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Old 09-17-2003, 01:34 AM   #1 (permalink)
 
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Default Map Editor

I am taking a poll to see how many people would like me to share a WorldForge type program that allows you to modify the world map.
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Old 09-17-2003, 02:28 PM   #2 (permalink)
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The more tools we have like this, the better.

ESPECIALLY if it supports the DIFF formats as well. There are currently VERY few tools that support map and static DIFF files, and the ones that are out there have some issues that make them unuseful.

If we had tools that supported the DIFF files, the result would be smaller patch files for shards and the ability to make Trammel and Felucca two entirely different maps.
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Old 09-18-2003, 02:42 AM   #3 (permalink)
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why cant the map files be made in a easy format.. aka .map WOW!! .MAP AMZING!! ALL DONE BY TEXT!!
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Old 10-15-2003, 04:45 AM   #4 (permalink)
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i say hell ya!!! i loved world forge....need something to be able to do some simpler world edit
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Old 10-15-2003, 07:37 AM   #5 (permalink)
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possibility to edit ilshenar and malas would be real cool
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Old 10-15-2003, 10:23 AM   #6 (permalink)
 
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Already done in the original version. See topic below:

http://www.runuo.com/forum/viewtopic.php?t=20754
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Old 10-15-2003, 01:34 PM   #7 (permalink)
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Dougan,

A handy addition to this would be an option to compare 2 map files and to save the differences to the DIFF files - or to take the changes in the DIFF files and freeze them to the map and static files. Have it handle both maps and statics seperately via seperate buttons.

There are some other tools out there that do this but they are somewhat buggy and unreliable.
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Old 10-15-2003, 07:41 PM   #8 (permalink)
 
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I was thinking about that, but I honestly haven't had time to find the problem with the static dif file scripts yet. This idea is in my mind though.
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Old 10-22-2003, 03:52 AM   #9 (permalink)
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acctually i have a question that borders these line...

im sick of the same old UO map and im looking to create a new one...
but i dont know the first thing about it.

for example: where do i start? my first thought was taking my z axis into the negatives and creating my map underneath the normal uo map..
but i think that would be totally improper, i need to figure out how to get to a NEW Facate

can anyone help?
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Old 10-22-2003, 10:14 AM   #10 (permalink)
 
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Quote:
Originally Posted by billy6guns
im sick of the same old UO map and im looking to create a new one...
One word for you...
Dragon
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Old 10-22-2003, 12:38 PM   #11 (permalink)
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Quote:
Originally Posted by Trixie
Quote:
Originally Posted by billy6guns
im sick of the same old UO map and im looking to create a new one...
One word for you...
Dragon

Photoshop
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Old 10-23-2003, 08:34 AM   #12 (permalink)
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I personally think Dragon and Worldforge are weak excuses for editors.

What I'd really like to see is a *fast* map editor capable of editing over a 50x50 grid at various zoom levels, with a preview panel so you can see what your terrain height/tile editing looks like without having to save/start server/start client, etc.

I was thinking of putting a project like this together myself, but I severely lack the programming knowledge to do so.

Features would include multi vertex selection & alignment, various brushes ala worldcraft, auto transitioning ala dragon, Z randomization between 2 values (field of grass or mountains), drag up/down to change the Z of selected vertices.

Anyway... Yeah. I don't want much, right?

So, yeah. Please share, if it's superior to Worldforge or Dragon. I'm all ears. =)
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Old 10-23-2003, 02:04 PM   #13 (permalink)
 
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Quote:
Originally Posted by FLuXx()
Quote:
Originally Posted by Trixie
Quote:
Originally Posted by billy6guns
im sick of the same old UO map and im looking to create a new one...
One word for you...
Dragon

Photoshop

LOL, ok, 2 words then *grins*
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Old 10-24-2003, 01:58 AM   #14 (permalink)
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Quote:
Originally Posted by warlocke
I personally think Dragon and Worldforge are weak excuses for editors.

What I'd really like to see is a *fast* map editor capable of editing over a 50x50 grid at various zoom levels, with a preview panel so you can see what your terrain height/tile editing looks like without having to save/start server/start client, etc.

I was thinking of putting a project like this together myself, but I severely lack the programming knowledge to do so.

Features would include multi vertex selection & alignment, various brushes ala worldcraft, auto transitioning ala dragon, Z randomization between 2 values (field of grass or mountains), drag up/down to change the Z of selected vertices.

Anyway... Yeah. I don't want much, right?

So, yeah. Please share, if it's superior to Worldforge or Dragon. I'm all ears. =)

Actually no you DON'T want much....

Worldforge IS SLOW......
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Old 10-24-2003, 11:28 PM   #15 (permalink)
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I know the [freeze and [unfreeze commands allow static editing from in-game, but I'd like to see statics added to any map editor that comes along... with a browser+preview menu akin to what Inside UO shows. That'd be fine by me
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