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| Third Party Program Support Misc support forum and advertisment forum for all RunUO related third party Utilities. |
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#1 (permalink) |
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Newbie
Join Date: May 2005
Posts: 25
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Some time ago the main developer of easyuo (EasyUO :: News), launched the idea of an open-source scripting tool for gamers, supporting initially only Ultima-Online, but with a standardized interface to the gaming-engine, so that in principle any game could be supported.
Inspired by this idea I decided to write such a game-engine for ultima online, but using microsoft COM/ActiveX as interface-standard, rather than the standard proposed on the easyuo-forums. A first beta of the resulting library of ActiveX objects is now available for download at http://www.decelle.be/UOAI. It has been tested only for UOML 2D-clients on a WindowsXP 32-bit machine and will most likely give you some trouble on Windows Vista (feedback welcome) and is unlikely to run correctly on a 64-bit machine. The current version of UOAI basically provides the same functionality as EasyUO does, but in an object-oriented form, as a library that can be used from any programming or scripting language that has COM-support, including vbScript, Java, Perl, C, C++, C#, vb.Net, ... and even LUA. The current version is a beta, so I'm looking for feedback from beta-testers. Also, I have to stress that beta also means unfinished and most likely buggy, so don't expect it to work perfectly... yet. Take a look at http://www.decelle.be/UOAI for more info.
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'http://www.decelle.be/UOAI' - ActiveX Object Library allowing you to write any UO program or script you want! Ask me for more info! |
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#3 (permalink) |
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Newbie
Join Date: May 2005
Posts: 25
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Its just a first version though, so i need people testing it.
I had to disable the download temporarily, since my first upload seemed to have some minor problems. Those problems should be fixed now, so please feel free to download UOAI from http://www.decelle.be/UOAI ... and please provide feedback!!!... independent of whether it crashes on your first try or whether it crashes never at all on your system... I'd like to know!
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'http://www.decelle.be/UOAI' - ActiveX Object Library allowing you to write any UO program or script you want! Ask me for more info! |
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#4 (permalink) |
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Newbie
Join Date: May 2005
Posts: 25
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Update on UOAI:
- Current version is already quite stable now, and functionality is growing rapidly. - Also, a .NET wrapper, by Arul, is now available for UOAI I'm looking for C# developpers, visual basic 6 or javascript developpers, to write some samples using UOAI! If you are such a developer, please give UOAI a try... I'm sure you will be impressed by what you can do with it. Once you're convinced, don't forget to upload your code to the UOAI forums! Greetz, Artaxerxes
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'http://www.decelle.be/UOAI' - ActiveX Object Library allowing you to write any UO program or script you want! Ask me for more info! Last edited by Artaxerxes; 11-23-2008 at 07:08 PM. |
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#5 (permalink) | |
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Newbie
Join Date: May 2005
Posts: 25
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Quote:
.
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'http://www.decelle.be/UOAI' - ActiveX Object Library allowing you to write any UO program or script you want! Ask me for more info! |
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#6 (permalink) |
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RunUO Core Developer
Join Date: Oct 2003
Location: Spokane Valley, WA
Age: 26
Posts: 1,681
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What does UO "AI" stand for? Because I am getting confused for (Artificial Intelligence)
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Ravenal RunUO - Core Developer Connect UO - Web Developer Genesis 2 - Creator Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO ![]() |
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#7 (permalink) |
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Newbie
Join Date: May 2005
Posts: 25
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UOAI can be used to write Client-Side A.I. scripts, with A.I. as in Artificial Intelligence... no confusion there.
![]() Ofcourse, UOAI does not provide the intelligence yet, you'll have to add that yourself. Also in future versions typical A.I. tools, such as a (large-distance) pathfinder and a graph-based decision maker (f.e. to write combat AI) might be included in UOAI. (if i ever get to that...)
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'http://www.decelle.be/UOAI' - ActiveX Object Library allowing you to write any UO program or script you want! Ask me for more info! |
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#8 (permalink) |
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Newbie
Join Date: May 2005
Posts: 25
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Update on UOAI:
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'http://www.decelle.be/UOAI' - ActiveX Object Library allowing you to write any UO program or script you want! Ask me for more info! |
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#9 (permalink) |
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Newbie
Join Date: May 2005
Posts: 25
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A new, more stable and faster version of UOAI was released, with an extensive Managed Wrapper Library included.
- Supports all recent UOML 2D clients. - Fast event system, including Client.OnPacketReceive(byte[] Packet, uint packetsize) and Client.OnPacketSend(byte[] packet,uint packetsize) events. - UOAI now supports sending and receiving packets (encryption/decryption and encoding/decoding are performed by the client). - Reference Guide for the managed wrapper is now available. - Much more... check out the UOAI website at UOAI Main Page for more info! Greetz, Artaxerxes
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'http://www.decelle.be/UOAI' - ActiveX Object Library allowing you to write any UO program or script you want! Ask me for more info! |
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#11 (permalink) | |
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Forum Novice
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Quote:
Wim ( artaxerses ) got to work, but he's also continuing developing..
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"Stygian Abyss Project" Admin - Running on RunKR v2.8.X SA Rel Developing Kons - Koksi
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