ClientVersion Required
{
get
{
return m_Required;
}
set
{
m_Required = value;
}
}
public static bool AllowRegular
{
get
{
return m_AllowRegular;
}
set
{
m_AllowRegular = value;
}
}
public static bool AllowUOTD
{
get
{
return m_AllowUOTD;
}
set
{
m_AllowUOTD = value;
}
}
public static bool AllowGod
{
get
{
return m_AllowGod;
}
set
{
m_AllowGod = value;
}
}
public static TimeSpan KickDelay
{
get
{
return m_KickDelay;
}
set
{
m_KickDelay = value;
}
}
public static void Initialize()
{
EventSink.ClientVersionReceived += new ClientVersionReceivedHandler( EventSink_ClientVersionReceived );
//ClientVersion.Required = null;
//Required = new ClientVersion( "6.0.0.0" );
if( m_DetectClientRequirement )
{
string path = Core.FindDataFile( "client.exe" );
if( File.Exists( path ) )
{
FileVersionInfo info = FileVersionInfo.GetVersionInfo( path );
if ( info.FileMajorPart != 0 || info.FileMinorPart != 0 || info.FileBuildPart != 0 || info.FilePrivatePart != 0 )
{
Required = new ClientVersion( info.FileMajorPart, info.FileMinorPart, info.FileBuildPart, info.FilePrivatePart );
}
}
}
if( Required != null )
{
Utility.PushColor( ConsoleColor.White );
Console.WriteLine( "Restricting client version to {0}. Action to be taken: {1}", Required, m_OldClientResponse );
Utility.PopColor();
}
}
private static void EventSink_ClientVersionReceived(ClientVersionReceivedArgs e)
{
string kickMessage = null;
NetState state = e.State;
ClientVersion version = e.Version;
if (Required != null && version < Required && (m_OldClientResponse == OldClientResponse.Kick || (m_OldClientResponse == OldClientResponse.LenientKick && (DateTime.Now - state.Mobile.CreationTime) > m_AgeLeniency && state.Mobile is PlayerMobile && ((PlayerMobile)state.Mobile).GameTime > m_GameTimeLeniency)))
{
kickMessage = String.Format("This server requires your client version be at least {0}.", Required);
}
else if (!AllowGod || !AllowRegular || !AllowUOTD)
{
if (!AllowGod && version.Type == ClientType.God)
kickMessage = "This server does not allow god clients to connect.";
else if (!AllowRegular && version.Type == ClientType.Regular)
kickMessage = "This server does not allow regular clients to connect.";
else if (!AllowUOTD && state.IsUOTDClient)
kickMessage = "This server does not allow UO:TD clients to connect.";
if (!AllowGod && !AllowRegular && !AllowUOTD)
{
kickMessage = "This server does not allow any clients to connect.";
}
else if (AllowGod && !AllowRegular && !AllowUOTD && version.Type != ClientType.God)
{
kickMessage = "This server requires you to use the god client.";
}
else if (kickMessage != null)
{
if (AllowRegular && AllowUOTD)
kickMessage += " You can use regular or UO:TD clients.";
else if (AllowRegular)
kickMessage += " You can use regular clients.";
else if (AllowUOTD)
kickMessage += " You can use UO:TD clients.";
}
}
if (kickMessage != null)
{
state.Mobile.SendMessage(0x22, kickMessage);
state.Mobile.SendMessage(0x22, "You will be disconnected in {0} seconds.", KickDelay.TotalSeconds);
Timer.DelayCall(KickDelay, delegate
{
if (state.Socket != null)
{
Console.WriteLine("Client: {0}: Disconnecting, bad version", state);
state.Dispose();
}
});
}
else if (Required != null && version < Required)
{
switch (m_OldClientResponse)
{
case OldClientResponse.Warn:
{
state.Mobile.SendMessage(0x22, "Your client is out of date. Please update your client.", Required);
state.Mobile.SendMessage(0x22, "This server reccomends that your client version be at least {0}.", Required);
break;
}
case OldClientResponse.LenientKick:
case OldClientResponse.Annoy:
{
SendAnnoyGump(state.Mobile);
break;
}
}
}
}
private static void SendAnnoyGump( Mobile m )
{
if( m.NetState != null && m.NetState.Version < Required )
{
Gump g = new WarningGump( 1060637, 30720, String.Format( "Your client is out of date. Please update your client.<br>This server recommends that your client version be at least {0}.<br> <br>You are currently using version {1}.<br> <br>To patch, run UOPatch.exe inside your Ultima Online folder.", Required, m.NetState.Version ), 0xFFC000, 480, 360,
delegate( Mobile mob, bool selection, object o )
{
m.SendMessage( "You will be reminded of this again." );
if ( m_OldClientResponse == OldClientResponse.LenientKick )
m.SendMessage( "Old clients will be kicked after {0} days of character age and {1} hours of play time", m_AgeLeniency, m_GameTimeLeniency );
Timer.DelayCall( TimeSpan.FromMinutes( Utility.Random( 5, 15 ) ), delegate { SendAnnoyGump( m ); } );
}, null, false );
g.Dragable = false;
g.Closable = false;
g.Resizable = false;
m.SendGump( g );
}
}
}
}
The only thread I found that listed the 'ClientVersionReceivedArgs' said that the 'ei' needed to be flipped around which I tried with no luck.
Ideas?