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| Third Party Program Support Misc support forum and advertisment forum for all RunUO related third party Utilities. |
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#1 (permalink) |
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Join Date: Dec 2003
Posts: 56
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Hi!
Ok, here is the Release Candidate 10 ![]() Changes since RC 8 - Use your MouseWheel to change the floor - 3rd MouseButton to scroll/look around - New Toolbox - Change the Z level where to add tile - Open and Save Dialogs - New layout - Move around with arrow cursors - U can select if the building has an Foundation - Build 4 Story houses with or without Foundation - New tollbar and new menu - X and Y coordinates shown on the Statusbar - New render function ( rewritten ) - New design dialog ( rewritten ) - An about dialog - Set the Background to Tile or RGB Color - ContextMenu for Toolbox - ContextMenu for Designer - Properties dialog for the Design [list]- Resize your Design - Set speacial values[/list:u] - Options Dialog[list]- Set Server Prefix[/list:u] Keys Arrow Keys - Scroll/look around a - Z-Value down q - Z-Value up PageUp - One Floor up PageDown - One Floor down For the other Shortcuts look at menu. Installation 1. Extract the "HouseBuilderRC10.zip" to any directory of your choice. 2. Start HB with the "HouseBuilder.exe" License GPL - GNU Public License Source The Source will be available in next days, when everything has comments and it looks nicer ![]() ToDo - Roofing (at time extrem prealpha version, not added to RC 10) - Change Z Level for every Floor - Make House Builder work with more Servers - More Options in Options Dialog - Transparency effects to some controls - Import Download Ok, enough readed here is the download link : Download ~154 kb Have Fun ![]() Please give feedback and ideas. And also Bugs, i think ![]()
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Error! reality.sys is corrupt! Smash head on keyboard to reset universe. |
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#2 (permalink) |
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Join Date: Jan 2003
Posts: 91
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Looking good.. :-)
Only 1 thing I would change.. The right click bring up a menu. This stops you from deleting items with the right click.. This would be the only thing I would take out... I like the A & Q raise and lower option.. :-)
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#3 (permalink) |
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Join Date: Dec 2003
Posts: 56
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Hehe =o)
I have found a method how to select a tile in a design......so now i can change the z level of the selected tile and maybe i get it work to set it static =o).........hehehe....... Oh, with the context menu i change it a little bit now.......it only shows when u not have select a tile ( in toolbox i mean )......i hope that is what u want =o)
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Error! reality.sys is corrupt! Smash head on keyboard to reset universe. |
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#4 (permalink) |
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Join Date: Jan 2003
Posts: 91
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What I mean is when you have already placed a tile and you want to remove it you normally right click it to remove it, But when you do this a menu pops up.. I was wondering if this is intended, or if this can be removed.. Other then that the program is rocking.. :-)
The menu that pops up is the one you can changed the background color, and save.. This feature is already up on the top menu..
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#5 (permalink) |
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Great job!
But I miss some tiles: marble arch without the decoration line (InsideUO Model-No. 274, 275, 276, 277, 278) blue marble arch without the decoration line (InsideUO Model-No. 688, 689, 690, 691, 692) marble arch with decoration line (InsideUO Model-No. 1080, 1081, 1082, 1083, 1084) blue marble arch with decoration line (InsideUO Model-No. 1094, 1095, 1096, 1097, 1098) marble arch with light decoration line (InsideUO Model-No. 1085, 1086, 1087, 1088, 1089) blue marble arch with light decoration line (InsideUO Model-No. 1099, 1100, 1101, 1102, 1103) marble bench (InsideUO Model-No. 1113, 1114) stone bench (InsideUO Model-No. 1115, 1116) It would be nice if you could add them too ![]() I hope you understand which tiles I mean. Sorry about my english ops: |
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#6 (permalink) |
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Join Date: Dec 2003
Posts: 56
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I soon finished version 1 with an tile editor....so you can add, reorganize and delete tiles from list......but i add this tiles to the standart list
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Error! reality.sys is corrupt! Smash head on keyboard to reset universe. |
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#8 (permalink) |
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Join Date: Jan 2003
Posts: 48
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I love the new update!
Call me lazy but is there a way you can make pre-made tree (leaves+tree) set? So we don't have to click two things just to create a tree. This might help out creating multiple faster. Or is there a feature for that already that I missed? Awesome tool! Thanks |
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#10 (permalink) | |
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Join Date: Jan 2003
Posts: 48
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Quote:
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#11 (permalink) |
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I'm having some problem with the release #10.
Each time I try to load a saved building, I get the following Error: System.IO.DirectoryNotFoundException: Impossible de trouver une partie du chemin d'accès "C:\Documents and Settings\Propriétaire\Mes documents\Internal\toolbox.xml". at System.IO.__Error.WinIOError(Int32 errorCode, String str) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean useAsync, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) at System.IO.StreamReader..ctor(String path) at Ultima.TileSet.LoadFromXml(String filePath, TreeView treeView) at Ultima.ToolBox..ctor(Form parent) at Ultima.Core.CreateToolBox() at Ultima.Core.miLoadDesign_Click(Object sender, EventArgs e) at Reflector.UserInterface.CommandBarControl.OnClick( EventArgs e) at Reflector.UserInterface.CommandBarControl.PerformC lick(EventArgs e) at Reflector.UserInterface.CommandBar.PerformClick(Co mmandBarItem item) at Reflector.UserInterface.CommandBar.WndProc(Message & message) at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr (sorry if a part of the error is in french) |
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#12 (permalink) |
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Ok, I was able to fix the previous error, the saved buildings have to be in the same directory than the "Internal" Folder.
Now I get a new one! whaaaSystem.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. at Ultima.HouseDesign..ctor(String filePath) at Ultima.Core.miLoadDesign_Click(Object sender, EventArgs e) at Reflector.UserInterface.CommandBarControl.OnClick( EventArgs e) at Reflector.UserInterface.CommandBarControl.PerformC lick(EventArgs e) at Reflector.UserInterface.CommandBar.PerformClick(Co mmandBarItem item) at Reflector.UserInterface.CommandBar.WndProc(Message & message) at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Here you go :| dunno what do to about this one :/. |
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#13 (permalink) |
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hello...
i have this problem when i start a new project: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.TypeInitializationException: The type initializer for "Ultima.Art" threw an exception. ---> System.IO.DirectoryNotFoundException: Attempted to access a path that is not on the disk. at Ultima.Client.GetFilePath(String file) at Ultima.FileIndex..ctor(String idxFile, String mulFile, Int32 length, Int32 file) at Ultima.Art..cctor() --- End of inner exception stack trace --- at Ultima.Art.GetStatic(Int32 index) at Ultima.TileSetEntry..ctor(Int32 index, Int32 count) at Ultima.ToolBox..ctor(Form parent) at Ultima.Core.CreateToolBox() at Ultima.Core.miNewDesign_Click(Object sender, EventArgs e) at Reflector.UserInterface.CommandBarControl.OnClick( EventArgs e) at Reflector.UserInterface.CommandBarControl.PerformC lick(EventArgs e) at Reflector.UserInterface.CommandBar.PerformClick(Co mmandBarItem item) at Reflector.UserInterface.CommandBar.WndProc(Message & message) at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll ---------------------------------------- HouseBuilder Assembly Version: 0.0.0.0 Win32 Version: 0.0.0.0 CodeBase: file:///H:/download/ultima%20online/RUNUO/HouseBuilderRC10/HouseBuilder.exe ---------------------------------------- |
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#20 (permalink) | |
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Join Date: Oct 2003
Posts: 13
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Hmm... I get this when trying to open a building I had saved just 10 mins ago with HB10. Any help with this one?
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#24 (permalink) |
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Join Date: Feb 2004
Posts: 1
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In the middle of make a building...i got the exception error.
I reloaded and tried to open the building that i had saved, but get the same exception error. I did a test....I created a new building...saved it....then tried to reopen it. Same error. I removed the installation of the house builder and then reinstalled it. Still get the same error. Weird that even reinstalling wont fix the problem. Hope this can be fixed soon. I love the program. BTW, im WIN XP Pro. |
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