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Old 08-04-2008, 04:31 PM   #1 (permalink)
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Lightbulb Listing all XXXX type of tiles from mapX.mul, possible?

Hello!

I was thinking...
I've few "broken" tiles in my map... And they look all pretty same...
I'm pretty new guy in mapping, and thought is it possible to get some tiletype locations in world somehow...?

Example...
I've tile type $3 (grass)

I'd like to know, where every place in world is that tile, and replace them with some other tile...
So should get X and Y positions in world for every $3 tiles...

Might that be possible, or am I just thinking something hilarious, thanks...
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Old 08-05-2008, 02:12 AM   #2 (permalink)
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you could use the ultima sdk, cycle through the map and get the locations of that tile id. As for replacing the tiles, im not sure which program you could use...
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Old 08-05-2008, 04:53 AM   #3 (permalink)
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You should take a look at Varans ultimative MULPATCHER Tool.

You can get it here:
UO Tools

I think it can do this trick, but this Tool is well undocumented .
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Old 08-05-2008, 11:00 AM   #4 (permalink)
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Quote:
Originally Posted by mordero View Post
you could use the ultima sdk, cycle through the map and get the locations of that tile id. As for replacing the tiles, im not sure which program you could use...
Hmm... I've played something with some programminglangages...
But have never used dlls with codes..?

Should I try to program specific program for listing, or can I do it somehow with RunUO...?
How should I do this...
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Old 08-05-2008, 11:34 AM   #5 (permalink)
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Use this tool: http://varan.uodev.de/Mulpatcher.zip as i said. i think it can change one tile id from the map with another.
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Old 08-05-2008, 03:51 PM   #6 (permalink)
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Quote:
Originally Posted by SiENcE View Post
Use this tool: http://varan.uodev.de/Mulpatcher.zip as i said. i think it can change one tile id from the map with another.
But can I get tiles X and Y positions with this...?
If I don't want to change every tile, just few...

And if I don't want every tile be same as $3, and want to see where's that broken tile is...?
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Old 08-05-2008, 04:01 PM   #7 (permalink)
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i think you should try it on your own. the tool is far to mighty to know all the functionalities and combinations .
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Old 08-05-2008, 04:03 PM   #8 (permalink)
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You can create a script that cycles through all of the land tiles in a facet and exports the Point2D of each Tile where Tile.ID == ___.
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Old 08-05-2008, 04:20 PM   #9 (permalink)
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Quote:
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You can create a script that cycles through all of the land tiles in a facet and exports the Point2D of each Tile where Tile.ID == ___.
Okey... So I make few for-senteces, to walk throught all X and all Y axel tiles...
How can I get tileinfo about some position with SDK...?
Tried to find some documentation for SDK, but couldn't find, is there any...?
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Old 08-10-2008, 08:09 AM   #10 (permalink)
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