RunUO - [www.runuo.com] Version 2.0, Build 2959.20979
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...failed (1 errors, 1 warnings)
Warnings:
+ custom/Knives Chat 3.0 Beta 9/General/MultiConnection.cs:
CS0168: Line 65: The variable 'e' is declared but never used
CS0168: Line 134: The variable 'e' is declared but never used
CS0168: Line 165: The variable 'e' is declared but never used
CS0168: Line 184: The variable 'e' is declared but never used
CS0168: Line 201: The variable 'e' is declared but never used
CS0168: Line 252: The variable 'e' is declared but never used
Errors:
+ custom/Town Houses v2.01/Misc/GumpResponse.cs:
CS0266: Line 28: Cannot implicitly convert type 'System.Collections.Generic.
IEnumerable<Server.Gumps.Gump>' to 'System.Collections.Generic.List<Server.Gumps
.Gump>'. An explicit conversion exists (are you missing a cast?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
Raylin McCluster;798056 said:Anyone got a shard with a decent amount of people that has this script in it? I really want to see it. =) thx.
Dimelinion;825080 said:Does this work with 2.0 RC2?
Iomega0318;825076 said:I have always loved this, but I have a question.
Is it at all possible to force it to show the whole house area, like when you set the house area it adds cloth tiles to show you what you have selected. However once the house is "too large" it stops showing the area.. Is there a way to force it to show the area belonging to the house..?
Ah.. never would have thought of that lol.. I will look for it but just in case, where can I find those settings?Thilgon;825252 said:Just change the preview area settings...
if (blocks.Count > [COLOR="Navy"]500[/COLOR])
{
m.SendMessage("Due to size of the area, skipping the preview.");
return;
}