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| Third Party Program Support Misc support forum and advertisment forum for all RunUO related third party Utilities. |
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#4 (permalink) |
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Forum Newbie
Join Date: Jul 2004
Posts: 59
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I haven't found any packet guide to be fully complete in it's maintaince of new packets, details and explanations yet. These are a few extra packet guides, each has its tidbits and gems of info. Its best not to rely on one source of information
![]() http://gonzo.kiev.ua/guide/node1.html http://uopackets.emuresource.com http://necrotoolz.sourceforge.net/ka...uide/index.htm (Wonder where Kair's compression/encryption guide went to - it was real useful too) The people at uo.elitecoder.net seem to know what they are talking about in terms of encryption/compression if thats what you are after. I believe someone has created a uo encryption library there also. Finally, you can't get better than the open source uo emu projects (well the ones that are being actively maintained). I personally like the way Wolfpack have done their packets - its easy to see the encoding/decoding. Iris too should be another good source if you want to have a look at client side functionality. As a last resort, you can always return to uo client with your debuffer and packet sniffer if what you find is not good enough ![]() |
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#5 (permalink) |
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Forum Novice
Join Date: Jan 2004
Posts: 143
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Hmm so I was writing a small client to do bods for me while I was at work and just noticed something. Decompressing the packets seems to be beyond my knowledge. I have the compression ported to C++ (yeah not to hard to copy and paste from C#). Does anyone have a link to some info on decompressing the packet?
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#6 (permalink) | |
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Forum Newbie
Join Date: Jul 2004
Posts: 59
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Quote:
http://ultimairis.sourceforge.net/ Just remember you are decompressing the stream and not on a per packet basis. You will need to retain the state of the decompression so the next buffer you pass will be correct. |
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