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Old 04-04-2005, 04:52 AM   #1 (permalink)
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Default Packet Protocol

Anyone have a website or a source listing the packet protocol for RunUO?
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Old 04-04-2005, 01:07 PM   #2 (permalink)
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The source is on the site, look into the Server.Networking namespace
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Old 04-07-2005, 11:01 PM   #3 (permalink)
 
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Here :
http://www.hartte.de/uopro/index.html.gz
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Old 04-13-2005, 06:39 PM   #4 (permalink)
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I haven't found any packet guide to be fully complete in it's maintaince of new packets, details and explanations yet. These are a few extra packet guides, each has its tidbits and gems of info. Its best not to rely on one source of information


http://gonzo.kiev.ua/guide/node1.html
http://uopackets.emuresource.com
http://necrotoolz.sourceforge.net/ka...uide/index.htm

(Wonder where Kair's compression/encryption guide went to - it was real useful too)
The people at uo.elitecoder.net seem to know what they are talking about in terms of encryption/compression if thats what you are after. I believe someone has created a uo encryption library there also.

Finally, you can't get better than the open source uo emu projects (well the ones that are being actively maintained). I personally like the way Wolfpack have done their packets - its easy to see the encoding/decoding. Iris too should be another good source if you want to have a look at client side functionality.

As a last resort, you can always return to uo client with your debuffer and packet sniffer if what you find is not good enough
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Old 04-14-2005, 01:13 AM   #5 (permalink)
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Hmm so I was writing a small client to do bods for me while I was at work and just noticed something. Decompressing the packets seems to be beyond my knowledge. I have the compression ported to C++ (yeah not to hard to copy and paste from C#). Does anyone have a link to some info on decompressing the packet?
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Old 04-14-2005, 04:58 AM   #6 (permalink)
xir
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Quote:
Originally Posted by RHYMES
Hmm so I was writing a small client to do bods for me while I was at work and just noticed something. Decompressing the packets seems to be beyond my knowledge. I have the compression ported to C++ (yeah not to hard to copy and paste from C#). Does anyone have a link to some info on decompressing the packet?
Iris has the decompression which was taken from an old Java text client I believe.
http://ultimairis.sourceforge.net/
Just remember you are decompressing the stream and not on a per packet basis. You will need to retain the state of the decompression so the next buffer you pass will be correct.
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Old 04-14-2005, 04:50 PM   #7 (permalink)
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Damn thats nice. Like to add i got it ported to my project and it works great. Glad I ask this decomp class is pretty insane and sexy.
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Old 04-16-2005, 06:49 PM   #8 (permalink)
 
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the UOEncryption library handles all encryption methods of UO and also compresses/decompresses packets

if you want it, just download it from necrotoolz.sourceforge.net
thats where kair's packet guide is listed anyway
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