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| Starbucks @ RunUO.com Unmoderated forum for off-topic banter, screen shots, chit-chat and things of this nature. Flames are permitted, and you can pretty much do nearly anything within reason. No advertisements. |
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#26 (permalink) |
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Forum Novice
Join Date: Apr 2003
Location: Gainesville, Florida
Age: 24
Posts: 765
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I'll throw in my two cents about regular colleges and universities. I can speak only about UF but I assume most universities are the same. Though they offer BSes (and higher) in computer science and computer engineering, you can tailor your degree towards gaming by taking game related courses. For example, they have AI in Computer Games and others at UF. They just don't have a formal game design program so your degree won't say anything about gaming.
Personally, I didn't. I squandered my time doing a double major in Math :-P Granted I technically have two bachelors (one of science (Computer Science) and the other of arts (Math)). My point is that there were 10-20% of my class mates were putting their efforts towards going into the gaming industry. The beauty of getting a well-rounded degree from a regular university is that you could work anywhere that needs software development especially if you find that you don't want to do game design for a living. I also would assume that if you went to Lockheed Martin with your gaming bachelors, they may frown at you and turn you away. I'll conclude by warning you to inquire about what language your school focuses on. For example, UF focuses on Java. 75+% of my classes that required programming projects either required you to do it in Java or highly recommended it. They do expose you to C/C++ in Operating Systems and other courses, but nothing great unless you actually take the C++ course. Really that's not a huge downside because you should be able to become an effective programmer in other languages on your own (Ex: teach the man how to fish and he can feed himself). Personally, the first job I took after I graduated only had projects in C++ and the first little while was rough but now I'm more comfortable with C++ than Java :-P. Though I suppose my exposure to C# through RunUO may have helped a little.
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#28 (permalink) | |
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Forum Novice
Join Date: Jan 2006
Location: A cave inside my home
Age: 20
Posts: 235
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Quote:
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#29 (permalink) |
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Forum Expert
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one problem i have around here where i live, is that at the universities around here don't have anything where i could "tailor" a coumputer science degree to lean towards gaming. And i agree about ITT and what not....i looked into them and decided against it
the two im looking at as before (DeVry and Westwood) offer the C++ and C# language....Java.... there were four but i can't pull the other one up off hand and westwood i know for a fact will say bachelor....Devry im not sure tbh.... I know both schools are acredited.....ITT isn't and neither is Full Sail Game design is what i want to go into....i love the art and the medium and i know im going to be playing games till arthritis kicks my ass...hopefully by the time that im that old, they will have a good fix for it. Then alsheimers will be a problem...kinda hard to stay into an RPG if you forget it an hour or so later @ Jeff again: i know your age and seeing the stuff you have done here and i respect the opinion you have put forth and will actually take it into consideration into my current state. I know this thread wasn't for me but it has definatly given me a few things to ask and think about...thank you |
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#30 (permalink) |
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Master of the Internet
Join Date: Apr 2005
Location: Nowhere
Age: 22
Posts: 11,653
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Thing people don't realize is that a bachelor will get you jobs that have nothing to do with your expertise on top of it all.
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-Socks are great. Ask Radwen. http://www.runuo.com/forums/starbucks-runuo-com/76473-ask-radwen.html |
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#32 (permalink) |
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ConnectUO Creator
Join Date: Jan 2004
Age: 28
Posts: 4,891
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pretty much my exact point.
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Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#33 (permalink) |
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Forum Expert
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another thing that is prolly best advice of all.....ask questions and explore your options. I myself had actually sent out letters to various companies....some i got a canned response from, a couple actually replied back to me.....also request information from any school that has things in the direction you want to go....worst thing that happens is you waste a couple hours reading material and talking to a rep at the school.
and if you are involved in a community like this then ask questions also.....people here are willing to help and offer their advice and opinions and im sure you can find that at other communities as well Good luck to you either way though ![]() |
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#35 (permalink) | |
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Forum Novice
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Quote:
Bloodshed is free and you can play around with all kind of Opengl programs and also Directx if you get the SDK. Theres a lot of tutorial videos in the internet and also i would still say loan some books from your library that tells about C++ programming and videogame programming with c++. |
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#37 (permalink) |
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Forum Novice
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I've tried Bloodshed, I like it. It did not go well with my Sams Learn C++ in 21 Days book though... As there were massive typos that caused things to fail to compile properly in the lessons.
As long as we're on the topic of books, what are some good books to get if I were doing it the do-it-yourself way? |
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#38 (permalink) | |
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Forum Expert
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Quote:
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![]() WWW.RPK-UO.COM - The WoW-UO Cross-Over Shard |
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#39 (permalink) |
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Master of the Internet
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I reccommend tinkering with Managed DirectX in C#. Though somewhat outdated now, learning how it works will give you a good foundation for actually understanding what makes graphics programming tick while sparing you from the horrors that C++ can provide for a beginning programmer. XNA is great for instant results and can be utilized to create fantastic games, the learning curve becomes steep between the tutorials available online and creating games that actually look and feel good.
Diving into programming with the sole intent to create games is something you should experiment with before wasting money on it in college. Programming takes talent and drive, and if you don't have some sort of passion for it, you will flop. To be honest, I don't reccommend investing in a game programming-centered education. You should really learn your way around the world of programming with a broader set of courses and take on game programming as a hobby and possibly an elective in school.
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go fish |
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#41 (permalink) |
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ConnectUO Creator
Join Date: Jan 2004
Age: 28
Posts: 4,891
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either or, hes right...
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Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#43 (permalink) |
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ConnectUO Creator
Join Date: Jan 2004
Age: 28
Posts: 4,891
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....it takes like 5 clicks to add a dependency installer....
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Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#47 (permalink) |
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ConnectUO Creator
Join Date: Jan 2004
Age: 28
Posts: 4,891
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its not 25mb its 2mb
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Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#48 (permalink) |
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Master of the Internet
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It's not a lot of space, but it's a lot of bulk when you're downloading a 3MB game. I can't think of anything I use regularly that isn't gaming-related or a program I've written myself that utilizes the .NET framework.
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go fish |
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#50 (permalink) |
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Newbie
Join Date: Jun 2008
Posts: 42
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Well what I said is true. I mean there are some decent engines out there like bigworld and heroengine, but they cost hundreds of thousands of dollars.
Also, the reason you got denied because you did not have a bachelors is because they assumed you knew next to nothing about programming. Having a bachelor shows you have knowledge of some of the finer points of the programming language you studied, as well as things you may never come across from self-taught programming. |
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