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Ultima SDK Support for the Ultima SDK.

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Old 05-22-2008, 09:16 AM   #1 (permalink)
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Hi

I'm currently writing a remake of UOAM using C++ and Qt. I was looking for a way to get the x/y position and the facet of the character, and i fount the Ultima.dll + Sourcecode in this forum.
The only problem was, that Ultima.dll is a .NET dll and i want to keep my app wine-compatible(I'm developing on linux, using a cross-compiler and wine).
So i took the Sourcecode of the Ultima.dll 2.1 and extracted the source for getting the memory addresses from the client and converted it to C++.
Works very good, but i'd like to know, if it's ok? I could not find any license information.
Of course there will be a big header in the source-files and a credits entry.
The C++-Code I made of the C#-Code can be found here(It's using Qt-classes, currently without credits-header):
http://btbn.de/svn/quomapview/trunk/...ientfinder.cpp
http://btbn.de/svn/quomapview/trunk/...clientfinder.h
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Old 05-27-2008, 01:39 PM   #2 (permalink)
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Quote:
Originally Posted by BORNtobeNAMELESS View Post
Hi

I'm currently writing a remake of UOAM using C++ and Qt. I was looking for a way to get the x/y position and the facet of the character, and i fount the Ultima.dll + Sourcecode in this forum.
The only problem was, that Ultima.dll is a .NET dll and i want to keep my app wine-compatible(I'm developing on linux, using a cross-compiler and wine).
So i took the Sourcecode of the Ultima.dll 2.1 and extracted the source for getting the memory addresses from the client and converted it to C++.
Works very good, but i'd like to know, if it's ok? I could not find any license information.
Of course there will be a big header in the source-files and a credits entry.
The C++-Code I made of the C#-Code can be found here(It's using Qt-classes, currently without credits-header):
http://btbn.de/svn/quomapview/trunk/...ientfinder.cpp
http://btbn.de/svn/quomapview/trunk/...clientfinder.h
i wouldnt worry about it.
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