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Old 08-03-2005, 03:41 AM   #1 (permalink)
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Default MyRunUO Spawner re-opened

After some discussion and fixing a few issues that had initially deterred me from re-opening MyRunUO Spawner development, I am officially announcing the revitalization of this project.

The next version will be effectively, a complete rebuild of the codebase. The previous code base was rather hard to maintain, and I see several design issues I simply don't like with it. The next version will be built to use GigaSpawner, with legacy support for MegaSpawner still in the air.

Any questions/comments/concerns about MyRunUO Spawner can be posted here and I'll address them for you.
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Old 08-04-2005, 08:55 PM   #2 (permalink)
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I've been thinking of trying to update the megaspawner system to support spawning on water, based on some of the scripts/ideas people posted here. It would just be a simple fix i'm thinking. This might seem like a silly request, but while your in the process of redoing the MyRunUO spawner, could you add support for this:

WaterSpawner
True
False

and just comment it out, until i have it fixed. Ive been putting it off, but now that i saw this i'll start working on it tonight
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Old 08-04-2005, 10:33 PM   #3 (permalink)
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Quote:
Originally Posted by X-SirSly-X
I've been thinking of trying to update the megaspawner system to support spawning on water, based on some of the scripts/ideas people posted here. It would just be a simple fix i'm thinking. This might seem like a silly request, but while your in the process of redoing the MyRunUO spawner, could you add support for this:

WaterSpawner
True
False

and just comment it out, until i have it fixed. Ive been putting it off, but now that i saw this i'll start working on it tonight
If you'd like to pick up development on MegaSpawner that'd be great. I know plenty of users that would be excited as well and I would definately support it if it was active development again.
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Old 08-05-2005, 03:40 AM   #4 (permalink)
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Does anyone happen to have the last version I released?
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Old 08-08-2005, 01:16 AM   #5 (permalink)
 
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I found a 4.2 version dont know if it was the latest

hosted it here will leave it there for a week or so

Gone now

hope that helps

cheers loverboy

NB if that helps pls donate some rep points i would like to give others some
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Last edited by Loverboy; 01-20-2006 at 10:56 AM.
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Old 08-18-2005, 02:20 PM   #6 (permalink)
 
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If somebody is working on the core system I think it would be nice to see a spot to input a percentage chance of a proximity spawner being set off so we could add something like random ambush spots.

I'm sure a lot of us are quite grateful that this system is back under development. When you have an official thread I'll put my thoughts there since I don't want to go sticking requests here... aside from that first one before I forget it.

Good luck with recoding the frontend. I think it's the most useful utility I've tried.
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Old 08-19-2005, 09:39 PM   #7 (permalink)
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TheOutkastDev, lots of things popped up, and I haven't had time to start adding the water spawning feature until tonight. So far things are going ok, but it's A LOT harder than what i was expecting it be.


*edit. WOW! I really had no idea it was going to be this hard. I think I'm going to have to pass on taking up this task, sorry...
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Old 08-20-2005, 09:08 AM   #8 (permalink)
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Quote:
Originally Posted by X-SirSly-X
TheOutkastDev, lots of things popped up, and I haven't had time to start adding the water spawning feature until tonight. So far things are going ok, but it's A LOT harder than what i was expecting it be.


*edit. WOW! I really had no idea it was going to be this hard. I think I'm going to have to pass on taking up this task, sorry...
I know the code for Mega Spawner works but its not very good.

Actually there is a memory leak in Mega Spawner, because of those two reasons, is why I started Giga Spawner.

SirSly - Your welcome to work on Giga Spawner with Igon and Myself.
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Old 08-21-2005, 10:36 AM   #9 (permalink)
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Quote:
Originally Posted by Phantom
Actually there is a memory leak in Mega Spawner
Assuming that this program is in .NET, how can it have a memory leak. Is is allocating using unsafe code and forgetting to free? Just curious!
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Old 08-21-2005, 11:32 AM   #10 (permalink)
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Quote:
Originally Posted by xir
Assuming that this program is in .NET, how can it have a memory leak. Is is allocating using unsafe code and forgetting to free? Just curious!
I have had three people I respect tell me has a memory leak.

There alot of ways it could have a memory leak, mainly with how the collections are done.

All I know Asayre and Outkast both say there is a memory leak, to the point, demise crashed several hundred times.
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