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| Third Party Program Support Misc support forum and advertisment forum for all RunUO related third party Utilities. |
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#1 (permalink) |
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Join Date: Mar 2005
Age: 19
Posts: 64
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I got the monster from an old verdata, put it in MUO patch program. To check to see if the MUO actually patched it, I went to the UOG cache direcotry, found anim.mul & anim.idx. I opened these in Inside UO and found the monsters
![]() I clicked the monster, looked at its Hex value and put it in a script. For some reason, when I add it in game. ITS Never there! When I try to do different values (for the other monsters) all other monsters show up.. IE: Add monsterA Value and out pops a ogre. When I did [get body for ogre, he came up 0x1. But when I did [get body ; from my script, it was the right hex number for MY monster but It wasn't there. Is their another file I have to add something in? Thanks. |
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#2 (permalink) | |
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Account Terminated
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#4 (permalink) | |
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Account Terminated
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Are you sure you did everything required to add a new monster? |
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#5 (permalink) | |
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Join Date: Mar 2005
Age: 19
Posts: 64
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Quote:
Im not exactly sure. I could not find a working monster graphic FAQ/Guide. I've searched on here but haven't found anything that specific. If you could point me a url It would be greatly appreciated. |
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