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| Third Party Program Support Misc support forum and advertisment forum for all RunUO related third party Utilities. |
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#1 (permalink) |
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Forum Expert
Join Date: Sep 2002
Location: Houston, Texas
Age: 22
Posts: 3,933
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After some discussion and fixing a few issues that had initially deterred me from re-opening MyRunUO Spawner development, I am officially announcing the revitalization of this project.
The next version will be effectively, a complete rebuild of the codebase. The previous code base was rather hard to maintain, and I see several design issues I simply don't like with it. The next version will be built to use GigaSpawner, with legacy support for MegaSpawner still in the air. Any questions/comments/concerns about MyRunUO Spawner can be posted here and I'll address them for you. |
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#2 (permalink) |
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Forum Expert
Join Date: Oct 2004
Location: New York
Age: 28
Posts: 688
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I've been thinking of trying to update the megaspawner system to support spawning on water, based on some of the scripts/ideas people posted here. It would just be a simple fix i'm thinking. This might seem like a silly request, but while your in the process of redoing the MyRunUO spawner, could you add support for this:
WaterSpawner True False and just comment it out, until i have it fixed. Ive been putting it off, but now that i saw this i'll start working on it tonight ![]() |
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#3 (permalink) | |
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Forum Expert
Join Date: Sep 2002
Location: Houston, Texas
Age: 22
Posts: 3,933
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#5 (permalink) |
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Join Date: Oct 2003
Posts: 115
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I found a 4.2 version dont know if it was the latest
hosted it here will leave it there for a week or so Gone now hope that helps cheers loverboy ![]() NB if that helps pls donate some rep points i would like to give others some
__________________
Life is peachy Last edited by Loverboy; 01-20-2006 at 10:56 AM. |
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#6 (permalink) |
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Join Date: Jan 2003
Posts: 53
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If somebody is working on the core system I think it would be nice to see a spot to input a percentage chance of a proximity spawner being set off so we could add something like random ambush spots.
I'm sure a lot of us are quite grateful that this system is back under development. When you have an official thread I'll put my thoughts there since I don't want to go sticking requests here... aside from that first one before I forget it. ![]() Good luck with recoding the frontend. I think it's the most useful utility I've tried. |
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#7 (permalink) |
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Forum Expert
Join Date: Oct 2004
Location: New York
Age: 28
Posts: 688
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TheOutkastDev, lots of things popped up, and I haven't had time to start adding the water spawning feature until tonight. So far things are going ok, but it's A LOT harder than what i was expecting it be.
*edit. WOW! I really had no idea it was going to be this hard. I think I'm going to have to pass on taking up this task, sorry... |
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#8 (permalink) | |
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Account Terminated
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Quote:
Actually there is a memory leak in Mega Spawner, because of those two reasons, is why I started Giga Spawner. SirSly - Your welcome to work on Giga Spawner with Igon and Myself. |
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#9 (permalink) | |
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Forum Newbie
Join Date: Jul 2004
Posts: 59
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#10 (permalink) | |
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Account Terminated
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Quote:
There alot of ways it could have a memory leak, mainly with how the collections are done. All I know Asayre and Outkast both say there is a memory leak, to the point, demise crashed several hundred times. |
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