Superfast Oz
Sorceror
Hi,
Could anyone please assist? This system is crashing the server whenever anyone speaks inside an owned house.
Edit - Never mind, I fixed it!
Could anyone please assist? This system is crashing the server whenever anyone speaks inside an owned house.
Code:
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Commands.HearAll.OnSpeech(SpeechEventArgs args)
at Server.SpeechEventHandler.Invoke(SpeechEventArgs e)
at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue)
at Server.Mobiles.PlayerMobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue)
at Server.Network.PacketHandlers.UnicodeSpeech(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
Edit - Never mind, I fixed it!