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Old 07-15-2005, 04:35 PM   #1 (permalink)
 
Join Date: Jun 2005
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Default MULpatcher Anim.mul help

I have been working on adding a new creature into Ultima Online, through patching over the Shadowlord(Harrower) animation with a Myconid model I made a while back, making use of the Mushroom Men sounds and such...

All the animations are in, however when patching them, certain frames caused MULpatcher to give an error. Because of this, some of the idle animations now only have one frame of animation, the error caused by the extra 4 frames defined in liste.txt and the bmps in that same folder. The only way around that error was to remove those extra frames.

My current problem is that when the myconid switches from its actions, one is still blank... so it basically flickers in and out from showing the model to not showing it.

Was wondering if anyone knew how to locate the missing animations, so I can patch them in there. My next step I guess is to go block by block until I find a blank spot in its animations, and then placing some standing stills in them..... any other ideas?

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Old 07-15-2005, 08:38 PM   #2 (permalink)
 
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Nevermind, fixed my problem, located a missing frame in the upwards walking animation, everything is working perfectly!
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