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Ultima SDK Support for the Ultima SDK.

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Old 11-05-2003, 05:47 AM   #1 (permalink)
 
Join Date: Oct 2003
Posts: 1
Default Using ingame macros

Hi.
I have a several years experience in coding with Visual Basic, but I do not know too much about the way the client works :? (which knowledge I assume is pretty much needed in using Ultima SDK). Also I'm not too similiar with using references in my apps... ops:

Anyway I was just wondering if it is possible to use the sdk in my UoMagic-kind project so that when you click Spellicon it would cast it using ingame macros "CastSpell Spellname" like the "Event Macro 15 ##" in EasyUO scripts.

If it is possible I would be very pleased for an example (I aint skilled in C but it is not hard to translate to Visual Basic )

PS. Sorry for my written english
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