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Old 06-24-2004, 02:11 PM   #1 (permalink)
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Default How to use Cliloc Editor?

I have downloaded Cliloc Editor, but I'm not so sure how to use it. Can somebody give me step by step explanation ? From what to open to how to save translated text that I could see results in the game. I'll be very grateful for any help.
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Old 06-24-2004, 04:36 PM   #2 (permalink)
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what program? I've never heard of this "Cliloc Editor"
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Old 06-24-2004, 05:10 PM   #3 (permalink)
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Quote:
Originally Posted by TheOutkastDev
what program? I've never heard of this "Cliloc Editor"

It's a program to open cliloc files in UO. Cliloc files contains all texts from UO, Cliloc Editor helps to translate these files to other languages. And the problem is that I don't know wich file to open and how to save the changes...
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Old 06-24-2004, 07:00 PM   #4 (permalink)
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Quote:
Originally Posted by Eri
It's a program to open cliloc files in UO. Cliloc files contains all texts from UO, Cliloc Editor helps to translate these files to other languages. And the problem is that I don't know wich file to open and how to save the changes...
still don't know what program you're talking about....
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Old 06-25-2004, 06:02 AM   #5 (permalink)
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Quote:
Originally Posted by TheOutkastDev
still don't know what program you're talking about....

I haven't posted this to explain others what Cliloc Editor is, but to know how it works! So if you don't even know what it is why you are posting here?!
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Old 06-25-2004, 06:42 AM   #6 (permalink)
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Quote:
Originally Posted by Eri
I haven't posted this to explain others what Cliloc Editor is, but to know how it works! So if you don't even know what it is why you are posting here?!
...

Not all cliloc editing programs work identically, so it's often necessary to know which specifically named program you're using, as to provide most on-topic help.

Is it UO Localization? Only Cliloc editor that comes to mind (granted I'm sure countless other exists).

If it is.. I've got an.. ahem.. random feeling that TheOutkastDev has some input.
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Old 06-25-2004, 08:13 AM   #7 (permalink)
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Quote:
Originally Posted by Waverian
...

Not all cliloc editing programs work identically, so it's often necessary to know which specifically named program you're using, as to provide most on-topic help.

Is it UO Localization? Only Cliloc editor that comes to mind (granted I'm sure countless other exists).

If it is.. I've got an.. ahem.. random feeling that TheOutkastDev has some input.
Well... I have UO Localization and Cliloc Editor... It is named only Cliloc Editor, nothing else. I just want to translate UO. I have downloaded Cliloc Editor from here: http://uodreams.gamesnet.it/ClilocE...lilocEditor.zip. And I don't know how to use both programs...
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Old 06-25-2004, 09:00 AM   #8 (permalink)
 
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That is an old version.
I suggest you to use the newest one you can download here: http://www.uodreams.com/ClilocEditor/ClilocEditor2.zip

Translating can be done through these steps, in v2:
1. Select File-Open.
2. Check the "new" checkbox and click on "Next".
3. Select the cliloc.enu file and click on "Ok".
4. Double-click on the strings you wish to edit, insert the translation into the textbox and click on "Ok".
5. When you're done select File-Save As and save it as cliloc.xxx (xxx is the languange you translated to).
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Old 06-25-2004, 09:29 AM   #9 (permalink)
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Quote:
Originally Posted by Phenos
That is an old version.
I suggest you to use the newest one you can download here: http://www.uodreams.com/ClilocEditor/ClilocEditor2.zip

Translating can be done through these steps, in v2:
1. Select File-Open.
2. Check the "new" checkbox and click on "Next".
3. Select the cliloc.enu file and click on "Ok".
4. Double-click on the strings you wish to edit, insert the translation into the textbox and click on "Ok".
5. When you're done select File-Save As and save it as cliloc.xxx (xxx is the languange you translated to).

I have done as you said and... Now I have "error (Mega Cliloc)" everywhere . Did I made a mistake or something...? Oh and when I'm changing in Cliloc Editor there is an error in it: "An unhandled exeption has occured in your application. If you click continue, the application will ignore this error and attempt to continue. If you click Quit, the application will be shut immadiately. Out of memory." And when I saved changed file to cliloc.enu (I haven't translated all, only one sentence) it saved ONLY that sentence...
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Old 06-25-2004, 04:36 PM   #10 (permalink)
 
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You must not save on cliloc.enu, but on another file (cliloc.xxx with xxx that is the language you translated to... *not enu*).
If you want to edit cliloc.enu you have to select it as the file you want to edit (first window in the File-Open wizard), and "none" as base cliloc (second window).

Anyway if you have overwritten cliloc.enu I'm afraid you have to recover it from someone, as Ultima Online needs that file to work.
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Old 06-26-2004, 08:12 AM   #11 (permalink)
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Quote:
Originally Posted by Phenos
You must not save on cliloc.enu, but on another file (cliloc.xxx with xxx that is the language you translated to... *not enu*).
If you want to edit cliloc.enu you have to select it as the file you want to edit (first window in the File-Open wizard), and "none" as base cliloc (second window).

Anyway if you have overwritten cliloc.enu I'm afraid you have to recover it from someone, as Ultima Online needs that file to work.

I have a copy, so it's ok. But do UO will know to use my language? How can I set in UO to use Cliloc.xxx?
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Old 06-26-2004, 10:24 AM   #12 (permalink)
 
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UO will automatically use the appropriate cliloc (obtained from the language of your operative system I suppose).

If it's not found, it will use cliloc.enu as the default.
Moreover it will use cliloc.enu for every string that is not translated (so this is the reason why Cliloc Editor only saves edited strings on cliloc.xxx).
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Old 06-26-2004, 10:43 AM   #13 (permalink)
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Quote:
Originally Posted by Phenos
UO will automatically use the appropriate cliloc (obtained from the language of your operative system I suppose).

If it's not found, it will use cliloc.enu as the default.
Moreover it will use cliloc.enu for every string that is not translated (so this is the reason why Cliloc Editor only saves edited strings on cliloc.xxx).
Sounds nice and easy, but it isn't in reality. Because UO don't recognise my Windows language I guess. I have Polish windows and in langcode.iff in UO I have found a line: "Polish Poland CODE PTB p" So I have named" Cliloc.ptb", but nothing has changed... So I really don't know what to do next... I'm lunching UO by UOGateway to connect to my shard... Maybe UO needs to be lanched by something else to recognise system language? Or maybe I can set manualy main language to Polish?
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Old 06-27-2004, 06:44 PM   #14 (permalink)
 
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I'm afraid I can't be a great help, as I don't exactly know how it works.

I use an Italian version of Windows, and saving the file as cliloc.ita works fine to me without doing anything else...
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Old 06-28-2004, 06:00 AM   #15 (permalink)
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Quote:
Originally Posted by Phenos
I'm afraid I can't be a great help, as I don't exactly know how it works.

I use an Italian version of Windows, and saving the file as cliloc.ita works fine to me without doing anything else...

Thanks anyway Phenos for all your attention . I will search more and maybe someday... This topic is still actual... And if somebody know how to set it manualy or something to get it work please write.
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Old 06-28-2004, 10:02 AM   #16 (permalink)
 
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You may still avoid the problem editing cliloc.enu itself.

To do so just select it in the first window of File-Open, and check none in the second window, then save the file as cliloc.enu.
This should work in any case, even if it doesn't actually use the multi-languages support built in UO.
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Old 09-07-2004, 08:07 PM   #17 (permalink)
 
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Hi

You must name the file cliloc.plk if you want uo to recognize it as polish. I have done that and it works. Now Im translating client reports, item and mobiles names. I can send it to you when Im done, I think it will be about tomorrow.
Now my problem is to translate speech keywords, possibly without writing totally new scripts, because it will be little hard to me.



Siema

Musisz nazwac plik cliloc.plk jezeli chesz zeby uo rozpoznalo go jako polski. Zrobilem tak i dziala. tlumacze wlasnie komunikaty kiljenta i nazwy itemow i mobkow. Moge ci to wyslac jak skoncze, co mysle ze nastapi jutro.
Teraz mysle jak przetlumaczyc speech keywords, najlepiej bez pisania calkowicie nowych skryptow, bo to by bylo dla mnie troszke trudne.

Jak nazywa sie twoj shard??
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Old 09-20-2004, 10:31 AM   #18 (permalink)
 
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Is it possible to add in new lines of text rather then editing existing ones? I'm using the ChilocEditor v2 as well.

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Old 09-20-2004, 04:30 PM   #19 (permalink)
 
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Quote:
Originally Posted by Anvil
Is it possible to add in new lines of text rather then editing existing ones? I'm using the ChilocEditor v2 as well.
You can select View - View all from the menu, and just use one of the many unused empty strings available.
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Old 09-24-2004, 11:27 PM   #20 (permalink)
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If i add an item through there would i need to post a download of some sort for others to have the same item.
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Old 02-24-2005, 07:19 AM   #21 (permalink)
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Is this 3ad still alive? I think I need some help......
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Old 03-03-2005, 02:30 PM   #22 (permalink)
 
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I have other question on cliloc , I want to know if that is possible to create new Cliloc ,for exemple "Cliloc12.enu"
And allot number 1-2 -3 ect for my text.....
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Old 08-08-2007, 07:39 PM   #23 (permalink)
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Ok folks.. I'm having an issue with this.

I unzipped ClilocEditor2, booted it..

But it won't open the cliloc.enu file,
I get the error message:

System.ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8' fallback 'System.Text.DecoderReplacementFallback'.

Any idea whats wrong?
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Old 09-13-2007, 03:30 PM   #24 (permalink)
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I get the same thing. Localization Editor 2 doesn't work either
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Old 09-13-2007, 03:36 PM   #25 (permalink)
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This version works:

UO Localization 2.1:
http://ultima.lonet.cz/download/uolocalization.rar
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