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Old 09-18-2003, 04:18 PM   #1 (permalink)
 
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Default Map Editor, Version 1.0

Thanks to Arya and Krrios for allowing this tool to be made possible.

This tool allows you to modify all maps and make changes on a tile by tile basis. Click on any area of the world map to display a tiled display. Click on a tile to display the current altitude and image settings. Make any neccessary changes to the tiles altitude and reselect an tile image.

Changes that you make are saved the mapdif files, so your original map is never altered.

Map Editor can be downloaded from http://www.uodnd.com/files/MapEditor.zip.

Enjoy!
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Old 09-18-2003, 04:30 PM   #2 (permalink)
 
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Default Found a bug for ya.

When I run the mapeditor, I get an error "couldn't find the required files. Please make sure that map0.mul, . . . . can be found in C:\Program Files\Ultima Online 2D"

What happens if you are using 3D client or if the client is on a different drive.

"Change Mul Folder"

This brings up a black form ( I think the reason is that is is tring to look in c:\program files\ultima online folder )

DKnight
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Old 09-18-2003, 04:52 PM   #3 (permalink)
 
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That's actually an issue with the MapViewer control. I'm releasing a little update to fix that shortly. You can temporarily solve that by removing the ClientPath property setting from InitializeComponent.
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Old 09-18-2003, 06:07 PM   #4 (permalink)
 
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I have posted an updated copy of the Map Editor. The Mul Path selection is now working and error checking is performed to attempt to locate the default Mul files more effectively.
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Old 10-24-2003, 02:03 AM   #5 (permalink)
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and this error:

Quote:
Log generated on 10/24/2003 1:07:24 AM
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TheBox.MapViewer.MapViewer.CalculateMap()
at TheBox.MapViewer.MapViewer.OnPaint(PaintEventArgs e)
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Old 10-24-2003, 11:37 PM   #6 (permalink)
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Is there any way you can make an option or utility to load a map and save it all in the diff file? So we can have 1 map for fel and one for tram without having to make it 1 tile at a time.
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Old 10-25-2003, 09:04 PM   #7 (permalink)
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I assume this is drawing using GDI?

Requests/Recommendations:
Switch to DX for drawing.
Add a terrain preview window (D3D)
Work on the interface to make it flow smoother...

Otherwise, excellent start. Hope to see more versions.
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Old 10-27-2003, 09:52 PM   #8 (permalink)
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Quote:
Originally Posted by Krazy_zack
and this error:

Quote:
Log generated on 10/24/2003 1:07:24 AM
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TheBox.MapViewer.MapViewer.CalculateMap()
at TheBox.MapViewer.MapViewer.OnPaint(PaintEventArgs e)

Dija even see this /\

It's broke (atleast on my computer). Any input as to how to fix it?
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Old 10-27-2003, 10:13 PM   #9 (permalink)
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My guess its an issue with your custom map your known to use.
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Old 10-27-2003, 11:03 PM   #10 (permalink)
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Quote:
Originally Posted by Phantom
My guess its an issue with your custom map your known to use.
I tried it on several maps...

Even the original OSI one....
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Old 11-01-2003, 11:15 AM   #11 (permalink)
 
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link dont work i would really like to try out this utility
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Old 11-09-2003, 12:41 PM   #12 (permalink)
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how many custom maps can i create? i would like to have all uomaps like felucca trammel ilshenar and malas and a new one, is it possible?
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Old 11-12-2003, 06:04 AM   #13 (permalink)
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[code:1]Log generated on 11/11/2003 2:06:13 AM
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TheBox.MulData.StaticData.ReadFromStream(FileStrea m stream, Int32 NumberOfStatics)
at TheBox.MapViewer.MapViewer.CalculateMap()
at TheBox.MapViewer.MapViewer.OnPaint(PaintEventArgs e)
[/code:1]
I get this error whenever trying to view my custom felucca/trammel map using the map editor.. doesn't display any error when viewing original maps.
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Old 11-12-2003, 06:22 AM   #14 (permalink)
 
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Then your custom maps must have a different file size.
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Old 11-12-2003, 08:30 AM   #15 (permalink)
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no, they do not....
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Old 11-12-2003, 09:15 AM   #16 (permalink)
 
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Nm that. The issue is with the statics file (either default or patch), probably you have a corruption somewhere or a wrong entry that tries to read beyond the end of the file.
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Old 11-13-2003, 08:37 AM   #17 (permalink)
 
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Sounds nice.. but it doesn't work. I got this error:


MapEditor.exe - Common Language Runtime Debugging Services

Application has generated an exception that could not be handled.

Pcocess id=0x988 (2440), Thread id=0x98c (2444)

Click OK to terminate the application.
Click CANCEL to debug the application.
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Old 11-13-2003, 09:15 AM   #18 (permalink)
 
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You need the .NET Framework Garcia. You can grab it from Microsoft.
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Old 11-13-2003, 01:14 PM   #19 (permalink)
 
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Well, I have the .NET Framework version 1.1 installed. All other .NET programs (like RunUO or the ClilocViewer) work really fine..
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Old 11-13-2003, 03:31 PM   #20 (permalink)
 
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Very weird. That's exactly the error you get when your .NET installation isn't good for the application... Maybe try reinstalling it.
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Old 11-14-2003, 12:26 PM   #21 (permalink)
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Quote:
Originally Posted by Arya
Very weird. That's exactly the error you get when your .NET installation isn't good for the application... Maybe try reinstalling it.
I get the same error and all other programs made for .NET work for me just fine including razor, the house builder thing, and even runuo itself.
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Old 11-15-2003, 02:10 PM   #22 (permalink)
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Quote:
Originally Posted by Tomed
Quote:
Originally Posted by Arya
Very weird. That's exactly the error you get when your .NET installation isn't good for the application... Maybe try reinstalling it.
I get the same error and all other programs made for .NET work for me just fine including razor, the house builder thing, and even runuo itself.
no this is the error you get when something goes wrong... (like an exception...)
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Old 12-09-2003, 06:08 AM   #23 (permalink)
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This is an awesome tool! Thx thx thx!!!
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Old 12-31-2003, 04:54 PM   #24 (permalink)
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Have there been any updates made to this program..?

Also, is it possible to select multiple tiles for editing simultameously..?
It's quite a pain to have to select each tile, then edit it repeatedly..
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Old 01-01-2004, 07:28 AM   #25 (permalink)
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link not working
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