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XNA Tutorials and support for game development using Microsoft's XNA Game Studio framework.

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Old 12-13-2007, 09:48 AM   #1 (permalink)
psz
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Default XNA 2.0 Released

As I'm sure Jeff's aware (one would hope), XNA 2.0 is out now.

One of the "major" things in this release is net code built in.

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Networking Support
XNA Game Studio 2.0 adds networking support to the XNA Framework. Networking enables developers to create multiplayer games in which players on separate machines can compete with each other or play cooperatively. Networking in the XNA Framework supports both the Windows and Xbox 360 platforms. Multiplayer games can even work across the two platforms. The new functionality is in the Microsoft.Xna.Framework.GamerServices and Microsoft.Xna.Framework.Net namespaces.

For an introduction to networking functionality in XNA Game Studio 2.0, see Getting Started with Networked Games in the product documentation.
There's also paramaterised content pipteline processes and more TextureProcessor functions.

Complete "what's new": http://creators.xna.com/Education/whatsnew.aspx
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Old 12-13-2007, 01:25 PM   #2 (permalink)
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so its not in beta anymore?
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Old 12-13-2007, 01:59 PM   #3 (permalink)
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<3 networking
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Old 12-13-2007, 02:25 PM   #4 (permalink)
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The networking support features available in 2.0 blow imo, they are xbox oreinted and XBOX Live oreinted
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If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team.


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