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Old 11-18-2008, 12:31 PM   #1 (permalink)
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Default UOAI Beta v0.1

Some time ago the main developer of easyuo (EasyUO :: News), launched the idea of an open-source scripting tool for gamers, supporting initially only Ultima-Online, but with a standardized interface to the gaming-engine, so that in principle any game could be supported.

Inspired by this idea I decided to write such a game-engine for ultima online, but using microsoft COM/ActiveX as interface-standard, rather than the standard proposed on the easyuo-forums.

A first beta of the resulting library of ActiveX objects is now available for download at http://www.decelle.be/UOAI.

It has been tested only for UOML 2D-clients on a WindowsXP 32-bit machine and will most likely give you some trouble on Windows Vista (feedback welcome) and is unlikely to run correctly on a 64-bit machine.

The current version of UOAI basically provides the same functionality as EasyUO does, but in an object-oriented form, as a library that can be used from any programming or scripting language that has COM-support, including vbScript, Java, Perl, C, C++, C#, vb.Net, ... and even LUA.

The current version is a beta, so I'm looking for feedback from beta-testers. Also, I have to stress that beta also means unfinished and most likely buggy, so don't expect it to work perfectly... yet.

Take a look at http://www.decelle.be/UOAI for more info.
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Old 11-18-2008, 09:28 PM   #2 (permalink)
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Seems like an interesting project, keep it up!
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Old 11-19-2008, 06:00 AM   #3 (permalink)
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Its just a first version though, so i need people testing it.

I had to disable the download temporarily, since my first upload seemed to have some minor problems.

Those problems should be fixed now, so please feel free to download UOAI from http://www.decelle.be/UOAI

... and please provide feedback!!!... independent of whether it crashes on your first try or whether it crashes never at all on your system... I'd like to know!
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Old 11-23-2008, 06:00 PM   #4 (permalink)
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Update on UOAI:
- Current version is already quite stable now, and functionality is growing rapidly.
- Also, a .NET wrapper, by Arul, is now available for UOAI

I'm looking for C# developpers, visual basic 6 or javascript developpers, to write some samples using UOAI!

If you are such a developer, please give UOAI a try... I'm sure you will be impressed by what you can do with it.

Once you're convinced, don't forget to upload your code to the UOAI forums!

Greetz,
Artaxerxes
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Last edited by Artaxerxes; 11-23-2008 at 06:08 PM.
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Old 11-24-2008, 12:36 PM   #5 (permalink)
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Quote:
Originally Posted by Suil Ban View Post
This is a very interesting project. I'm going to start playing with this when I get home and see what I can accomplish.
Thank you! Also try to see what you CANNOT accomplish, then let me know, so that I will know what to work on in the future .
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Old 11-24-2008, 01:56 PM   #6 (permalink)
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What does UO "AI" stand for? Because I am getting confused for (Artificial Intelligence)
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Old 11-24-2008, 05:01 PM   #7 (permalink)
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UOAI can be used to write Client-Side A.I. scripts, with A.I. as in Artificial Intelligence... no confusion there.

Ofcourse, UOAI does not provide the intelligence yet, you'll have to add that yourself.

Also in future versions typical A.I. tools, such as a (large-distance) pathfinder and a graph-based decision maker (f.e. to write combat AI) might be included in UOAI. (if i ever get to that...)
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Old 11-30-2008, 07:58 AM   #8 (permalink)
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Update on UOAI:
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Old 01-05-2009, 08:50 PM   #9 (permalink)
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A new, more stable and faster version of UOAI was released, with an extensive Managed Wrapper Library included.

- Supports all recent UOML 2D clients.
- Fast event system, including Client.OnPacketReceive(byte[] Packet, uint packetsize) and Client.OnPacketSend(byte[] packet,uint packetsize) events.
- UOAI now supports sending and receiving packets (encryption/decryption and encoding/decoding are performed by the client).
- Reference Guide for the managed wrapper is now available.
- Much more... check out the UOAI website at UOAI Main Page for more info!

Greetz,
Artaxerxes
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Old 02-13-2009, 12:42 AM   #10 (permalink)
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Hate to necro this, but is this project still active? I couldn't access the website....

Cheers for any info, thanks.
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Old 02-13-2009, 05:22 AM   #11 (permalink)
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Quote:
Originally Posted by Mideon View Post
Hate to necro this, but is this project still active? I couldn't access the website....

Cheers for any info, thanks.
sure it's active, UOAI Forums • View forum - UOAI Developers Forum
Wim ( artaxerses ) got to work, but he's also continuing developing..
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Old 02-13-2009, 08:50 AM   #12 (permalink)
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Anyone have any idea why I can't load his website or forums? He got IPs banned or something? This is really strange.
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Old 02-15-2009, 09:34 AM   #13 (permalink)
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Quote:
Originally Posted by Mideon View Post
Anyone have any idea why I can't load his website or forums? He got IPs banned or something? This is really strange.
Works for me.
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Old 02-15-2009, 11:44 AM   #14 (permalink)
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Hrm still out for me, my ip range must be banned or my isp has blocked it.

I'll have to see if I can access the site from my campus.

Thanks for the info everyone.
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Old 02-09-2010, 04:32 AM   #15 (permalink)
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This project is still active at DevelopUO

Although it is far more than what it was when this project was started.
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