Being one who, likes to stay upto date, likes to avoid editing the PlayerMolbile and doesn't always have alot of time....I came up with this little Gem.
You can use this to add MOST(!) props you would have to for the Playermobile for different releases from the community ie GDs Effect System, Player Government System...which are 2 packages I have converted if anyone wants them (and the props are still in the script commented out) and others (which I am willing to help convert).
It is set up to check on CharacterCreation and OnLogin for its existence and creates itself if it doesn't, it attaches to Layer.Unused_xF as unmovable (so it stays even on death) and shouldn't clash with any other equipable item.
To use this with any script package you would need to convert the scripts to look for the item on the layer rather than the playermobile. If you need help feel free to ask.
The only one I haven't figured out, that I need, is the OnBeforeDeath.
Now in all fairness GDs Effect System does use a like item but it is dropped in the backpack so takes up space.
You can use this to add MOST(!) props you would have to for the Playermobile for different releases from the community ie GDs Effect System, Player Government System...which are 2 packages I have converted if anyone wants them (and the props are still in the script commented out) and others (which I am willing to help convert).
It is set up to check on CharacterCreation and OnLogin for its existence and creates itself if it doesn't, it attaches to Layer.Unused_xF as unmovable (so it stays even on death) and shouldn't clash with any other equipable item.
To use this with any script package you would need to convert the scripts to look for the item on the layer rather than the playermobile. If you need help feel free to ask.
The only one I haven't figured out, that I need, is the OnBeforeDeath.
Now in all fairness GDs Effect System does use a like item but it is dropped in the backpack so takes up space.