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#1 (permalink) |
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Newbie
Join Date: May 2006
Location: Czech Republic
Posts: 78
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Long time ago I have created class, which can edit file skills.mul:
- show skill names - add new skill - remove skill - insert skill to the specific position It is very simple, so edit it as you wish ![]() |
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#2 (permalink) |
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Master of the Internet
Join Date: Oct 2005
Age: 45
Posts: 6,283
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If I remember correctly, I believe I've read posts about how the Skill list is controlled by the client so skills can't be added to that list. Is that not true?
__________________
Why is it that I'm never as smart as I thought I was yesterday? My vast knowledge is only surpassed by my infinite ignorance. <TheOutkastDev> i might have to hire an assassin to killl mal so that i can jump in front of the bullet and piss on him |
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#3 (permalink) |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,363
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The skill list is in skills.mul, and you can add new skills to it.
The problem is that the NUMBER of skills the client will actually read from skills.mul is hardcoded. So you can have 74 skills in there but it will only read up to the hardcoded number. There used to be a utility to patch this number in memory to whatever you wanted, but it doesn't work with new clients. I sure wish someone would update it because it would remove limitations on the number of skills you could use. You can change existing skills, and can also change whether or not they are active or passive use, with no problem. |
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