Custom woods and ores for distro pack including custom craftables
This script pack will no longer be updated since I released a complete pack that include leather to replace it, other then major bugs (which I'm not aware of) I won't post anything in this thread.
Edit 13/01/2005 version 0.06 post #39:
Added back the lumberjacking ps to the master of the arts.
Added gaining of lumberjacking with lumberjacking of high level woods (thanks XxSP1DERxX).
Edit 02/01/2005 version 0.05 post #35:
Fixed a bug in toolhouse that caused the shard to crash.
IMPORTANT without this patch your players won't be able to lumberjack the high level woods IMPORTANT
Edit 27/12/2004 version 0.04 post #23:
I tuned down the lumberjacking skill needed to lumberjack the high level woods, for some reason it won't raise even if you have ps
It looks like I won't be able to figure out how to make lumberjacking go above 100 so I think I'll keep the elven wood at 99 skill to lumber
Edit 27/12/2004 version 0.03 post #20:
Added a BaseCreature.cs file to make the custom scales carveable from creatures.
Changed the gold/copper/yellow scales hue in OreInfo.cs.
Edit 27/12/2004 version 0.02 post #15:
Updated to 0.02, all the users that have 0.01 need only file 1of2 and not both.
Added Mule that is a beatle that was tweaked a bit and much harder to tame.
Added new "Master of The Arts" champ npc that give 2 ps on the players backpack (NOT IN LOOT), much stronger to kill and when it die you can tame the Mule he was riding.
Please delete the mad crafter npc, ty.
Original post:
This post is for replacing distro files only, if you made dodifications to 1 of the files I use either don't use this pack, figure out how to mod yours or remod this files the way you modded the distro version. I can't give much of support about this matter yet but I'll try to
I post this up for 2 reasons:
1. I had REAL hard time combining them togather even tho I used the faq's.
2. I saw a lot of people posting requests and questions for custom ores\wood systems.
I didn't support a modifications to the distro files again for 2 reasons:
1. I don't know enough about this yet
2. I made a lot of mistakes trying to mod the files and a lot of people had hard time as I saw in the posts on furoms.
Now after I covered this here's the info:
Credits to custom woods\ores for distro daat99 v0.1:
Made craftable by daat99.
Packed into distro files by daat99.
Custom Wood is based on Guadah script submission post from runuo forums.
Custom Ore is based on Ashenfall's guide on the F.A.Q section from runuo forums.
Custom Craftables was rewrited in an extreme manner by myself daat99 based mostly on Ashlars and his beloved Morrigan resource book scripts (I learned from reading their script how to do most of this stuff, special thanx to them).
Wood Elementals is basically ore elementals that was converted to hold wood and 20% runic fletcher tools.
Ore Elementals is the basic runuo ore elementals that was modified to hold ore and 20% runic hammers (I have no idea who wrote The custom ore script I use, I just got it from County Line shard).
Mad Crafter modified to generate the ps onbeforedeath to avoid people stealing it (I saw that happens too much), I don't know who wrote the script tho.
Description:
5 custom ores and 11 custom woods all based on 120 skill cap.
Changelog:
27/12/2004 lowered the lumberjacking skill needed to lumberjack the high level ores.
27/12/2004 changed the yellow/gold/copper scales hues so you can notice the difference easily.
27/12/2004 added bacecreature.cs to be able to get custom scales from monsters.
27/12/2004 added mule for the master of the arts to ride on.
27/12/2004 added master of the arts npc to replace mad crafter.
25/12/2004 combined custome wood\ore for distro daat99 v0.1
Pakcage include 49 files in 4 directories:
Custom Wood and Ores.txt
Custom Craftables\ 11 files: custom craftable directory, place in custom.
Custom Craftables\Bank Hive.cs
Custom Craftables\Costum Craftables.txt
Custom Craftables\Key Ring.cs
Custom Craftables\Metal Workers Key.cs
Custom Craftables\MobileForge.cs
Custom Craftables\RunicHouse.cs
Custom Craftables\Spell Casters Key.cs
Custom Craftables\Stone Workers Key.cs
Custom Craftables\Tailors Key.cs
Custom Craftables\ToolHouse.cs
Custom Craftables\WoodWorkersKey.cs
Modified\ 17 files: All the files in that directory must replace the distro files!!! MAKE BACKUPS !!!
Modified\BaseArmor.cs
Modified\BaseCreature.cs
Modified\BaseWeapon.cs
Modified\CraftItem.cs
Modified\DefBlacksmithy.cs
Modified\DefBowFletching.cs
Modified\DefCarpentry.cs
Modified\DefMasonry.cs
Modified\DefTinkering.cs
Modified\Granite.cs
Modified\Ingots.cs
Modified\Lumberjacking.cs
Modified\Mining.cs
Modified\Ore.cs
Modified\OreInfo.cs
Modified\ProspectorsTool.cs
Modified\Scales.cs
New\ 4 files: New files that need to be dropped in custom folder
New\CustomWoods.cs
New\Master ofThe Arts.cs
New\Mule.cs
New\RunicFletchersTools.cs
New\Elements\ 16 files: All the ore\wood elements drop 25 ore\50 log and 20% for runic
New\Elements\AshWoodElemental.cs
New\Elements\BambooWoodElemental.cs
New\Elements\BlazeOreElemental.cs
New\Elements\EbonyWoodElemental.cs
New\Elements\ElectrumOreElemental.cs
New\Elements\IceOreElemental.cs
New\Elements\MohoganyWoodElemental.cs
New\Elements\OakWoodElemental.cs
New\Elements\PetrifiedWoodElemental.cs
New\Elements\PineWoodElemental.cs
New\Elements\PlatinumOreElemental.cs
New\Elements\PurpleHeartWoodElemental.cs
New\Elements\RedwoodWoodElemental.cs
New\Elements\ToxicOreElemental.cs
New\Elements\YewWoodElemental.cs
New\Elements\ZircoteWoodElemental.cs
Installation:
1. Place all the files anywhere in **\runuo\scripts\custom\**
2. MAKE BACKUP FOR ALL THE FILES IN STEP 4 !!!!!!!!!!!!!!!!!!.
3. MAKE ANOTHER BACKUP FOR ALL THE FILES IN STEP 4 !!!!!!!!!! it can save your shard from complete wipe if you don't 100% sure what you doing, trust me I was real close to shard wipe
4. Go over all the 17 files in the modified directory and make sure you replace the original files with them (if you miss even 1 it won't compile and will get you tons of errors.
5. Restart the server and let your players have fun
P.S. for some reason the forum don't let me post the file so I'll divide it to 2 files, make sure you have BOTH of them, they won't work alone!!!
This script pack will no longer be updated since I released a complete pack that include leather to replace it, other then major bugs (which I'm not aware of) I won't post anything in this thread.
Edit 13/01/2005 version 0.06 post #39:
Added back the lumberjacking ps to the master of the arts.
Added gaining of lumberjacking with lumberjacking of high level woods (thanks XxSP1DERxX).
Edit 02/01/2005 version 0.05 post #35:
Fixed a bug in toolhouse that caused the shard to crash.
IMPORTANT without this patch your players won't be able to lumberjack the high level woods IMPORTANT
Edit 27/12/2004 version 0.04 post #23:
I tuned down the lumberjacking skill needed to lumberjack the high level woods, for some reason it won't raise even if you have ps
It looks like I won't be able to figure out how to make lumberjacking go above 100 so I think I'll keep the elven wood at 99 skill to lumber
Edit 27/12/2004 version 0.03 post #20:
Added a BaseCreature.cs file to make the custom scales carveable from creatures.
Changed the gold/copper/yellow scales hue in OreInfo.cs.
Edit 27/12/2004 version 0.02 post #15:
Updated to 0.02, all the users that have 0.01 need only file 1of2 and not both.
Added Mule that is a beatle that was tweaked a bit and much harder to tame.
Added new "Master of The Arts" champ npc that give 2 ps on the players backpack (NOT IN LOOT), much stronger to kill and when it die you can tame the Mule he was riding.
Please delete the mad crafter npc, ty.
Original post:
This post is for replacing distro files only, if you made dodifications to 1 of the files I use either don't use this pack, figure out how to mod yours or remod this files the way you modded the distro version. I can't give much of support about this matter yet but I'll try to
I post this up for 2 reasons:
1. I had REAL hard time combining them togather even tho I used the faq's.
2. I saw a lot of people posting requests and questions for custom ores\wood systems.
I didn't support a modifications to the distro files again for 2 reasons:
1. I don't know enough about this yet
2. I made a lot of mistakes trying to mod the files and a lot of people had hard time as I saw in the posts on furoms.
Now after I covered this here's the info:
Credits to custom woods\ores for distro daat99 v0.1:
Made craftable by daat99.
Packed into distro files by daat99.
Custom Wood is based on Guadah script submission post from runuo forums.
Custom Ore is based on Ashenfall's guide on the F.A.Q section from runuo forums.
Custom Craftables was rewrited in an extreme manner by myself daat99 based mostly on Ashlars and his beloved Morrigan resource book scripts (I learned from reading their script how to do most of this stuff, special thanx to them).
Wood Elementals is basically ore elementals that was converted to hold wood and 20% runic fletcher tools.
Ore Elementals is the basic runuo ore elementals that was modified to hold ore and 20% runic hammers (I have no idea who wrote The custom ore script I use, I just got it from County Line shard).
Mad Crafter modified to generate the ps onbeforedeath to avoid people stealing it (I saw that happens too much), I don't know who wrote the script tho.
Description:
5 custom ores and 11 custom woods all based on 120 skill cap.
Changelog:
27/12/2004 lowered the lumberjacking skill needed to lumberjack the high level ores.
27/12/2004 changed the yellow/gold/copper scales hues so you can notice the difference easily.
27/12/2004 added bacecreature.cs to be able to get custom scales from monsters.
27/12/2004 added mule for the master of the arts to ride on.
27/12/2004 added master of the arts npc to replace mad crafter.
25/12/2004 combined custome wood\ore for distro daat99 v0.1
Pakcage include 49 files in 4 directories:
Custom Wood and Ores.txt
Custom Craftables\ 11 files: custom craftable directory, place in custom.
Custom Craftables\Bank Hive.cs
Custom Craftables\Costum Craftables.txt
Custom Craftables\Key Ring.cs
Custom Craftables\Metal Workers Key.cs
Custom Craftables\MobileForge.cs
Custom Craftables\RunicHouse.cs
Custom Craftables\Spell Casters Key.cs
Custom Craftables\Stone Workers Key.cs
Custom Craftables\Tailors Key.cs
Custom Craftables\ToolHouse.cs
Custom Craftables\WoodWorkersKey.cs
Modified\ 17 files: All the files in that directory must replace the distro files!!! MAKE BACKUPS !!!
Modified\BaseArmor.cs
Modified\BaseCreature.cs
Modified\BaseWeapon.cs
Modified\CraftItem.cs
Modified\DefBlacksmithy.cs
Modified\DefBowFletching.cs
Modified\DefCarpentry.cs
Modified\DefMasonry.cs
Modified\DefTinkering.cs
Modified\Granite.cs
Modified\Ingots.cs
Modified\Lumberjacking.cs
Modified\Mining.cs
Modified\Ore.cs
Modified\OreInfo.cs
Modified\ProspectorsTool.cs
Modified\Scales.cs
New\ 4 files: New files that need to be dropped in custom folder
New\CustomWoods.cs
New\Master ofThe Arts.cs
New\Mule.cs
New\RunicFletchersTools.cs
New\Elements\ 16 files: All the ore\wood elements drop 25 ore\50 log and 20% for runic
New\Elements\AshWoodElemental.cs
New\Elements\BambooWoodElemental.cs
New\Elements\BlazeOreElemental.cs
New\Elements\EbonyWoodElemental.cs
New\Elements\ElectrumOreElemental.cs
New\Elements\IceOreElemental.cs
New\Elements\MohoganyWoodElemental.cs
New\Elements\OakWoodElemental.cs
New\Elements\PetrifiedWoodElemental.cs
New\Elements\PineWoodElemental.cs
New\Elements\PlatinumOreElemental.cs
New\Elements\PurpleHeartWoodElemental.cs
New\Elements\RedwoodWoodElemental.cs
New\Elements\ToxicOreElemental.cs
New\Elements\YewWoodElemental.cs
New\Elements\ZircoteWoodElemental.cs
Installation:
1. Place all the files anywhere in **\runuo\scripts\custom\**
2. MAKE BACKUP FOR ALL THE FILES IN STEP 4 !!!!!!!!!!!!!!!!!!.
3. MAKE ANOTHER BACKUP FOR ALL THE FILES IN STEP 4 !!!!!!!!!! it can save your shard from complete wipe if you don't 100% sure what you doing, trust me I was real close to shard wipe
4. Go over all the 17 files in the modified directory and make sure you replace the original files with them (if you miss even 1 it won't compile and will get you tons of errors.
5. Restart the server and let your players have fun
P.S. for some reason the forum don't let me post the file so I'll divide it to 2 files, make sure you have BOTH of them, they won't work alone!!!