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Ultima SDK Support for the Ultima SDK.

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Old 02-24-2005, 04:03 PM   #1 (permalink)
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Default Ultima SDK Binaries and Source

Since they disappeared and I managed to snag a copy of the source, I'll repost them here for users.

Included is the compiled Ultima.dll and the sources with Visual Studio .Net project file.
Attached Files
File Type: zip Ultima.zip (20.2 KB, 1715 views)
File Type: zip Ultima Source.zip (28.8 KB, 1775 views)
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Old 02-24-2005, 08:51 PM   #2 (permalink)
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Thank you! I've been looking for this for a while.
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Old 02-24-2005, 10:21 PM   #3 (permalink)
 
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if the author reads this, is the source code correct?

I mean, check these lines in TileMatrix.cs

Code:
string mapDataPath = Client.GetFilePath( "mapdiff{0}.mul", index );
			string mapIndexPath = Client.GetFilePath( "mapdiffl{0}.mul", index );

			if ( mapDataPath != null && mapIndexPath != null )
				m_LandBlocks = PatchLand( matrix, mapDataPath, mapIndexPath );

			string staDataPath = Client.GetFilePath( "stadiff{0}.mul", index );
			string staIndexPath = Client.GetFilePath( "stadiffl{0}.mul", index );
			string staLookupPath = Client.GetFilePath( "stadiffi{0}.mul", index );
I thought the names were "mapdif.." "mapdifl.." "stadif.." "stadifl.." "stadifi.."
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Old 02-24-2005, 10:52 PM   #4 (permalink)
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Quote:
Originally Posted by Necr0Potenc3
if the author reads this, is the source code correct?

I mean, check these lines in TileMatrix.cs

Code:
string mapDataPath = Client.GetFilePath( "mapdiff{0}.mul", index );
			string mapIndexPath = Client.GetFilePath( "mapdiffl{0}.mul", index );

			if ( mapDataPath != null && mapIndexPath != null )
				m_LandBlocks = PatchLand( matrix, mapDataPath, mapIndexPath );

			string staDataPath = Client.GetFilePath( "stadiff{0}.mul", index );
			string staIndexPath = Client.GetFilePath( "stadiffl{0}.mul", index );
			string staLookupPath = Client.GetFilePath( "stadiffi{0}.mul", index );
I thought the names were "mapdif.." "mapdifl.." "stadif.." "stadifl.." "stadifi.."
Thats how the source came when I got it from Orbsydia.
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Old 02-24-2005, 11:25 PM   #5 (permalink)
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I think you're right, those are typos. One "f", not 2.
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Old 02-25-2005, 09:07 AM   #6 (permalink)
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I have the original posted by krrios here, and it also has the double "f".
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Old 02-25-2005, 09:25 AM   #7 (permalink)
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I think it will just result in the dif files never being read by the DLL.
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Old 04-05-2005, 01:12 PM   #8 (permalink)
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has anyone made an update to the ultima dll for uose?
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Old 04-08-2005, 02:23 PM   #9 (permalink)
 
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What would need updating exactly?
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Old 05-01-2005, 09:44 AM   #10 (permalink)
 
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Nothing.

This is the deadest forum I have ever seen.
Shame on such an amazing SDK.
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Old 05-02-2005, 01:39 PM   #11 (permalink)
 
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I have a question... how are gump IDs calculated? Is it the count location in the index file?
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Old 06-10-2005, 07:39 PM   #12 (permalink)
 
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what is this SDK. Sorry, sounds like dumb question, i'm not a prgrammer.

I am looking for something to make my own executable for Ultima Online to launch staright to my server and bypass the OSI patching system. Anyone know how I could do that, and what software would I have to have to do it?


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Old 06-10-2005, 08:06 PM   #13 (permalink)
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SDK means Software Development Kit. You can use it to make your own applications take advantage of Ultima's features.
You can get the UOGateway SDK to make an app that does nothing except launch UO and set the login server to your server ip. However, as you said you're not a programmer you'll probably have difficulties making it.
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Old 06-10-2005, 08:15 PM   #14 (permalink)
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The source and dll are probably need some updating seeing how there quite old.
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Old 07-26-2005, 09:13 AM   #15 (permalink)
 
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Yeah, agreed. I'm a C guy myself and wanted to check this out, but it looks kinda ancient...
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Old 07-26-2005, 03:16 PM   #16 (permalink)
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Quote:
Originally Posted by ukyo
Yeah, agreed. I'm a C guy myself and wanted to check this out, but it looks kinda ancient...
There is nothing wrong with it.

There is only 2 thinks that need updating about it, thats not even required to use it.
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Old 09-11-2005, 06:23 PM   #17 (permalink)
 
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What exactly is the Ultima SDK?

if someone would be so kind so explain to me

Thx devils
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Old 09-24-2005, 01:13 PM   #18 (permalink)
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Quote:
Originally Posted by devilstail
What exactly is the Ultima SDK?

if someone would be so kind so explain to me

Thx devils
Allows a programmer to do several functions that works with the client and data files.

If your not a programmer, then you have no use for it, and thus should not be downloaded.
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Old 12-05-2005, 11:23 AM   #19 (permalink)
 
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It keeps redirecting me to the insufficient priveleges / not logged in page when I try to download these ..

Also: where can I get a copy of the RunUOv1 source? I recall it used to be available somewhere, but I haven't kept up with this community in 8 months or so.
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Old 12-09-2005, 03:57 PM   #20 (permalink)
 
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*takes a chainsaw to the 2+ month old zombie thread*

And the RunUO Source appears to be gone. . .I'm guessing/hoping it's because the 2.0 will be posted soon.

I'd rather wait for a finished product than have them rush it out though, patience is a virtue I have learned well!
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Old 05-31-2006, 05:44 PM   #21 (permalink)
 
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very old, is there a newer release?
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Old 05-31-2006, 09:09 PM   #22 (permalink)
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Quote:
Originally Posted by Thorim
very old, is there a newer release?
Nobody has updated the file, and released the source, no.

If you want to update it, your free to do so, would require almost no effort.
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Old 06-01-2006, 10:05 PM   #23 (permalink)
 
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Arrow RunUoSource!

What Is RunUo Source?
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