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| Third Party Program Support Misc support forum and advertisment forum for all RunUO related third party Utilities. |
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#176 (permalink) |
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Lurker
Join Date: Sep 2005
Age: 23
Posts: 8
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Just a Quick Question,
I have the Newest Edition, as I try to load any of the maps, It says that Access is denied and it can't open them. Im using 9th Ann., and I have no other programs running besides the Internet Explorer. I know I probably did something wrong, but I was curious to find the answer, Thanks in Advance. Oh, btw, before i got 9th in, it worked and it looks awesome, keep up the great work! |
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#177 (permalink) |
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Forum Novice
Join Date: Mar 2004
Location: Germany
Age: 23
Posts: 301
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The files are opened in exclusive read/write mode. So make sure you have the appropriate access to these files.
__________________
RunUO RemoteAdmin - Control your shard remotely and keep an eye on the page queue MulEditor - Modify gump, art, tiledata, multimap, localization files and map/statics. CentrED - A Client/Server based multi-user map editor. |
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#178 (permalink) |
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Forum Novice
Join Date: Mar 2004
Location: Germany
Age: 23
Posts: 301
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I just released Version 0.6.8 of MulEditor.
Here is the changelog:
Have fun building your maps! ![]()
__________________
RunUO RemoteAdmin - Control your shard remotely and keep an eye on the page queue MulEditor - Modify gump, art, tiledata, multimap, localization files and map/statics. CentrED - A Client/Server based multi-user map editor. |
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#180 (permalink) |
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Lurker
Join Date: Aug 2007
Posts: 2
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Hi all.
I use "MulEditor", i save to bmp the gump 10F (gump to see the title "Ultima Online: Mondais legacy"), i edit with photoshop, and save with the same name... but the editor not read my custom bmp!! What details in pixels needes to works? (Sorry for my bad enlgish) Regards |
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#181 (permalink) |
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Forum Novice
Join Date: Mar 2004
Location: Germany
Age: 23
Posts: 301
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It should be 16bit (1A5R5G5B if I remember correctly).
__________________
RunUO RemoteAdmin - Control your shard remotely and keep an eye on the page queue MulEditor - Modify gump, art, tiledata, multimap, localization files and map/statics. CentrED - A Client/Server based multi-user map editor. |
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#183 (permalink) |
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Forum Novice
Join Date: Mar 2004
Location: Germany
Age: 23
Posts: 301
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Stream Read Error? How exactly do you try to open that file? You should double click the gump entry, and select "Gump --> Load from Bitmap" from the menu.
__________________
RunUO RemoteAdmin - Control your shard remotely and keep an eye on the page queue MulEditor - Modify gump, art, tiledata, multimap, localization files and map/statics. CentrED - A Client/Server based multi-user map editor. |
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#184 (permalink) |
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Forum Expert
Join Date: Jan 2004
Location: UK, Essex
Age: 19
Posts: 1,166
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I'm getting Tiledata problems
.I can add new artwork to the game that works fine, however any info I put inot my tiledata.mul doesn't have any effect. The new artwork still displays a blank name and has no properties that I set such as Impassable. I've tried both editing the MUL files directly and using Verdata patches thorugh ConnectUO but neither seems to work. Any ideas? Thanks ,
__________________
It is not the hand that creates worlds, It is the mind controlling it ! The New Dawn Network |
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#185 (permalink) |
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Forum Novice
Join Date: Mar 2004
Location: Germany
Age: 23
Posts: 301
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Did you edit the right entries? Art and Tiledata entries are pairs ... if you add a static art at $1234, you have to edit the static tiledata entry $1234. If you did that, you should also update the tiledata.mul used by your server.
__________________
RunUO RemoteAdmin - Control your shard remotely and keep an eye on the page queue MulEditor - Modify gump, art, tiledata, multimap, localization files and map/statics. CentrED - A Client/Server based multi-user map editor. |
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#186 (permalink) | |
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Forum Expert
Join Date: Jan 2004
Location: UK, Essex
Age: 19
Posts: 1,166
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Quote:
The problem may be my servers set up, I made the same edits to my server but I'll double check when I get home. Cheers ,
__________________
It is not the hand that creates worlds, It is the mind controlling it ! The New Dawn Network |
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#187 (permalink) |
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Forum Novice
Join Date: Oct 2003
Location: England
Age: 47
Posts: 188
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Just a quick question: Are static animations defined in the client?
I'm trying to get the crystals from 0x2206 to animate through to 0x220E, I've set the animate flag, and they show up in "inside uo" as being set to animated, but in game they do not animate. I've checked all the other static animations( Winch, Spinning wheel, etc), and I can find no difference. |
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#188 (permalink) |
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Forum Novice
Join Date: Mar 2004
Location: Germany
Age: 23
Posts: 301
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There is another file which controls the animation: animdata.mul which is unfortunately currently not supported by MulEditor. Afaik TDV Mulpatcher is able to handle this file.
__________________
RunUO RemoteAdmin - Control your shard remotely and keep an eye on the page queue MulEditor - Modify gump, art, tiledata, multimap, localization files and map/statics. CentrED - A Client/Server based multi-user map editor. |
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#189 (permalink) |
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Forum Master
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use Mulpatcher
go into animdata file - find the 1st one of the series and then modify it to have how many frames, and which each from is only need to do this for the one you are using for the animations, the other in the animation should not be changed, this way can place something that is not animated also
__________________
http://www.AoAUO.com
:) ..... Come for the Customs, Play for the Fun. Return to see your new Friends ..... :) |
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#190 (permalink) |
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Lurker
Join Date: Nov 2007
Posts: 3
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Two quick questions regarding the Defragment-option in MulEditor. After using CentrED to do delete alot of stuff, I tried to defrag the Map/Statics using MulEditor (because that's what Hitman suggested here).
1. Which defrag option is the correct one, if I want to defragment statics0.mul? I'm not sure whether to use right click and defrag on Art, or if I have to load the map and select defrag from the file menu. 2. So far, I've been trying both. When defragmenting Art/texture via right click, the file size doesn't change (I assume this means this doesn't affect statics0.mul). However, when trying to defrag using File => Defragment (after opening the Map), MulEditor freezes after a few seconds, at about 1/5th of the defragmentation process. Any idea where I'm going wrong? ![]() Thanks in advance for any help! ![]() regards, Xeon |
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#191 (permalink) |
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Forum Novice
Join Date: Mar 2004
Location: Germany
Age: 23
Posts: 301
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The Defrag option in the MapEditor part is the right one. The one you get when right-clicking Art is to defrag the art.mul.
Have you tried to wait a bit after it has been frozen? It could be that only the GUI freezes but the defragmentation continues (it's been a while since I last looked at the source ). If it doesn't work just wait until the weekend when I have the time to release the promised command line tools. (But don't forget that this means there will be no GUI ... so you better can handle the command line )
__________________
RunUO RemoteAdmin - Control your shard remotely and keep an eye on the page queue MulEditor - Modify gump, art, tiledata, multimap, localization files and map/statics. CentrED - A Client/Server based multi-user map editor. |
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#192 (permalink) | |
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Lurker
Join Date: Nov 2007
Posts: 3
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Quote:
I grew up with DOS, so I hope I can handle a command line ![]() ![]() Thanks for your reply! (And for your great tools ^^). |
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#193 (permalink) |
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Forum Master
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simple question about this
what benifits are there from defraging the map or the art file? Just that they would load on some one's system a little faster? Or is there some greater beifit? like smoother operation of the server, or maybe fixing something else, etc? Just wondering
__________________
http://www.AoAUO.com
:) ..... Come for the Customs, Play for the Fun. Return to see your new Friends ..... :) |
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#194 (permalink) |
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Forum Novice
Join Date: Mar 2004
Location: Germany
Age: 23
Posts: 301
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If you edit these files a lot, they will grow and grow and grow ... but they will never shrink. It's simply because you can't split up individual blocks, so if a block grows you have to "move" it to the end of the file. As performance would considerably drop, the blocks between the just modified one and the end of the file are not moved, therefore everytime a larger (or new) block is written, the file grows whereas it keeps its size even if blocks are deleted. In normal-day usage this doesn't matter much, but when you use for example CentrED it can be a difference of several megabyte. This only affects the indexed files ofcourse (in the case of CentrED this is the statics*.mul).
__________________
RunUO RemoteAdmin - Control your shard remotely and keep an eye on the page queue MulEditor - Modify gump, art, tiledata, multimap, localization files and map/statics. CentrED - A Client/Server based multi-user map editor. |
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#195 (permalink) |
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Forum Master
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thanks
So normal misc usage once in a while of freezing, etc would not normaly be a concern then one of these days i have toest out CenterED downloaded it, necver used )
__________________
http://www.AoAUO.com
:) ..... Come for the Customs, Play for the Fun. Return to see your new Friends ..... :) |
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#198 (permalink) |
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Forum Novice
Join Date: Mar 2004
Location: Germany
Age: 23
Posts: 301
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It should be up and running now (damn 1&1 VServer ...)
__________________
RunUO RemoteAdmin - Control your shard remotely and keep an eye on the page queue MulEditor - Modify gump, art, tiledata, multimap, localization files and map/statics. CentrED - A Client/Server based multi-user map editor. |
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#199 (permalink) |
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Newbie
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I have been trying to figure out how to put custom art on my shard for a week now. I have used mulpatcher and got nowhere. I just used floppy's version and finally got my custom to show up in insideuo, ( I consider this a big break through ). But I still can't seem to get any custom art to show up on my shard. It only shows up as the un used tile. What in the world am I doing wrong here. I am at my wits end and I am at my wifes...lol. Please any help would greatly be appriciated. Oh, and when I do name my art and it shows up in insideuo it still says unlabled.
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