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#3 (permalink) |
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Join Date: Apr 2003
Posts: 5
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Can the SDK read information FROM the client? Such as skills or location etc? I have tryed, but have had no success.
What I am trying to do is this: I am trying to mock those programs that used to show your stats, or how many regs you had etc, for my own use.. More of an experiment if anything.. Please offer any help. Thanks in advance. |
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#11 (permalink) |
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Join Date: Jan 2004
Posts: 90
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location you have to find a function inside the client and disasm it and get the offsets (my map tool does that =P)
kinda like uoam that is skills, you gotta find the buffer in the client`s memory, just look at the 0xa3 pkt handler cheers mate, thats easy |
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#18 (permalink) |
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Forum Novice
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it means that you got to give it a (preferbly) empty variable and the function gives that variable a value... in the case of getting the location of your character you need to give it 4 variables: an x, y, z and a var that contains the number of the world.. once the function is done and your script continues those variables are set with the location of your character
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#19 (permalink) |
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like
[code:1]int xcoord; int ycoord; int zcoord; int worldnumber; Ultima.something.blargh(xcoord, ycoord, zcoord, worldnumber);[/code:1] ? Would that set the x,y and zcoord vars to the location? (btw i'm not at my regular computer so i can't check the something.blargh :P) |
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