Mulpatcher art/tiledata issue
I am adding new map tiles with MulPatcher.
I add the 44x44 tile to the "Art(M)" header, 0x7 ID and add ash BMP
I add the 64x64 tile to the "Textures" header, 0x7 ID and matching BMP
to finish I got to "Tiledata (M)" add the name to 0x7... but when I do, the 0x7 to the RIGHT of the new name changes to 0xC2. When I highlight an try to change to 0x7 so it matchs, it jumps right back to 0xC2
I've tried several other tiles, same thing, they all jump to 0xC2, any ideas why?
thanks in advance guys
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