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[2.0 RC1, 1.0 Final] Knives' TownHouses 2.0

clyde_m

Sorceror
I fixed my rental contract crash error, I used the patch that Thilgon posted 2-3 pages back in the thread. Works like a charm now.
 
hello all,
I have installed this script into my customs folder inside the RunUO folder and started my server. For some reason the commands aren't working. Tells me the command is not valid. I've read through this thread and tried several different things but I have either caused an error or it still does not work.
I'm running RunUO 2.0 and I have downloaded the file in the very first post of this thread.

Can anyone help ?

Thanks in advance.
 
NorthwindsDaxe;845678 said:
hello all,
I have installed this script into my customs folder inside the RunUO folder and started my server. For some reason the commands aren't working. Tells me the command is not valid. I've read through this thread and tried several different things but I have either caused an error or it still does not work.
I'm running RunUO 2.0 and I have downloaded the file in the very first post of this thread.

Can anyone help ?

Thanks in advance.

I have tested it on SVN 518 and all works properly.

Stupid question: are you casting the commands as being at least a counsellor? Or are you trying to cast them as player?
 
Error Help

I have a server running this fine on XP. I copy the server over to a pc running Windows 7 and I get:

Error: Type Knives.Townhouses.Townhouse was not found.

Anyone know why i am getting this error? Do I need Boxserver running?
 

Pure Insanity

Sorceror
I have it running on the latest ML SVN, so it shouldn't be that hard to get working for yourself. Can't remember if I had to do any edits to this script or not. Although if I did, they weren't anything major.
 

romanthebrain

Sorceror
i know thats it works but i wanna know what i need to script to change it to Final ... what is the different ?

or can anybody upload a version for RunUO 2.0 Final ?
 

Pure Insanity

Sorceror
Think he's saying he didn't need to make any changes. As far as I can remember, I didn't need to make any changes when I added it to my server either. I'm using the latest ml svn.
 

bahmut

Sorceror
GREAT SYSTEM!!!!

I am having one small issue though.

I read through all 12 pages and only saw this mentioned once but I didn't see a fix. When my players try purchase a house it says "You can not purchase this house". The only way I have been able to get around this is to make the char staff for a moment, let them claim the house and then demote them back to a player. Is there a code fix for this to allow the players more than one house I already have it set for multiple houses per account for regualr houses.
 

Pure Insanity

Sorceror
You didn't restrict the purchase of the house to any certain skills did you? Also, you didn't check any other things in the "Other Options" page? I always just select All on that page, no skill restricts unless the building deserves them.

Also another thing you may want to look into. Check to make sure the person actually has the correct amount of money in their bank before trying to purchase it. Staff will be able to purchase a million dollar home for free. Players need the money in the bank and(/or bag?) I think.

I've never had a problem yet with players not being able to buy houses on my shard. And I would never consider giving them even the lowest staff position just to buy a town house...
 

bahmut

Sorceror
I have set no special settings at all. I get this if the house is set to free or costs. Basically the system is saying one character on this account owns a home so you can't own another with a differant character. As i said I have my shard set so accounts can own more than one house but the system seems to be over riding this.
 

jonnobones

Wanderer
Hello all.

I apologise in advance, as I'm completely new to shard building and scripting, and learning as I go along. I'm currently trying to integrate Townhouses 2.01 on my shard, but keep getting this error message upon compiling:

Errors:
+ Customs/Town Houses v2.01/Misc/GumpResponse.cs:
CS0266: Line 28: Cannot implicitly convert type `System.Collections.Generic.IEnumerable<Server.Gumps.Gump>' to `System.Collections.Generic.List<Server.Gumps.Gump>'. An explicit conversion exists (are you missing a cast?)

I am currently running the shard on an Ubuntu Linux box running RunUO 2.0 Mono Final, so I know this script isn't specific for this version, and that may be the problem, but if anyone can help out with this, I'd be very grateful.
 

nomad707

Knight
when i edit the house im trying to compelte, in the menu i put a sale price of 5million and other things, when i exit out of the setup, it reverts back to the suggested price, and adds more space, if some were removed (for oddly shaped buildings)
Any ideas? is there supposed to be a complete setup button or something, because when i exit the menu i lose all the info i just input.
 
nomad707;868508 said:
when i edit the house im trying to compelte, in the menu i put a sale price of 5million and other things, when i exit out of the setup, it reverts back to the suggested price, and adds more space, if some were removed (for oddly shaped buildings)
Any ideas? is there supposed to be a complete setup button or something, because when i exit the menu i lose all the info i just input.
You need to "save" all your changes one by one by pressing the small golden button next to every entry right after you entered something new.
It does not work just to enter new values.
 

Erucid

Sorceror
Hello all.

I apologise in advance, as I'm completely new to shard building and scripting, and learning as I go along. I'm currently trying to integrate Townhouses 2.01 on my shard, but keep getting this error message upon compiling:

Errors:
+ Customs/Town Houses v2.01/Misc/GumpResponse.cs:
CS0266: Line 28: Cannot implicitly convert type `System.Collections.Generic.IEnumerable<Server.Gumps.Gump>' to `System.Collections.Generic.List<Server.Gumps.Gump>'. An explicit conversion exists (are you missing a cast?)

I am currently running the shard on an Ubuntu Linux box running RunUO 2.0 Mono Final, so I know this script isn't specific for this version, and that may be the problem, but if anyone can help out with this, I'd be very grateful.
I am having this exact same error. I also am running on a linux box. Is there a solution? Thanks!
 
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