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Third Party Program Support Misc support forum and advertisment forum for all RunUO related third party Utilities.

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Old 10-25-2003, 05:35 PM   #1 (permalink)
 
Join Date: Dec 2002
Posts: 72
Default Custom Maps - Wiped, but still stuff left behind?

I used worldforge, and used the Clear command to clear the entire map. I filled it with a random desert tile.

I updated my client to use the new map0.mul, staidx0.mul, and statics0.mul files, and logged in.

Everything seemed to look good - only stuff that was there was RunUO supplied items.

So then I even did an unfreezemap, and wipefacet to delete everything that should be left.

I should have a nice empty facet at this point right?

Well, I decided to open UOAutoMap, and see what it showed.

In many places, there are still things on the map!!

Like down past where hege maze normally is, there is a temple looking area. Its right in the middle of the big mountain area that is normally there.

So where is this stuff coming from? Another .mul file?
And is it possible to wipe this stuff too??

Yes, I am using an AOS client.
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Old 10-25-2003, 05:44 PM   #2 (permalink)
 
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Remove all mapdif and stadif files (which are patches to the map stored in the map0.mul and statics0.mul)
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Old 10-25-2003, 05:50 PM   #3 (permalink)
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I believe that the diff files are adding those objects to your map

Edit: See, that's what happenes when you drink, get distracted, and leave the webpage sitting for 6 minutes before you hit reply, and they beat you to the answer! ops:
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Old 10-25-2003, 10:56 PM   #4 (permalink)
 
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Default Yes.. but

Yes, that is correct, those *dif files are what were adding the extra stuff. Thank You.

Now, I know how to distribute my custom map files, but how do I 'remove' those files for clients that log in (using UOGateway)?

For example, I made an RAR file with my 3 custom files map, statics, staidx - UOGateway will auto download and un-rar it and its beautiful, the client has my custom MAP. But how can I remove all those dif files so they dont screw up my players?
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Old 10-26-2003, 05:38 AM   #5 (permalink)
 
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just add this script to ur server.

[code:1]
using System;
using Server;

namespace Server.Misc
{
public class StartupSettings
{
public static void Initialize()
{
TileMatrixPatch.Enabled = false;
}

public StartupSettings()
{
}
}
}
[/code:1]
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