|
||
|
|||||||
| Third Party Program Support Misc support forum and advertisment forum for all RunUO related third party Utilities. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Forum Newbie
Join Date: Apr 2005
Age: 29
Posts: 67
|
Indepth Map and Multi Editor FAQ
Okay I havent found an answer yet so how could I open an multi.mul file to edit it with this tool? If I try to open it only suggests .mlt -Files and I have no clue what kind of file this should be :/ |
|
|
|
|
|
#2 (permalink) |
|
Account Terminated
|
Don't use programs based on stolen work.
I have inside sources that said, people involved in that program were not honest about the sources they used for that program. Anyways there are better programs being posted by long standing honest members that do a better job then that program. |
|
|
|
|
|
#4 (permalink) | |
|
Forum Newbie
Join Date: Nov 2002
Posts: 89
|
Quote:
Given the MLT editor was developed totally on linux, with C++ and QT. The closest thing would be UO Architect, which is in C#, and based on the house builder that krrios released. Totally different source bases. Xandor, the author of UOAR, has recieved my sources in the past (and of course, anyone can, as they are all open for download). What exactly is the claim on "what sources where used" ? What is the basis for the inference of me not being honest "by long standing honest members " So I now ask that you offer the courtesy of substantiating the claim, or please retract it. Otherwise, it only serves as gossip, to discredit people without justification. Last edited by punt59; 07-29-2006 at 05:42 PM. |
|
|
|
|
|
|
#5 (permalink) | |
|
Forum Expert
Join Date: Mar 2004
Location: Germany
Age: 22
Posts: 300
|
Quote:
__________________
RunUO RemoteAdmin - Control your shard remotely and keep an eye on the page queue MulEditor - Modify gump, art, tiledata, multimap, localization files and map/statics. CentrED - A Client/Server based multi-user map editor. |
|
|
|
|
|
|
#8 (permalink) |
|
Forum Newbie
Join Date: Mar 2003
Age: 37
Posts: 50
|
Hi, this is Xandor who created the UO Architect tool while I was a part of Orbsydia. Punt's work on his multi/world builder tool is his original work and it wasn't ripped off from me or anyone else. He often sent me copies of it to test while it was in development so I saw it evolve first hand into the tool it became. Punt and I often talked and bounced ideas off each other even prior to him joining Orbsydia. Punt is a talented programmer who has released more editing tools for the UO community than anyone else I'm aware of. His work stands on its own and I for one am thankful for his contributions to the community.
By the way, thanks again to Krrios for the creating the ultima sdk and house designer a few years ago. UOAR uses the sdk to read the uo client data and artwork. It also uses a slightly modified version of his house builder tool to edit buildings within UOAR. Last edited by Xandor; 07-31-2006 at 02:35 AM. |
|
|
|
|
|
#9 (permalink) |
|
Lurker
|
I think that if programmer are not able to protect ther code correctly that is a good thing to steal it. This way they learn to protect ther code. But Dont listen to me ... I'm a bad guy who use other Dll to learn how they did ther work. VIVA .NET!!!
|
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|