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| Third Party Program Support Misc support forum and advertisment forum for all RunUO related third party Utilities. |
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#26 (permalink) |
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Forum Novice
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If you have the Maprenderer from latest Iris Developer Framework 0.3 you can specify the map in config.xml .
I modified several things on Tensors Maprenderer. Get it: http://iris.berlios.de/site.php Just download our Iris Developer Framework 0.3 and you can change the Map in Maprenderer. ![]() |
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#27 (permalink) |
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Forum Novice
Join Date: Nov 2004
Location: Brasil
Age: 19
Posts: 106
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I am getting this error message:
SYS | Loading UO Files.... Error (src/loaders/VerdataLoader.cpp,31): Could not load verdata file: C:\Rafael\Ultima Online\Ultima Online LBR/verdata.mul SYS | Initializing renderer.... Warning (src/loaders/LocalMapPatches.cpp,175): File not found (worldfile.dif) in LocalMapPatches::Load(char *) |
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#28 (permalink) |
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Forum Novice
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I have Map renderer from Framwork 0.3, but if i render whole map i get this error :
8692...8693...8694...8695...8696...8697...8698...8 699...8700...8701...8702...870 3...8704...8705...8706...8707...8708...8709...8710 ...8711...8712...8713...8714.. .8715...8716...8717...8718Fatal signal: Segmentation Fault (SDL Parachute Deploy ed) I change in config only Rendering area (0,0 - 6143,4095) and Detail (5), map is 0 (trammel). Last edited by RadstaR; 01-14-2006 at 06:15 PM. |
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#30 (permalink) |
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Forum Novice
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Use this config.xml:
<CONFIG> <UO> <!-- Your UO Path --> <MULPATH>E:\UO3D\</MULPATH> <!-- Rendering Area 4096--> <MINX>1</MINX> <MINY>1</MINY> <MAXX>7168</MAXX> <MAXY>4096</MAXY> <!-- Output File (Windows Bitmap) --> <OUTPUT>output.bmp</OUTPUT> <!-- Worldfile Patch (_not_ an emu worldfile) --> <PATCHES>worldfile.dif</PATCHES> <!-- Detail level: 0 = best, be careful with this! --><DETAIL>5</DETAIL> <!-- choose Map Numer --> <!-- 0 - Trammel --> <!-- 1 - Felucca --> <!-- 2 - Ilshenar --> <!-- 3 - Malas --> <!-- 4 - Tokuno --> <MAP_NUMBER>0</MAP_NUMBER> <!-- Cache sizes: lower = less memory usage, more cpu usage --> <CACHE_ART>15000</CACHE_ART> <CACHE_TEXTURE>13000</CACHE_TEXTURE> <CACHE_GROUND>13000</CACHE_GROUND> <CACHE_BLOCK>110000</CACHE_BLOCK> </UO> </CONFIG> - i increased the cache sizes !!! |
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#33 (permalink) |
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Forum Novice
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you go here:
http://developer.berlios.de/project/...?group_id=2777 and download Iris_Developer-Framework-0.4.zip
__________________
http://crankgaming.blogspot.com/ | http://schattenkind.net/ | http://www.iris2.de/ | http://freedsa.schattenkind.net/
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#35 (permalink) |
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Forum Novice
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reviving an old topic here I guess, but here goes.When I use this, it is in x-ray mode. ALL my underground stuff bleeds thru and over takes ALL the above ground stuff.Are there any console commands to tweak this ?thanks in advance
__________________
--- Sometimes I feel like I'm as confused as a $2 hooker with a $50 bill |
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#36 (permalink) |
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Forum Novice
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i swear that maprenderer has only a limited tile sorting algo. in it. So check your the source from svn and make it better. hey, it's opensource. ;-)
__________________
http://crankgaming.blogspot.com/ | http://schattenkind.net/ | http://www.iris2.de/ | http://freedsa.schattenkind.net/
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#38 (permalink) |
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Forum Novice
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where added? dyanmically, in diff files, statics, as multi ?
__________________
http://crankgaming.blogspot.com/ | http://schattenkind.net/ | http://www.iris2.de/ | http://freedsa.schattenkind.net/
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#41 (permalink) |
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Forum Novice
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Another fault
![]() Code:
<CONFIG>
<UO>
<!-- Your UO Path -->
<MULPATH>c:\Games\MondainLegacy</MULPATH>
<!-- Rendering Area -->
<MINX>791</MINX>
<MINY>1927</MINY>
<MAXX>792</MAXX>
<MAXY>1928</MAXY>
<!-- Output File (Windows Bitmap) -->
<OUTPUT>test.bmp</OUTPUT>
<!-- Worldfile Patch (_not_ an emu worldfile) -->
<PATCHES>worldfile.dif</PATCHES>
<!-- Detail level: 0 = best, be careful with this! ;) -->
<DETAIL>5</DETAIL>
<!-- choose Map Numer -->
<!-- 0 - Trammel -->
<!-- 1 - Felucca -->
<!-- 2 - Ilshenar -->
<!-- 3 - Malas -->
<!-- 4 - Tokuno -->
<MAP_NUMBER>0</MAP_NUMBER>
<!-- Cache sizes: lower = less memory usage, more cpu usage -->
<CACHE_ART>15000</CACHE_ART>
<CACHE_TEXTURE>13000</CACHE_TEXTURE>
<CACHE_GROUND>13000</CACHE_GROUND>
<CACHE_BLOCK>110000</CACHE_BLOCK>
</UO>
</CONFIG>
Code:
MAP: c:\Giochi\MondainLegacy/map0.mul SYS | Loading UO Files.... SYS | Initializing renderer.... Warning (src/loaders/LocalMapPatches.cpp,175): File not found (worldfile.dif) in LocalMapPatches::Load(char *) Bitmap Size: 27818 25932 Creating Bitmap (872/812): 2124192 bytes (Zoom 1/32).... Rendering Area (791/1927) to (792/1928) Rendering 728 blocks ...0...1...2...3...4...5...6...7...8...9...10...11...12...1 3...14...15...16...17...18...19...20...21...22...23...24...25...26...27...28...2 9...30...31...32...33...34...35...36...37...38...39...40...41...42...43...44...4 5...46...47...48...49...50...51...52...53...54...55...56...57...58...59...60...6 1...62...63...64...65...66...67...68...69...70...71...72...73...74...75...76...7 7...78...79...80...81...82...83...84...85...86...87...88...89...90...91...92...9 3...94...95...96...97...98...99...100...101...102...103...104...105...106...107. ..108...109...110...111...112...113...114...115...116...117...118...119...120... 121...122...123...124...125...126...127...128...129...130...131...132...133...13 4...135...136...137...138...139...140...141...142...143...144...145...146...147. ..148...149...150...151...152...153...154...155...156...157...158...159...160... 161...162...163...164...165...166...167...168...169...170...171...172...173...17 4...175...176...177...178...179...180...181...182...183...184...185...186...187. ..188...189...190...191...192...193...194...195...196...197...198...199...200... 201...202...203...204...205...206...207...208...209...210...211...212...213...21 4...215...216...217...218...219...220...221...222...223...224...225...226...227. ..228...229...230...231...232...233...234...235...236...237...238...239...240... 241...242...243...244...245...246...247...248...249...250...251...252...253...25 4...255...256...257...258...259...260...261...262...263...264...265...266...267. ..268...269...270...271...272...273...274...275...276...277...278...279...280... 281...282...283...284...285...286...287...288...289...290...291...292...293...29 4...295...296...297...298...299...300...301...302...303...304...305...306...307. ..308...309...310...311...312...313...314...315...316...317...318...319...320... 321...322...323...324...325...326...327...328...329...330...331...332...333...33 4...335...336...337...338...339...340...341...342...343...344...345...346...347. ..348...349...350...351...352...353...354...355...356...357...358...359...360... 361...362...363...364...365...366...367...368...369...370...371...372...373...37 4...375...376...377...378...379...380...381...382...383...384...385...386...387. ..388...389...390...391...392...393...394...395...396...397...398...399...400... 401...402...403...404...405...406...407...408...409...410...411...412...413...41 4...415...416...417...418...419...420...421...422...423...424...425...426...427. ..428...429...430...431...432...433...434...435...436...437...438...439...440... 441...442...443...444...445...446...447...448...449...450...451...452...453...45 4...455...456...457...458...459...460...461...462...463...464...465...466...467. ..468...469...470...471...472...473...474...475...476...477...478...479...480... 481...482...483...484...485...486...487...488...489...490...491...492...493...49 4...495...496...497...498...499...500...501...502...503...504...505...506...507. ..508...509...510...511...512...513...514...515...516...517...518...519...520... 521...522...523...524...525...526...527...528...529...530...531...532...533...53 4...535...536...537...538...539...540...541...542...543...544...545...546...547. ..548...549...550...551...552...553...554...555...556...557...558...559...560... 561...562...563...564...565...566...567...568...569...570...571...572...573...57 4...575...576...577...578...579...580...581...582...583...584...585...586...587. ..588...589...590...591...592...593...594...595...596...597...598...599...600... 601...602...603...604...605...606...607...608...609...610...611...612...613...61 4...615...616Fatal signal: Segmentation Fault (SDL Parachute Deployed) |
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