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Old 11-18-2007, 05:03 PM   #1 (permalink)
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Unhappy Sphere 99f To RunUo 2.0?

Hi there, i've been looking all day for a faq or something to help me with this problem.

An old shard of ultima online ( Fr ) want to go on RunUo without loosing the map they made
Is it possible ? how ?

Thx helping me and if you speak french that would be awsome
lol
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Old 11-18-2007, 05:04 PM   #2 (permalink)
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Is your map patched to the Mul file or is it like some wsc file?
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Old 11-18-2007, 05:06 PM   #3 (permalink)
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ehhh dunno i'm a simple player looking for them the information they need
I guess its mul patched.

If you got both information im sure that will help many other ppl
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Old 11-18-2007, 05:21 PM   #4 (permalink)
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On sphere = map0.mul so its mul patched.
All the déco is in statics0.mul et staidx0.mul

Is there any way to take it and put it on sphere without loosing everythings ?
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Old 11-18-2007, 05:21 PM   #5 (permalink)
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If it is the muls that are patched than you don't need to worry but if your talking about bringing the world save(Characters, NPCs, and Items that have been created/saved), then no you can't.
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Old 11-18-2007, 05:25 PM   #6 (permalink)
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You sure there's no way for Character save ? ..

( By the way thx for thoses quick answer )
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Old 11-18-2007, 06:25 PM   #7 (permalink)
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UP ! I really need some help about this.
We want this serveur to get bigger and nicer and RunUO IS the Solution i know it.
Is there any way to take the save character files from sphere and convert them to RunUO !?

Thanks helping us
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Old 11-19-2007, 02:37 AM   #8 (permalink)
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there are only 2 ways i can think of to do this so you keep the saves.

1) tear apart the core of runuo to find out how it does its saves and the data structure, duplicate that in sphere so that when it saves you can shut it down and load it up in runuo.

2) tear apart the core of sphere, find out how it saves, tear apart the save mechanisim of runuo, write a program that will convert the saves from sphere to runuo.
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Old 11-19-2007, 04:12 AM   #9 (permalink)
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If i could do that i won't be here asking

Anyone else !?

lol
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Old 11-19-2007, 08:21 AM   #10 (permalink)
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Unfortunately Murzin is correct. And as (AFAIK) sphere is closed source, (correct me if I'm wrong, I haven't ever looked at sphere myself, only read what others write about it) Murzin's option #2 would be your only chance - except it will be difficult to actually find out how sphere does it...
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Old 11-19-2007, 04:18 PM   #11 (permalink)
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Thanks guy's for your help.
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Old 02-03-2008, 10:43 PM   #12 (permalink)
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Quote:
Originally Posted by XenoNeo View Post
If it is the muls that are patched than you don't need to worry but if your talking about bringing the world save(Characters, NPCs, and Items that have been created/saved), then no you can't.
actually this isnt totally correct.. items ,npc, and monsters could be saved with just the *.wsc how ever they would have to be merged manually into the Data configuration files. i also believe there are a couple of spawners ..like neruns spawner and arte xml spawner that the shard admin can use to import the *.wsc script.

In RunUo tho, characters accounts arent saved this way. Like In Uox/ Sphere/WolfPack etc... so admin or scripter will have to manually go through the *.wsc file and try to decipher out the character accounts and manually add them to accounts.xml

But it would be much easier to just do a character wipe and just reimburst the players manually.
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Old 02-04-2008, 07:52 AM   #13 (permalink)
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Thanks Aventae.

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