PlayerVendor : Mobile, IEntity, IPoint3D, IPoint2D, IHued
Nested Types: PayTimer, PVBuyTarget
(ctor) PlayerVendor( Serial serial )
(ctor) PlayerVendor( Mobile owner )
int BankAccount( get; set; )
int ChargePerDay( get; )
bool Destroying( get; set; )
int HoldGold( get; set; )
Mobile Owner( get; set; )
Hashtable SellItems( get; )
VendorItem AddInfo( Item item, Item target )
virtual bool CanBeDamaged()
virtual bool CheckNonlocalDrop( Mobile from, Item item, Item target )
virtual bool CheckNonlocalLift( Mobile from, Item item )
virtual void Deserialize( GenericReader reader )
void Dismiss( Mobile from )
virtual void DisplayPaperdollTo( Mobile m )
virtual void GetChildProperties( ObjectPropertyList list, Item item )
void GiveGold( Mobile from )
void GiveItem( Mobile from, Item item, Item target )
virtual bool HandlesOnSpeech( Mobile from )
void InitBody()
virtual void InitOutfit()
bool IsOwner( Mobile m )
virtual bool IsSnoop( Mobile from )
virtual void OnAfterDelete()
virtual bool OnBeforeDeath()
virtual void OnDoubleClick( Mobile from )
virtual bool OnDragDrop( Mobile from, Item item )
virtual void OnSpeech( SpeechEventArgs e )
void RemoveInfo( Item item )
virtual void Serialize( GenericWriter writer )
bool WasNamed( string speech )