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Old 07-14-2005, 12:35 PM   #1 (permalink)
 
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Talking MUO Patching guide *Fast,easy effective* WORKS WITH NEWEST CLIENT

moved the support of this guide to learnUO section..

Please go here.

Last edited by Liquid-Fusion; 01-21-2006 at 03:39 PM.
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Old 07-14-2005, 05:51 PM   #2 (permalink)
 
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you import the verdata into the muotool and save it ok? Now when UOG downloads the rar, it unpacks the .muo file into THE INDIVIDUAL mul files (art.mul gumpart.mul , etc)

Look at Section 4, step 3 in the guide :

3) Go to each section with files in it and right-click the right window and look for the checkmark that says "Patch to verdata". Click this to de-select it.
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Old 08-18-2005, 05:32 PM   #3 (permalink)
 
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I guess I wasted my time making this topic. Is this remotely helpful to anyone?
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Old 08-18-2005, 05:53 PM   #4 (permalink)
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You know, I've been looking for someone to help me with MUOTool for the longest time, and I've never seen this thread once. This is actually going to be a huge help. I was getting bits and pieces of information here and there, but I could never make it work right. This looks great, it's nice and detailed. I'll be playing with it for the rest of the day. Do you mind if I put a link in my custom art how-to to this walk-through?
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Old 08-19-2005, 02:34 PM   #5 (permalink)
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Quote:
Originally Posted by Liquid-Fusion
I guess I wasted my time making this topic. Is this remotely helpful to anyone?

No you didnt waste your time this is a excellent post!

Im having a bit of a problem though. Just messing around and getting the hang of MUO.
So I added in a statue I found on that graphics site. When I load it directly to the art files it looks perfectly fine on game, but theres no way I can have players patch up to a file as huge as that so Ive decided to use this MUO tool. Only problem now is when I make the patch for players using MUO my custom art isnt coming out right. Keep in mind that using the art.mul and artidx.mul it works fine but making a MUO patch for those files it isnt working fine. Below is a picture of how it is coming out when using MUO. Any suggestions?

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Old 08-25-2005, 12:45 PM   #6 (permalink)
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I have just that same problem Somene knows how to fix?
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Old 08-25-2005, 07:52 PM   #7 (permalink)
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Default Alpha Channel

I think the problem is with the "Alpha Channel", or "Transparent" area, of your original graphic. Apparently there are three types of Black used for backgrounds in UO:

Background Black= R-0, G-0, B-0, I-0.

Blocking Black= R-0, G-0, B-8, I-3.

Transparent Black= R-0, G-0, B-0, I-0.

If you've ever noticed, when copying the original artwork from the UO files using Inside UO, you end up with a white background, and areas of black around certain objects (such as helmets, hats, etc...)? These black areas are the "Blocking Black", used to hide things like hair, beards,etc... For some reason Inside Uo saves the transparent area as white!?

Anyway, hope this helps.
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Old 09-08-2005, 06:03 PM   #8 (permalink)
 
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I went on UO graphics and found the banner someone recently placed that came with its own animations. I used MUO builder to do the animation part, since I dont know how to do that with MUL patcher. Right now I have the banner in-game, equippable, and showing in paperdoll, but it does not show up in the characters hand. I am pretty sure that not having the hex animation number entered in the gumps(anim) tab is the problem, but I don't know how to fix it. It showed up in inside uo once, but I have no clue how or why it did. It then promptly disappeared again, and now something is messed up in my tiledata, so I think I am going to have to start over. I have no idea how to get the animation back into inside uo, and the rest of my customs are messed up as well (Some lost names, some values were reset, some anim numbers became 0x0 again, and only some work in-game now). Any idea as to how the banner got into inside uo but disappeared again? Also, do you know how I could get it back into inside uo?

Thanks
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Old 09-08-2005, 06:30 PM   #9 (permalink)
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Quote:
Originally Posted by didymus
I think the problem is with the "Alpha Channel", or "Transparent" area, of your original graphic. Apparently there are three types of Black used for backgrounds in UO:

Background Black= R-0, G-0, B-0, I-0.

Blocking Black= R-0, G-0, B-8, I-3.

Transparent Black= R-0, G-0, B-0, I-0.

If you've ever noticed, when copying the original artwork from the UO files using Inside UO, you end up with a white background, and areas of black around certain objects (such as helmets, hats, etc...)? These black areas are the "Blocking Black", used to hide things like hair, beards,etc... For some reason Inside Uo saves the transparent area as white!?

Anyway, hope this helps.
The white when you save just happend to be what he filled with. He coud have filled with black, red, etc, and it would have been that color.

As for the other blacks you drcribe.

I dont know what the I means (I assum intensity, but the is normality used when dealling with color in tersm of saturation, etc). So I guess you are using this to mean Alpha.

UO is 16 bit color, so there would have only been 1 bit for alpha, on or off. But it is not used.

Now, in the terrain tile, if a black appears in that color, it is drawn (even if 0,0), for the fixed set. In art data, it is not (if true black). That is one reason why blacks can appear in different art objects.

As for gumps, true black is not drawn (0,0,0), nor is it drawn in animations.

So I am not aware of the three blacks you describe. I am only aware that black can appear in the terrain art.
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Old 10-21-2005, 04:56 AM   #10 (permalink)
 
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Ugh, I don't know what I am doing wrong but for some reason my items tiledata and animation I set them to come out fine but they are invisable when equipped. Do I have to patch for this to work on my comp as well? Or am I doing something wrong. So frustrated here.
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Old 10-21-2005, 08:06 PM   #11 (permalink)
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You can't use MUOTool for Tiledata, so if you did that that could be the problem. You need to put the Tiledata file itself for upload, not just a patch for it. Also, make sure you're still assigning it an animation ID from Inside UO. Also, make sure the server machine is running any files you edited. Also make sure that you've got those files attached to UOG for your lcoal shard listing.
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Old 10-22-2005, 06:04 AM   #12 (permalink)
 
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Yeah did all that and patched so everything went in good but now I have the stupid white box issue :/ Gotta love the work involved in this haha I haven't slept much in a few days now :P rewarding though when things work out
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Old 12-20-2005, 05:09 PM   #13 (permalink)
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Default How can I make artwork transparent?

Hello all. I decided to venture into adding some custom graphics. I used this tutorial to patch some new artwork (downloaded from uo-graphics.com) to an muo patch file. Granted, this is just new static artwork, not a gump, so part of the tutorial did not pertain.

Anyways, everything worked great, except when I added the new static, it has a white background, like...



Did I do something wrong in MUOTool or MulPatcher? Did I miss a setting? I have attached the original image from UO-Graphics.com, is it something wrong with the image?

How can I get the background to be transparent?

Thanks!
Attached Images
File Type: bmp Piratenflagge7.bmp (24.4 KB, 11 views)
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Old 12-20-2005, 06:33 PM   #14 (permalink)
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Make the background a pure black with your art program your useing (like Paint Shop or Photoshop) and the white should disappear. Black is the "invisible" color for UO.
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Old 12-20-2005, 07:18 PM   #15 (permalink)
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Quote:
Originally Posted by Yiffi
Make the background a pure black with your art program your useing (like Paint Shop or Photoshop) and the white should disappear. Black is the "invisible" color for UO.
great, thanks for the reply. I will give that a shot now.

*EDIT* Worked like a charm Yiffi! Thanks again and thanks/kudos to LiquidFusion for this wonderful tutorial!

Last edited by dracana; 12-21-2005 at 02:39 AM.
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Old 12-28-2005, 12:28 AM   #16 (permalink)
 
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hi everyone and happy holidays to you i got a question about the muo tool im new to useing it

if you have change the graphics of exsisting items that just change the look of them in the paperdoll will they have to be in the muo patch as well or just the new items ect that youve added ? like if they are not added will they convert back to the osi style of gumps in the paperdoll

thank you for any help yall can give
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Old 12-28-2005, 04:53 PM   #17 (permalink)
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If you have new clothing that looks different in the paperdoll, you would have to have it either in an MUO patch, or you would have to patch the gumps files.
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Old 12-28-2005, 06:00 PM   #18 (permalink)
 
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thank you for that info it helps me alot just a lil more work and larger files to patch to gateway hehe
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Old 01-21-2006, 01:16 AM   #19 (permalink)
 
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i have some free time, i might add images to this guide.

*edit* due to the request of irro I am moving the support of this topic to the LearnUO section

Last edited by Liquid-Fusion; 01-21-2006 at 01:20 AM.
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