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| Third Party Program Support Misc support forum and advertisment forum for all RunUO related third party Utilities. |
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#26 (permalink) |
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Join Date: Jul 2006
Posts: 10
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Ok, so i have the three files and placed them in \Scripts\Custom\Quest1. Now when im logged into the server, whats the command to spawn the npc?
Once i get the npc spawned, how do i set it so the mob drops the quest item? Thanks for you help |
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#27 (permalink) | |
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Forum Expert
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First of all, you add the quest NPC. [add Joe (or whatever you named him) Then you add your questitem to a monsters lootpack (lets say you made Poison Dust). Here's how to do that: Go to: \Scripts\Mobiles\Monsters\Arachnid\Melee and open GiantBlackWidow.cs. Then find line 47, copy it and start a new row under 47, then paste the old line, so it looks like this: Code:
PackItem( new LesserPoisonPotion() ); PackItem( new LesserPoisonPotion() ); Code:
PackItem( new LesserPoisonPotion() ); PackItem( new PoisonDust() ); ) and add a spawner and spawn some Black widow spider here and there.Done. |
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#29 (permalink) |
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Forum Expert
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Ahh, there should be the name of a reward on line 37.
You did everything correct but you forgot to put something as the reward the player get when they finish the quest. Line 37 in Dasha should look like this: Code:
mobile.AddToBackpack( new ShortSword( ) ); |
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#31 (permalink) |
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Forum Expert
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Great!
Yes, that item will spawn in 100% of the Orcs of that type. If you copy the Orc.cs and rename the file to OrcQuestMonster and every place where it said Orc in the file and THEN add the questitem to his lotpack then it will only spawn in that type of orc. In other words, you make a replica of an orc. |
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#32 (permalink) |
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Join Date: Jul 2006
Posts: 10
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That worked perfectly thank you.
Now I wanted to make the orcs head as the quest item. I did that, but I have to pick a Hue and nothing looks as good as the orginal art work, with no hue. What can i put for the Hue for like a transparant Hue or no Hue, so that it will look like the orginal art work and not be colored version of the picture? |
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#33 (permalink) |
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Forum Expert
Join Date: Jun 2006
Posts: 280
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some ideas for program since i been using it i like it but its missinga great quest feature
how about makeing it where you have to fetch a npc or multi npcs cause im working ona npc save quest where the player talks to a npc he needs you to get multi npcs back to him to complete the quest just a great feature needs added ![]() |
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#34 (permalink) | ||
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Forum Expert
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Quote:
Quote:
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#39 (permalink) |
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Forum Master
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i love it
have used it to make quite a few quests (some i have posted) and one very long one - start out in brit and go to 7 different other pewople to get an item - each wants something in exchange of course the last one you have to battle for the itemanyways a couple of things: the hue for the "top" does not get placed into the scripts, the bottom, skin and hair does, but not the top (by the way the following work great for the "hues" hair: Utility.RandomHairHue() bottop (or top once fixed): Utility.RandomBlueHue() (and a few others) Skin: Utility.RandomSkinHue() and as a suggestion: have it be random for the "bottom" if male - short pants or long pants if female - skirt, lang pants or short pants or just make a dropdown list of the posibilities and let us choose (can do the same for the top also then )Same for the hair - a drop down list would be nice go by name and have the name place in the number ![]() any ways - just a couple of nice suggestions also is there a way to have it so that non-satackable items could be dragged onto them and have them count? reason being is that is the graphic does not support it, you can not stack the items even if marked stackable - something dealing with the way the new 2.0 works - can no longer force stacking ![]() but great system as it is, my players have been loving the quests (most of the quests anyways - a couple are a little tough - but hey - they all can't be easy)
__________________
http://www.AoAUO.com
:) ..... Come for the Customs, Play for the Fun. Return to see your new Friends ..... :) |
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#40 (permalink) |
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Forum Expert
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Good points there Greywolf!
Regarding cstomization of the NPC i will add that in future releases, tnx for the randomhue tips also and for tipping me of on the corrupt tophue. About that stackable issue; i'm not sure i understand exacly how you meen. The 3-4 diff. items i have tested with is stackable if i choose them to be. Thou, you cannot take items from the stack, but the amount still raises if you drop a new item onto another. |
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#41 (permalink) |
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Forum Master
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i have had a few also where they would not even drop onto each other, it is weird - depends on the graphic
also it would be nice if you wanted them to have to drop multiple things of different type i.e. 1 fire ingot 1 sulfuric ash 1 nitrate and in return they get a bag of flash powder ![]() that is a lousy example, but would be nice if it could work that way - would be easier for larger quests (maybe if they gave them a "chest" that all the items had to be in and give back that chest - the chest changed names or something when all the parts are in there - until then he could not accept it - just an idea) and you are very welcome on the hues and such - makes it easier for them to look different each spawn - i still go in and add in skirt, etc by hand (for some reseon though try to add in leatherskirt and i could not place the mobile at all - game me the error of needing [add name arg error - weird - so i learned not to use leather )but i see a lot of posibilities for this script, and lots and lots and lots of quests Note to all --- if you get an error that your reward item can not be found, make sure you have all the "using server.what ever you need" in there - i went to add a rare bonsi seed --- and had to add in the plants one ![]() by the way can use arguments on the reward - just have to add them in by hand in the file of the quest person seed(24, 0 , true) will give them a rare bonsi seed of plain color and say its name, etc -- very nive for runic kits, skillballs, etc also
__________________
http://www.AoAUO.com
:) ..... Come for the Customs, Play for the Fun. Return to see your new Friends ..... :) |
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#42 (permalink) |
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Forum Expert
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Yeah, that's a good idea with multiple items that are needed for one reward. I have thought alittle about that achually and the easiest thing to do would haveto be an item that looks like a bag (but is in fact just an item that opens a gump when doubleclicked).
This "bag" would be given to player when they start quest. You click the bag, a gump opens, you target an item and a vlue changes int eh gump, for example: Fosphor sulphate: 1. When the sum of all the items is what the npc asked for (like 6 or sum'ting) you turn in the bag and get reward. Would take some hours worth of scripting but i will surely consider it in the next realease! |
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#43 (permalink) |
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Forum Master
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also found something else that needs updating also (and why the leatherskirt would not work)
they (the quest givers) have no backpack, str, dex or int, so you can not add anything to them but basic clothing so setting all 3 stats to 100 and adding a back pack to them should not be to hard ![]() I do look forward to the next release (either major or minor ones)
__________________
http://www.AoAUO.com
:) ..... Come for the Customs, Play for the Fun. Return to see your new Friends ..... :) |
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#45 (permalink) | |
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Forum Newbie
Join Date: Jul 2006
Posts: 45
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#46 (permalink) | |
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Forum Expert
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That's why i don't feel like spending many hours making a 1.0 version. Runuo 1.0 is still a great program and you should use it atleast untill they have released the final release of 2.0, and perhaps further if you like. Last edited by Ilutzio; 07-15-2006 at 12:42 AM. |
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#47 (permalink) | |
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Forum Expert
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I'll fix that in the next release that is soon to come! |
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#48 (permalink) | |
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Forum Expert
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Look like 7 posts up or something. Good luck! |
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#49 (permalink) | |
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Forum Newbie
Join Date: Jun 2006
Age: 22
Posts: 21
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