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XNA Tutorials and support for game development using Microsoft's XNA Game Studio framework.

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Old 12-19-2007, 08:37 PM   #1 (permalink)
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Default Working on my engine

Been doing alot of work on my engine, heres a little sample of what i've got so far. Pretty easy to code with, alot of the drawing work is done for you

www.fallingdownstairs.net/videos/sample.wmv
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Old 12-19-2007, 09:19 PM   #2 (permalink)
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It looks awesome for being a do-it-yourself project. And having drawing work completed for you is always a huge plus!
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Old 12-20-2007, 10:45 AM   #3 (permalink)
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Nice! I'm not working on 3D right now, but I was a while back and thats really cool.
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Old 12-20-2007, 11:45 AM   #4 (permalink)
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Nice! I'm not working on 3D right now, but I was a while back and thats really cool.
hehe thanks, ya 2d is a bit easier then 3d.
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Old 12-20-2007, 12:05 PM   #5 (permalink)
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Looks good, nice work.
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Old 12-30-2007, 07:55 PM   #6 (permalink)
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engine for what?
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Old 12-30-2007, 11:27 PM   #7 (permalink)
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engine for what?
Fun? I just wanted to make a 3d engine that had some of the essentials to whats needed to pump out games.
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Old 12-31-2007, 10:01 AM   #8 (permalink)
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Oh Sorry. I thought you were makeing one for ultima.

anyways seems ok. The part i like the most is water i guess.

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Old 01-07-2008, 11:47 AM   #9 (permalink)
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Heres some new stuff

Terrain Noise


Real-time terrain shading
http://www.fallingdownstairs.net/vid...dedterrain.wmv

Im still working on the content pipeline for heightmap terrain generation, then i need to turn this into geomipped terrain, once thats done, i plan on releasing it as open source on codeplex. Ill keep you posted.

PS: the poor framerate is because I have no fulstrum culling(i draw everything even if its not on the screen) which will fix itself once i have geomipmapping working
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Old 01-08-2008, 06:45 PM   #10 (permalink)
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Nice work!
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Old 07-28-2008, 02:22 PM   #11 (permalink)
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Just curious, anything new with this?
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Old 07-28-2008, 07:52 PM   #12 (permalink)
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Just curious, anything new with this?
stopped working on this along time ago, been working on making a game vs an engine now.
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