RunUO Team

The RunUO Software Team consists of a group of individuals who provide guidance to an open community of developers. The RunUO Software Team officially consists of the following individuals.

 

Ryan McAdams (ryan@runuo.com) - Founder, Project Manager

Ryan has a strong background in community management and consulting. He continues to manage the RunUO project and the community aspects of RunUO and the associated projects.

 

Zac "Krrios" Torkelson (krrios@runuo.com) - Founder, RunUO Architect

Zac is a long time member and Founder of the RunUO Development team. Zac designed and developed a large portion of the core RunUO application and developed PlayUO his client for Ultima Online. He continues to work on RunUO and PlayUO in his free time.

 

Mark Sturgill (mark@runuo.com) - RunUO Lead Developer

Mark holds a vital role with The RunUO Team as the current development lead. He continues to maintain the software respository for RunUO and also runs our public shards.

 

Andre Sayre (asayre@runuo.com) - RunUO Developer

Andre joined The RunUO Team very early on and was responsible for large feature completion. Andre continues to work on RunUO and UOGamers Demise in his spare time.

 

Bryan "Zippy" Pass (zippy@runuo.com) - RunUO Developer

Bryan has been part of The RunUO Team since shortly after its inception. He designed and developed Razor which is a widely used Ultima Online assistant program and has helped with many of the core systems of RunUO!

 

Xavier (xavier@runuo.com) - RunUO Developer

Xavier can typically be found working with the rest of the team to coordinate efforts to get the latest and greatest features into RunUO! He currently manages the UOGamers: Demise staff and patch sumbissions for RunUO's development branch.

 

Tracey aka: "Athena" (athena@runuo.com) - RunUO Developer

Specializing in perfection, Athena is a jack of all trades who keeps the rest of the team on their "A" game by seeking perfection for every feature in RunUO. Athena's work ranges from breakfix work to researching to ensure accuracy of everything in RunUO.

 

Eos (eos@runuo.com) - RunUO Developer

Eos is a long time developer in the RunUO world who hails from the Netherlands. Having submitted countless patches for feature updates and bug fixes to the RunUO Team her work has been in countless releases and updates so far. When she's not coding she can be found working on UOGamers: Demise or Hybrid helping people enjoy the RunUO Team's free shards!

 

Nick "Zaroff" McCormack (nick@runuo.com) - Web Developer

Hailing from Georgia, USA, Nick writes and integrates modern JS enabled websites into popular CMS systems, as well as writing custom JS webapps for fun on the side. He enjoys casual online gaming, hunting, and programming as hobbies.