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Ultima SDK Support for the Ultima SDK.

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Old 03-06-2004, 10:06 AM   #1 (permalink)
 
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Default Body animations limited?

This is a problem that i know i'm not alone on..
How come i can't get any animations beyond #3?
It really cuts down the fun i'm having with the sdk..
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Old 03-16-2004, 04:55 PM   #2 (permalink)
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i had the same problem, and i couldn't synch the body anim to the clothing/quip anim :S

a sollution will be highly appreciated xD
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Old 03-17-2004, 12:15 PM   #3 (permalink)
 
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I've got no problem with synching the body anim with the other stuff..
I could give you some code that shows how to make that work if you want
(it's not the best possible solution, i'm sure..)

The biggest problem (for me) is still how to use all the animations..
This has been posted for like two months or something so i think it's kinda weird that not even krrios has responded here..
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Old 03-17-2004, 12:56 PM   #4 (permalink)
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hrm sure

i've been fooling around a bit with it, couldn't find anything that might be able to fix it :s
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Old 04-05-2004, 02:20 PM   #5 (permalink)
 
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Here you go.. Sorry about the extreme delay, this forum has been so damn boring lately..

Quote:
cX -= Animations.GetAnimation(400, Action, Direction, 0, true)[Frame].Center.X;
cY -= Animations.GetAnimation(400, Action, Direction, 0, true)[Frame].Center.Y + Animations.GetAnimation(400, Action, Direction, 0, true)[Frame].Bitmap.Height;

G.DrawImage(Animations.GetAnimation(400, Action, Direction, 0x400, true)[Frame].Bitmap, cX, cY);

cX += Animations.GetAnimation(400, Action, Direction, 0, true)[Frame].Center.X;
cY += Animations.GetAnimation(400, Action, Direction, 0, true)[Frame].Center.Y + Animations.GetAnimation(400, Action, Direction, 0, true)[Frame].Bitmap.Height;
I know there is a better way of doing this and i even know how to do it (come to think of it)
I'm too lazy, k?
Actually i'd be encouraged if i got the solution to my problem (the one with the animations..)
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Old 05-02-2004, 06:33 AM   #6 (permalink)
 
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Thought i'd bump this up to get some attention..
I'm still having this problem :\
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