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Old 01-14-2006, 01:01 PM   #26 (permalink)
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If you have the Maprenderer from latest Iris Developer Framework 0.3 you can specify the map in config.xml .

I modified several things on Tensors Maprenderer.

Get it: http://iris.berlios.de/site.php

Just download our Iris Developer Framework 0.3 and you can change the Map in Maprenderer.
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Old 01-14-2006, 06:04 PM   #27 (permalink)
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I am getting this error message:

SYS | Loading UO Files....
Error (src/loaders/VerdataLoader.cpp,31): Could not load verdata file: C:\Rafael\Ultima Online\Ultima Online LBR/verdata.mul
SYS | Initializing renderer....
Warning (src/loaders/LocalMapPatches.cpp,175): File not found (worldfile.dif) in LocalMapPatches::Load(char *)
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Old 01-14-2006, 07:11 PM   #28 (permalink)
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I have Map renderer from Framwork 0.3, but if i render whole map i get this error :
8692...8693...8694...8695...8696...8697...8698...8 699...8700...8701...8702...870
3...8704...8705...8706...8707...8708...8709...8710 ...8711...8712...8713...8714..
.8715...8716...8717...8718Fatal signal: Segmentation Fault (SDL Parachute Deploy
ed)

I change in config only Rendering area (0,0 - 6143,4095) and Detail (5), map is 0 (trammel).
Attached Images
File Type: png mapa.png (28.6 KB, 48 views)

Last edited by RadstaR; 01-14-2006 at 07:15 PM.
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Old 01-23-2006, 09:25 AM   #29 (permalink)
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Maybe render only an area...not the whole map.
I think its a memory problem...you need huge of memory and maprenderer crashes if you have to low.

i will check this out.
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Old 01-23-2006, 11:13 AM   #30 (permalink)
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Use this config.xml:

<CONFIG>
<UO>
<!-- Your UO Path -->
<MULPATH>E:\UO3D\</MULPATH>

<!-- Rendering Area 4096-->
<MINX>1</MINX>
<MINY>1</MINY>
<MAXX>7168</MAXX>
<MAXY>4096</MAXY>

<!-- Output File (Windows Bitmap) -->
<OUTPUT>output.bmp</OUTPUT>

<!-- Worldfile Patch (_not_ an emu worldfile) -->
<PATCHES>worldfile.dif</PATCHES>

<!-- Detail level: 0 = best, be careful with this! -->
<DETAIL>5</DETAIL>

<!-- choose Map Numer -->
<!-- 0 - Trammel -->
<!-- 1 - Felucca -->
<!-- 2 - Ilshenar -->
<!-- 3 - Malas -->
<!-- 4 - Tokuno -->
<MAP_NUMBER>0</MAP_NUMBER>

<!-- Cache sizes: lower = less memory usage, more cpu usage -->
<CACHE_ART>15000</CACHE_ART>
<CACHE_TEXTURE>13000</CACHE_TEXTURE>
<CACHE_GROUND>13000</CACHE_GROUND>
<CACHE_BLOCK>110000</CACHE_BLOCK>
</UO>
</CONFIG>


- i increased the cache sizes !!!
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Old 06-24-2008, 04:45 AM   #31 (permalink)
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excuse me but don't exist someone similar for run uo svn and mondain legacy map ?
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Old 06-24-2008, 11:30 AM   #32 (permalink)
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I can't find a download link for the updated renderer that supports Malas anymore - can anyone help?
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Old 06-24-2008, 07:37 PM   #33 (permalink)
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you go here:
http://developer.berlios.de/project/...?group_id=2777 and download Iris_Developer-Framework-0.4.zip
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Old 06-24-2008, 08:59 PM   #34 (permalink)
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I swear I got a 404 when I tried earlier. Thank you!
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Old 06-30-2008, 02:04 PM   #35 (permalink)
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reviving an old topic here I guess, but here goes.When I use this, it is in x-ray mode. ALL my underground stuff bleeds thru and over takes ALL the above ground stuff.Are there any console commands to tweak this ?thanks in advance
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Old 06-30-2008, 02:12 PM   #36 (permalink)
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i swear that maprenderer has only a limited tile sorting algo. in it. So check your the source from svn and make it better. hey, it's opensource. ;-)
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Old 07-02-2008, 01:05 AM   #37 (permalink)
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umm ok,
so i got a picture, but it doesn't show extra stuff that i've added, like a building.
how would i do that?
thanks

Last edited by Grom09; 07-02-2008 at 01:25 AM.
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Old 07-02-2008, 03:09 AM   #38 (permalink)
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Quote:
Originally Posted by Grom09 View Post
umm ok,
so i got a picture, but it doesn't show extra stuff that i've added, like a building.
how would i do that?
thanks
where added? dyanmically, in diff files, statics, as multi ?
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Old 07-15-2008, 05:36 AM   #39 (permalink)
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I've got this error:

Code:
...788...789...790...791...792...793...794...795...796...797...798...799...800..
.801...802...803...804...805...806...807...808...809...810...811Fatal signal: Se
gmentation Fault (SDL Parachute Deployed)
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Old 07-20-2008, 04:39 AM   #40 (permalink)
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For anyone needing the map sizes I'm pretty sure they are:

Trammel/Felucca: 7168 x 4096
Illshenar: 2304 x 1600
Malas: 2560 x 2408
Tokuno: 1448 x 1448

If I am off on any of these feel free to let me know though.
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Old 07-22-2008, 12:11 PM   #41 (permalink)
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Another fault

Code:
<CONFIG>
    <UO>
		<!-- Your UO Path -->
		<MULPATH>c:\Games\MondainLegacy</MULPATH>

		<!-- Rendering Area -->
		<MINX>791</MINX>
		<MINY>1927</MINY>
		<MAXX>792</MAXX>
		<MAXY>1928</MAXY>

		<!-- Output File (Windows Bitmap) -->
 		<OUTPUT>test.bmp</OUTPUT>

		<!-- Worldfile Patch (_not_ an emu worldfile) -->
		<PATCHES>worldfile.dif</PATCHES>

		<!-- Detail level: 0 = best, be careful with this! ;) -->
		<DETAIL>5</DETAIL>

		<!-- choose Map Numer --> 
		<!-- 0 - Trammel --> 
		<!-- 1 - Felucca --> 
		<!-- 2 - Ilshenar --> 
		<!-- 3 - Malas -->
		<!-- 4 - Tokuno -->
		<MAP_NUMBER>0</MAP_NUMBER>

		<!-- Cache sizes: lower = less memory usage, more cpu usage -->
		<CACHE_ART>15000</CACHE_ART>
		<CACHE_TEXTURE>13000</CACHE_TEXTURE>
		<CACHE_GROUND>13000</CACHE_GROUND>
		<CACHE_BLOCK>110000</CACHE_BLOCK>
    </UO>
</CONFIG>
Code:
MAP: c:\Giochi\MondainLegacy/map0.mul
SYS | Loading UO Files....
SYS | Initializing renderer....
Warning (src/loaders/LocalMapPatches.cpp,175): File not found (worldfile.dif) in
 LocalMapPatches::Load(char *)
Bitmap Size: 27818 25932
Creating Bitmap (872/812): 2124192 bytes (Zoom 1/32)....
Rendering Area (791/1927) to (792/1928)
Rendering 728 blocks ...0...1...2...3...4...5...6...7...8...9...10...11...12...1
3...14...15...16...17...18...19...20...21...22...23...24...25...26...27...28...2
9...30...31...32...33...34...35...36...37...38...39...40...41...42...43...44...4
5...46...47...48...49...50...51...52...53...54...55...56...57...58...59...60...6
1...62...63...64...65...66...67...68...69...70...71...72...73...74...75...76...7
7...78...79...80...81...82...83...84...85...86...87...88...89...90...91...92...9
3...94...95...96...97...98...99...100...101...102...103...104...105...106...107.
..108...109...110...111...112...113...114...115...116...117...118...119...120...
121...122...123...124...125...126...127...128...129...130...131...132...133...13
4...135...136...137...138...139...140...141...142...143...144...145...146...147.
..148...149...150...151...152...153...154...155...156...157...158...159...160...
161...162...163...164...165...166...167...168...169...170...171...172...173...17
4...175...176...177...178...179...180...181...182...183...184...185...186...187.
..188...189...190...191...192...193...194...195...196...197...198...199...200...
201...202...203...204...205...206...207...208...209...210...211...212...213...21
4...215...216...217...218...219...220...221...222...223...224...225...226...227.
..228...229...230...231...232...233...234...235...236...237...238...239...240...
241...242...243...244...245...246...247...248...249...250...251...252...253...25
4...255...256...257...258...259...260...261...262...263...264...265...266...267.
..268...269...270...271...272...273...274...275...276...277...278...279...280...
281...282...283...284...285...286...287...288...289...290...291...292...293...29
4...295...296...297...298...299...300...301...302...303...304...305...306...307.
..308...309...310...311...312...313...314...315...316...317...318...319...320...
321...322...323...324...325...326...327...328...329...330...331...332...333...33
4...335...336...337...338...339...340...341...342...343...344...345...346...347.
..348...349...350...351...352...353...354...355...356...357...358...359...360...
361...362...363...364...365...366...367...368...369...370...371...372...373...37
4...375...376...377...378...379...380...381...382...383...384...385...386...387.
..388...389...390...391...392...393...394...395...396...397...398...399...400...
401...402...403...404...405...406...407...408...409...410...411...412...413...41
4...415...416...417...418...419...420...421...422...423...424...425...426...427.
..428...429...430...431...432...433...434...435...436...437...438...439...440...
441...442...443...444...445...446...447...448...449...450...451...452...453...45
4...455...456...457...458...459...460...461...462...463...464...465...466...467.
..468...469...470...471...472...473...474...475...476...477...478...479...480...
481...482...483...484...485...486...487...488...489...490...491...492...493...49
4...495...496...497...498...499...500...501...502...503...504...505...506...507.
..508...509...510...511...512...513...514...515...516...517...518...519...520...
521...522...523...524...525...526...527...528...529...530...531...532...533...53
4...535...536...537...538...539...540...541...542...543...544...545...546...547.
..548...549...550...551...552...553...554...555...556...557...558...559...560...
561...562...563...564...565...566...567...568...569...570...571...572...573...57
4...575...576...577...578...579...580...581...582...583...584...585...586...587.
..588...589...590...591...592...593...594...595...596...597...598...599...600...
601...602...603...604...605...606...607...608...609...610...611...612...613...61
4...615...616Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Any suggestion?
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Old 09-04-2008, 05:45 PM   #42 (permalink)
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i dont know how this works,
i do have the map area that i want. i try drawing .bmp and it says mapfile not found
how can i get a picture so i can post here what i got
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Old 11-28-2008, 02:31 PM   #43 (permalink)
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First off thanks for the nifty tool.

I rendered part of our custom map but it looked dodgy without doors to buildings etc.

MapRenderer already has support for patches to apply to the map, so I wrote this runuo command to make a file that can be used with MapRenderer.

It writes all (visible) items and also renderers the components of multis, but will only show the foundation for customized houses (My shard doesnt use customized houses), but it shouldn't be too hard for someone to add support for that.

When you type [writeitems in game it will create a 'worldfile.dif' file in your runuo directory, default config for MapRenderer uses this file name so just copy it over to your MapRenderer directory.

Finally, I'm not a very good programmer so I'm noway claiming this script is bug free or the most appropriate way to do it.

Code:
using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Items;
using System.IO;

namespace Server.Commands
{
    public class WriteItems
    {
        public static void Initialize()
        {
            CommandSystem.Register("WriteItems", AccessLevel.GameMaster, new CommandEventHandler(WriteItems_OnCommand));
        }

        public static void WriteItems_OnCommand(CommandEventArgs e)
        {
            Map m = e.Mobile.Map;
            FileStream m_Stream = new FileStream("worldfile.dif", FileMode.Create);
            BinaryWriter br = new BinaryWriter(m_Stream);
            br.Seek(0, SeekOrigin.Begin);
            string id = "CP#1";
            br.Write(id.ToCharArray(), 0, 4);
            br.Write((int)0);
            br.Write((int)100);
            br.Write((int)0);
            br.Write((int)0);
            byte[] reserved = new byte[36];
            br.Write(reserved, 0, 36);

            br.Seek(100, SeekOrigin.Begin);

            IPooledEnumerable eable = m.GetItemsInBounds(new Rectangle2D(0, 0, m.Width, m.Height));

            int count = 0;

            foreach (Item i in eable)
            {
                if (i is BaseMulti)
                {
                    MultiComponentList mcl = MultiData.Load(i.ItemID - 0x4000);

                    for (int x = 0; x < mcl.Width; x++)
                    {
                        for (int y = 0; y < mcl.Height; y++)
                        {
                            if (mcl.Tiles[x][y].Length == 0)
                                continue;

                            for (int t = 0; t < mcl.Tiles[x][y].Length; t++)
                            {
                                int realx = (i.X + mcl.Min.X) + x;
                                int realy = (i.Y + mcl.Min.Y) + y;
                                br.Write((byte)2);
                                br.Write((uint)count + 1);
                                br.Write((ushort)(mcl.Tiles[x][y][t].ID - 0x4000));
                                br.Write((byte)(realx % 8));
                                br.Write((byte)(realy % 8));
                                br.Write((ushort)(realx / 8));
                                br.Write((ushort)(realy / 8));
                                br.Write((short)(i.Z + mcl.Tiles[x][y][t].Z));
                                count++;
                                br.Seek(100 + (count * 15), SeekOrigin.Begin);
                            }
                        }
                    }
                }
                else if (i.Visible)
                {
                    br.Write((byte)2);
                    br.Write((uint)count + 1);
                    br.Write((ushort)i.ItemID);
                    br.Write((byte)(i.X % 8));
                    br.Write((byte)(i.Y % 8));
                    br.Write((ushort)(i.X / 8));
                    br.Write((ushort)(i.Y / 8));
                    br.Write((short)i.Z);
                    count++;
                    br.Seek(100 + (count * 15), SeekOrigin.Begin);
                }
            }

            eable.Free();

            br.Seek(4, SeekOrigin.Begin);
            br.Write((uint)count);

            br.Close();
            m_Stream.Close();


        }
    }
}
Attached Images
File Type: jpg maprenderer.jpg (123.6 KB, 15 views)

Last edited by evilgoat-hybrid; 11-28-2008 at 02:40 PM.
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