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Third Party Program Support Misc support forum and advertisment forum for all RunUO related third party Utilities.

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Old 07-17-2006, 05:48 AM   #51 (permalink)
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New revision released, 1.1.
Biggest change: More Questgiver customization.
Nicest change: The logotype in About.
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Old 07-17-2006, 08:28 AM   #52 (permalink)
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thanks for the update, going to be trying it out today


and thanks for crediting me as helping, but all i was trying to do is help out a fellow scriptor
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Old 07-17-2006, 09:09 AM   #53 (permalink)
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No probs! I always try to give credit to the one who deserves it. And i haden't added the randombluehue (etc) if u haden't given me the tip.
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Old 07-17-2006, 10:48 AM   #54 (permalink)
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by the way - here is a list of all the random hues i know of:

Utility.RandomRedHue(),
Utility.RandomYellowHue(),
Utility.RandomBlueHue(),
Utility.RandomGreenHue(),
Utility.RandomAnimalHue(),
Utility.RandomBirdHue(),
Utility.RandomDyedHue(),
Utility.RandomHairHue(),
Utility.RandomMetalHue(),
Utility.RandomNeutralHue(),
Utility.RandomNondyedHue(),
Utility.RandomOrangeHue(),
Utility.RandomPinkHue(),
Utility.RandomSkinHue(),
Utility.RandomSlimeHue(),
Utility.RandomSnakeHue() );

there might be more - but those i do know work - i have 1 thing that selects from all of them for its hue
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Old 07-17-2006, 10:59 AM   #55 (permalink)
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Awsome! I'll use all of those in the next release.
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Old 07-17-2006, 01:07 PM   #56 (permalink)
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glad i could be of help

i look forward to the next release -- i love the drop down boxes (wonder why )

but this makes it sooooo much easier to write simple and complex quests up (chained together ones)

i give it 6 out of 5 stars ******
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Old 07-17-2006, 01:11 PM   #57 (permalink)
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Quote:
Originally Posted by Lord_Greywolf
glad i could be of help

i look forward to the next release -- i love the drop down boxes (wonder why )

but this makes it sooooo much easier to write simple and complex quests up (chained together ones)

i give it 6 out of 5 stars ******
=D
Tnx alot!
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Old 07-19-2006, 10:02 PM   #58 (permalink)
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just an FYI -- one of the "random hues" adds in an extra ); in the script -- forget which one off hand -- but this way you know to look for it and remove it before the next release
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Old 07-20-2006, 03:59 AM   #59 (permalink)
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Tnx! I'll check it out!
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Old 08-09-2006, 08:31 PM   #60 (permalink)
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does it work with runuo 1.o aswell?
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Old 08-09-2006, 10:26 PM   #61 (permalink)
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Quote:
Originally Posted by 22Jay
does it work with runuo 1.o aswell?

What you could do is use the program, and then edit the scripts to work with 1.0, thats what I am planning on doing, if your not into editing then theres really nothing you can do, cause he has said a few time that its not for 1.0 and he will not do the work to make it work for 1.0.
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Old 08-10-2006, 06:59 PM   #62 (permalink)
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Ahh well im very good at editing in ways but im not sure how to edit from 2.0 script to 1.0 i guess i look for errors and go by that right?
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Old 08-10-2006, 09:26 PM   #63 (permalink)
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How do you create the .cs file and where does it save to?
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Old 08-10-2006, 09:49 PM   #64 (permalink)
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nvm got it all good
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Old 08-12-2006, 02:36 AM   #65 (permalink)
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One suggestion... People are able to re-run quests over and over again.
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Old 08-14-2006, 03:32 PM   #66 (permalink)
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Quote:
Originally Posted by m00er
One suggestion... People are able to re-run quests over and over again.
Yeah, your right, i've gotten that suggestion before.
There is a simple way to change it (simple if u know arraylists. ) and that is: You add an arraylist that is tied ot the npc. when someone klicks "Talk" and Ok on the talkgump then his mobile ID is added to the list.
If he tries to talk again then the arraylist is cheked, and if his mobile id (serial) is on it then he can't turn in more items or talk to the npc.

But i'm not good with arraylists. =(

If anyone would like to help with an arraylist then i'd be happy to implement that function in the program. (Note: i'm not advertising or asking for help or requesting scripts. Meerly leaving a question hanging in the air. )
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Old 08-15-2006, 05:20 PM   #67 (permalink)
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If some1 doesnt help the world is going to implode!
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Old 08-16-2006, 01:29 PM   #68 (permalink)
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gl hf gg gj

nice work.
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Old 09-04-2006, 06:16 AM   #69 (permalink)
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I think there is some output script upgrade needed for easy reading. and waiting for repeatable/non-repeatable quest option.

anyway its great contribution thanks!
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Old 09-10-2006, 08:37 AM   #70 (permalink)
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This program looks really great! but im having a problem. I cant find the scripts! Its not in the folder. Also is there a way to make it so several diffrent items are needed to complete the quest?
Thanks!
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Old 09-10-2006, 08:46 AM   #71 (permalink)
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ok i found the script, but now i got a otne of errors!
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Old 09-10-2006, 08:55 AM   #72 (permalink)
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Here is short tutorial from the program made this because someone have some problems with the program (i had too)
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Last edited by Fr€€man; 05-24-2008 at 11:44 AM.
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Old 09-10-2006, 10:46 AM   #73 (permalink)
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Quote:
Originally Posted by punkitten
ok i found the script, but now i got a otne of errors!
What sort of errors?
Can you post the errorlog?


@ Fr€€man: Good tutorial! I'll link to ur post in the first message of this thread.
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Old 09-10-2006, 05:54 PM   #74 (permalink)
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There are alot of errors?
How do i copy and paste them?
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Old 09-10-2006, 11:16 PM   #75 (permalink)
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Quote:
Originally Posted by punkitten
There are alot of errors?
How do i copy and paste them?
Hehe, that all depends. But if you have operated each section of the program correctly, then there should be none.
(Perhaps one, depending on wich hue you choose for the NPC's clothing, i think there is a minor bug with one of the hues.)

You start the server up, then wait for the errormessage(s) to come up, then you right click the consoles titelwindow, choose Edit (fromt he menu) -> Copy.
Then you copy all the text by draging the mouse, and when you click Enter, you will have all the text in your clipboard, so you can paste the text in this thread.
Do so within <code> brackets/tags. It's the #-sign in message edit mode.
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Last edited by Ilutzio; 09-10-2006 at 11:19 PM.
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